Var Bandor: Difference between revisions
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==History== | ==History== | ||
The region Var Bandor presently occupies was settled originally by the [[ethron]] of clan Yonmi, who held it along with the entirety of [[Nendor]] and current-day [[Lithling Valley]]. After the founding of the [[Republic of Earendam]] post-[[War of Fire]], the primarily [[human]] and [[aelin]] Earendamians began to spread west. The Yonmi ethron remaining in the region put up little resistance to Earendamian settlement, their numbers decimated by the war, and new Earendamian settlements were established all along the Dantaron and Aragol rivers in the most fertile parts of the region. During this period of expansion, Var Bandor was founded at the crux of the rivers Dantaron and Aragol to serve as a centralized location for transporting cargo from Harrud or the region's many farms back to the capitol. | ===Founding=== | ||
The region Var Bandor presently occupies was settled originally by the [[ethron]] of clan Yonmi, who held it along with the entirety of [[Nendor]] and current-day [[Lithling Valley]]. After the founding of the [[Republic of Earendam]] post-[[War of Fire]], the primarily [[human]] and [[aelin]] Earendamians began to spread west. The Yonmi ethron remaining in the region put up little resistance to Earendamian settlement, their numbers decimated by the war, and new Earendamian settlements were established all along the Dantaron and Aragol rivers in the most fertile parts of the region. During this period of expansion, Var Bandor was founded at the crux of the rivers Dantaron and Aragol to serve as a centralized location for transporting cargo from Harrud or the region's many farms back to the capitol. Var Bandor became a booming trade hub, the city's economy nearly as valuable as Earendam city's at its peak. Being the nexus point between Earendam, [[Gaald]], the western [[Brintors]], [[Gogoth]], and the dangerous but profitable routes to [[Harrud]], it also became a mixing pot of different [[lineage]]s, though humans were and are still the dominant lineage in the region. | |||
Var Bandor | ===War of Night=== | ||
During the [[War of Night]] the [[Arkhural|Arhakhla]] targeted Var Bandor as part of their campaign against the Republic of Earendam. In the span of a day, the Arhakhla annihilated Var Bandor's militia, executed the governor and his household, and dubbed the city New Yithoul, fortifying it for use as a staging ground for assaults against [[Qilarn]] and Earendam. Marked by brutality and chaos, a full half of the city's buildings and infrastructure would be destroyed before the end of the war; there would be regular breakouts of unrest and fighting until [[Rveyelhi]], then an [[immortal divine]] of [[Iandir]], arrived in the city to re-asserting control over its populace. He technically accomplished this before conspiring with local Iandirites to seize power from the Arhakhla, installing Rveyelhi's cult to rule the city through the end of the war. | |||
After the [[Day of Two Dawns]], a force led by the immortal divine [[Calaera]] and [[Lystaran]] of the Golden Hand sieged Var Bandor with the goal of liberating the city. Though they succeeded, Lystaran was killed in the fighting, and through [[Ildavins]] the infrastructure Rveyelhi and his cult had built remained functional. Though Var Bandor had become formally independent of shuddeni rule, many shuddeni post-war chose to remain in Var Bandor rather than return to [[Kutlaset]], leading to a robust minority population of shuddeni to this day. | |||
Shortly after the collapse of Gogoth, the School of Heroes formally reopened its doors and Var Bandor became the epicenter of [[adventurer]] life, prompting Iandir to place the headquarters of the [[Guardians of Law]] there in an attempt to stem the constant adventurer-fueled violence of the post-Collapse era. | ===Age of Adventure=== | ||
Shortly after the collapse of the Kingdom of [[Gogoth]], the [[[School of Heroes]] formally reopened its doors and Var Bandor became the epicenter of [[adventurer]] life, prompting Iandir to place the headquarters of the [[Guardians of Law]] there in an attempt to stem the constant adventurer-fueled violence of the post-Collapse era. | |||
==Culture== | ==Culture== | ||
Var Bandoran society is highly stratified, its large underclass ruled over by oligarchs and magicians. | |||
===Religion=== | ===Religion=== | ||
Being the former home of the [[Guardians of Law]], [[Iandir]] is the most commonly followed deity in Var Bandor, followed by [[Rveyelhi]]. Worship of [[Lilune]] has seen a surge, the local cult taking over Despite its mercantile nature, [[Ayaunj]] has almost no presence in the city, the style of capitalism preferred by Bandor's leaders closer to [[Khamurn]] in tone. | |||
Latest revision as of 12:33, 16 February 2026
The Free State of Var Bandor is an independent city-state located between the Arien Plains and Qilarn. The former heart of the Republic of Earendam, it was conquered by the Arhakhla during the War of Night, becoming an independent city-state after overthrowing the shuddeni and asserting independence. Now an open plutarchy, it is ruled by matched councils comprised of the city's merchants and scholars and overseen by a Lord-Mayor.
Geography & Weather
Var Bandor is located in the former heart of the old Republic at the fork of the Dantaron and Aragol rivers, built on rich loam. It is southeast of Qilarn and north of Nendor, and the main road through Arien leads east through the plains to Earendam. Its climate is temperate and humid, making much of its outlying territory ideal for farming.
History
Founding
The region Var Bandor presently occupies was settled originally by the ethron of clan Yonmi, who held it along with the entirety of Nendor and current-day Lithling Valley. After the founding of the Republic of Earendam post-War of Fire, the primarily human and aelin Earendamians began to spread west. The Yonmi ethron remaining in the region put up little resistance to Earendamian settlement, their numbers decimated by the war, and new Earendamian settlements were established all along the Dantaron and Aragol rivers in the most fertile parts of the region. During this period of expansion, Var Bandor was founded at the crux of the rivers Dantaron and Aragol to serve as a centralized location for transporting cargo from Harrud or the region's many farms back to the capitol. Var Bandor became a booming trade hub, the city's economy nearly as valuable as Earendam city's at its peak. Being the nexus point between Earendam, Gaald, the western Brintors, Gogoth, and the dangerous but profitable routes to Harrud, it also became a mixing pot of different lineages, though humans were and are still the dominant lineage in the region.
War of Night
During the War of Night the Arhakhla targeted Var Bandor as part of their campaign against the Republic of Earendam. In the span of a day, the Arhakhla annihilated Var Bandor's militia, executed the governor and his household, and dubbed the city New Yithoul, fortifying it for use as a staging ground for assaults against Qilarn and Earendam. Marked by brutality and chaos, a full half of the city's buildings and infrastructure would be destroyed before the end of the war; there would be regular breakouts of unrest and fighting until Rveyelhi, then an immortal divine of Iandir, arrived in the city to re-asserting control over its populace. He technically accomplished this before conspiring with local Iandirites to seize power from the Arhakhla, installing Rveyelhi's cult to rule the city through the end of the war.
After the Day of Two Dawns, a force led by the immortal divine Calaera and Lystaran of the Golden Hand sieged Var Bandor with the goal of liberating the city. Though they succeeded, Lystaran was killed in the fighting, and through Ildavins the infrastructure Rveyelhi and his cult had built remained functional. Though Var Bandor had become formally independent of shuddeni rule, many shuddeni post-war chose to remain in Var Bandor rather than return to Kutlaset, leading to a robust minority population of shuddeni to this day.
Age of Adventure
Shortly after the collapse of the Kingdom of Gogoth, the [[[School of Heroes]] formally reopened its doors and Var Bandor became the epicenter of adventurer life, prompting Iandir to place the headquarters of the Guardians of Law there in an attempt to stem the constant adventurer-fueled violence of the post-Collapse era.
Culture
Var Bandoran society is highly stratified, its large underclass ruled over by oligarchs and magicians.
Religion
Being the former home of the Guardians of Law, Iandir is the most commonly followed deity in Var Bandor, followed by Rveyelhi. Worship of Lilune has seen a surge, the local cult taking over Despite its mercantile nature, Ayaunj has almost no presence in the city, the style of capitalism preferred by Bandor's leaders closer to Khamurn in tone.