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  • 23:11, 8 April 2026Chalice of Jolinn (hist | edit) ‎[1,004 bytes]Elanthe (talk | contribs) (Created page with "The '''Chalice of Jolinn''' is a legendary object capable of miraculous feats of purification, revivification, and imparting knowledge. Drinking from it can grant genuine understanding of how to cast water spells, bypassing potentially years of study and practice. During the War of Fire, Jolinn used the chalice to transmit water magic to those who had awoken him, giving water magic to the world. After the war, it was used to restore the Arrakie river in Harrud and he...")
  • 22:24, 8 April 2026Water magic (hist | edit) ‎[6,923 bytes]Elanthe (talk | contribs) (Created page with "Water magic is the magical sphere of healing, ice, and protection. Emerging in the latter half of the War of Fire, it is among the oldest spheres in mortal practice and one of the most surveiled. It has restored individuals and civilizations, and exists today everywhere as a practice inseperable from its Jolinnite roots. :''For information about the damage type, see Resistance. For information about the classes, see the pages for water scholar and water te...") originally created as "Water"
  • 21:39, 8 April 2026Earth magic (hist | edit) ‎[10,476 bytes]Elanthe (talk | contribs) (Created page with "Earth magic is the manipulation of matter in its most literal sense: stone, metal, soil, the physical substance of the world itself. It is the oldest sphere in continuous mortal practice, the most widely distributed, and the one most thoroughly embedded in the built environment. Nearly everything that endures is touched by it. :''For information about the damage type, see Resistance. For information about the classes, see the pages for earth scholar and ea...") originally created as "Earth"
  • 22:34, 6 April 2026Republic of Earendam (hist | edit) ‎[3,660 bytes]Elanthe (talk | contribs) (Created page with "Earendam the Grand is the pre-eminent human city-state of the Earendam River Valley and the administrative capital of the Surface Alliance. Rebuilt in the aftermath of the War of Fire, it stands as the political and commercial center of the human north. ==Geography== The Dantaron River bisects the city into two distinct halves. The Old City, north of the river, is built of unyielding stone and high-vaulted marble arches — a deliberate policy of defensive architecture...") originally created as "Earendam"
  • 09:59, 10 March 2026Excolour (hist | edit) ‎[818 bytes]Undaedalus (talk | contribs) (Created page with "Toggles extended colours on and off. Extended colours turns on additional colour codes above and beyond what the immortals would normally consider 'safe' or 'respectable'. Don't say we didn't warn you. The syntax for colors is as follows: {<letter> To revert to normal color after calling a nonstandard color (thus avoiding color bleeding), have {n OR {x after the highlighted text. {b == Dark blue {B == Light blue {c == Dark cyan {C == Light cyan {D == Dark grey {g ==...")
  • 09:53, 10 March 2026Prompt (hist | edit) ‎[2,366 bytes]Undaedalus (talk | contribs) (Created page with "Your prompt is the statistics that will be displayed every round of combat and after you perform various actions in the world. By default it will display your health, mana, and movement points. Syntax: prompt Syntax: prompt all Syntax: prompt <%*> Syntax: defaultprompt <%*> PROMPT with out an argument will turn your prompt on or off. PROMPT ALL will give you the standard "<hits mana moves>" prompt. PROMPT <%*> where the %* are the various variables you m...")