Psionicist: Difference between revisions
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*[[Endurance (trait)|Endurance]] |
*[[Endurance (trait)|Endurance]] |
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*[[ |
*[[Timeless]] |
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== Abilities == |
== Abilities == |
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* Level 1: dagger | spear | sword | staff | hand to hand | [[recover]] |
* Level 1: [[dagger]] | [[spear]] | [[sword]] | [[staff]] | [[hand to hand]] | [[recover]] |
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* Level 2: [[meditation]] |
* Level 2: [[meditation]] |
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* Level 4: [[dodge]] |
* Level 4: [[dodge]] |
Latest revision as of 20:54, 27 February 2024
Devotees of the mind, the psionicists are dedicated to tapping their own inherent mental power. Psionicists often choose to wield a staff or spear, using them to great effect in conjunction with their arsenal of mental powers. While a psionicist may be any alignment, he may only be of lawful or neutral ethos.
Introduction
Psychic manifestation, historically, has been exceedingly rare outside the confines of the caladaran race. With their arrival in the Earendam river basin, they shared with local races tales of their ancient deities. In particular, they spoke of Jalassa, the goddess to whom they credited the revelation of their unusual power: psionics. However, with magic waxing strong in the Republic, tales of unknown mental powers were not easily believed.
Adrajisk, a monk of the Jalassan order, became renowned for blending the aelin ak’anginta, the discipline of Dolgrael, and the secretive art of assassinry. In this process, he was introduced to more artistic studies such as topiary and calligraphy, and brought them too into his ideal. The result was a new study he named ginta’cham’akan, “thought creating form”. Its powers became renowned throughout the Republic, and firmly established psionics in the minds of mortals.
Psionicists can control their bodies on an unprecedented level, allowing them to rapidly heal their wounds, gain immense martial power by controlling their production of adrenaline, perform simple telekinesis, and direct their psychic energy as a weapon. Psionicists often choose to wield a staff or spear, using them to great effect in conjunction with their arsenal of mental powers.
While a psionicist may be any alignment, he may only be of lawful or neutral ethos; chaotic individuals lack the discipline required to control their mind and body to the same degree. Races with limited mental capacity may not take up this class. Conversely, the ch’taren, despite their immense intelligence, are too inherently chaotic to study it as well. While psionicists are quite flexible in terms of religion, many gravitate toward Jalassa, from whom the study has sprung.
Races
Traits
Abilities
- Level 1: dagger | spear | sword | staff | hand to hand | recover
- Level 2: meditation
- Level 4: dodge
- Level 5: kick
- Level 12: parry
- Level 13: second attack | fast healing
- Level 19: haggle
- Level 20: passive voice
- Level 22: trance
- Level 25: backlash
- Level 45: mindlink
Foci
- Level 3: mindshield
- Level 6: accelerated healing
- Level 7: sensory vision
- Level 8: esp
- Level 9: read thoughts
- Level 10: detect life
- Level 11: prowess
- Level 12: ignore pain
- Level 13: levitation
- Level 14: ordered mind
- Level 15: shove
- Level 16: block vision
- Level 17: paranoia
- Level 18: leech
- Level 19: mind thrust
- Level 20: deflection
- Level 21: psionic blast
- Level 22: vertigo
- Level 23: enhance pain | reduce pain
- Level 24: sense danger
- Level 25: enhance reflexes
- Level 26: confusion
- Level 27: adrenaline rush
- Level 28: psychic block
- Level 29: symbiont
- Level 30: conceal thoughts
- Level 32: slow reflexes
- Level 34: overwhelm
- Level 36: dominance
- Level 38: suggestion
- Level 40: forget
- Level 50: mindtap