Archery: Difference between revisions
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|delay= |
|delay= |
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|requirements= a bow wielded in the offhand |
|requirements= a bow wielded in the offhand |
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|syntax= Nock <arrow> |
|syntax= *Nock <arrow> |
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Shoot <target> <optional direction> |
*Shoot <target> <optional direction> |
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In Combat: Shoot <arrow> |
*In Combat: Shoot <arrow> |
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}} |
}} |
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Archery is a ranged weapon skill, functioning similarly to melee weapons. To |
Archery is a ranged weapon skill, functioning similarly to melee weapons. To |
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quiver. |
quiver. |
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See also: [[Precision]], [[Arrowcraft]], [[Arc shot]], [[Trueshot]] |
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[[Category:Abilities]] |
[[Category:Abilities]] |
Latest revision as of 01:51, 27 February 2024
Archery
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Skill type: | Skill |
Skill subtype: | Weapon Skill |
Primary user: | Ranger, Air templar, Assassin |
Range: | Target PC or Mob within bow range |
Requirements: | a bow wielded in the offhand |
Syntax: |
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Archery is a ranged weapon skill, functioning similarly to melee weapons. To use archery, a character must first nock an arrow, and then fire it with the shoot command. Arrows may be purchased throughout Avendar, or created by rangers using wildcraft. The distance an arrow can be fired is determined by the range modifier on both the bow and arrow being used. Archery finds the closest possible target that matches the argument you supply; it searches for a matching target in your current room before any direction you supply.
Arrows can be imbued with magic spells or secondary effects, which take effect when the arrow hits its target. Additionally, arrows may be branded with elemental spells, such as Lightning brand, in the same way a melee weapon can.
If used in combat, one specifies the arrow one is using; it is not possible to fire at targets in other rooms while fighting. One may draw directly from a quiver.
See also: Precision, Arrowcraft, Arc shot, Trueshot