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#Redirect [[God touch]]
In Avendar, the gods offer a certain background presence to the lives of all people. Some find themselves touched in ways that profoundly affect their lives, typically leaving a visible mark. This is commonly manifested at birth, but can occur at later points in life. Most consider this a sign of the god's favour, but may simply represent a passing interest. That said, if one so marked profoundly displeases a god, or is chosen as an exemplar of another god's faith, the mark will be removed.

All god touches cost 3 trains. One may only have a god touch from a single deity. Should the mark be removed for any reason, the train cost will not be refunded.

The effects of these touches are as follows:

'''Aeolis:''' +4 Charisma<br>
'''Serachel:''' Your aura never appears redder than faint red, regardless of actual karma.<br>
'''Alil:''' Your wisdom score will always be equal to two less than your current charisma.<br>

'''Chadraln:''' +10% mana regeneration speed.<br>
'''Jalassa:''' Unarmed damage is calculated as if the masterwork weapon flag were applied.<br>
'''Alajial:''' -22 armour class; aggressive monsters will cease to be aggressive ten levels sooner than normal.<br>

'''Jolinn:''' Water-based healing is 10% more effective on you.<br>
'''Lilune:''' +4 Intelligence.<br>
'''Dolgrael:''' +4 Strength.<br>

'''Fenthira:''' +4 Constitution.<br>
'''Sythrak:''' Unarmed attacks deal fire damage.<br>
'''Sitheus:''' Unarmed attacks deal disease damage.

'''Girikha:''' Bonus lightning damage (maximum 12 points) on all melee attacks.<br>

'''Calaera:''' +7% damage against all evil opponents.<br>
'''Rystaia:''' -10 saves vs negative.<br>
'''Vaialos:''' Vaialos is dead, unable to mark anyone.<br>

'''Elar:''' +1hp per level 50% of the time; natural magic healing is 10% more effective on you.<br>
'''Lielqan:''' Your bite attacks are more effective; you do not suffer the penalties imposed by the gamaloth domain, should they apply.<br>

'''Ayaunj:''' You receive an additional 20% discount when making purchases.<br>
'''Bayyal:''' +10 resist fire, -10 resist cold.<br>
'''Tzajai:''' +4 Luck<br>

'''Arkhural:''' +7% damage against all good-aligned targets.<br>
'''Ashur:''' Ashur does not care to mark mortals.<br>
'''Rveyelhi:''' +12% damage against all chaotic targets.<br>

'''Iandir:''' -66 armour class.<br>
'''Enirra:''' Your karma is always treated as if it was 25% of its actual value.<br>

[[category:gods]][[category:Character_Creation]]

Latest revision as of 18:14, 4 March 2024

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