Revenant

Revenant (Skill)

Activation lag  : 1.0 rounds

Activation cost : 100 mana

Syntax: Automatic

Sufficiently skilled necromancers will eventually undertake the process of becoming undead themselves. The benefits of this are significant:

The revenant will regain mana by being struck by negative damage (so long as it is not self-incurred), and will become more resistant to disease and psionic effects. Spells that induce fear in enemies will be more difficult to save against. Assassin poisons will do absolutey nothing to them. They will never need to eat or drink, though they may if they so choose. Blood will serve as both intoxicant and drug: they will gain benefits from drinking it, varying based on the source creature.

When struck, they may spray toxic blood, potentially infecting their assailant with disease.

As one's transformation continues, up until the skill maximizes, other undead creatures will grow more pacific to the revenant, though extremely powerful, intelligent, or enchanted undead will still attack. Finally, they will suffer no penalties from age. Indeed, they cannot even die of old age, though their ability to remake their own body will swiftly degrade. Their maximum potential number of deaths will be harshly reduced once they exceed their natural lifespan.

However, there are significant downsides to turning oneself into an eternal embodiment of death. The revenant will become significantly more flammable, vulnerable to holy power, and can now be damaged by holy water or the rite of Nathli. Water magic healing will be less effective, and they cannot be affected by communion.

Finally, Lielqan will refuse to intercede for any revenant, should their current body be 'slain'. A revenant must re-inhabit their own corpse or craft a new one themself.


See also: DEFIANT REVIVAL, HOLY WATER, RITE OF NATHLI