Disarm: Difference between revisions
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Undaedalus (talk | contribs) (Created page with "{{skill |name= Disarm |type= Skill |subtype= Attack |user= Various Martials |duration= Instantaneous |castingCost= |tickCost= |pulseCost= |range= Current Weapon-wielding Opponent |delay= |requirements= a melee weapon |syntax= Disarm }} Combat-oriented classes can use this skill to knock a weapon from their foe's hands. Two-handed weapons are more difficult to disarm, while certain other weapons such as whips and flails are easier to use to disarm others. Most weapon...") |
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|name= Disarm |
|name= Disarm |
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|type= Skill |
|type= Skill |
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|subtype= Attack |
|subtype= Attack, [[Disarm]] |
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|user= Various Martials |
|user= Various Martials |
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|duration= Instantaneous |
|duration= Instantaneous |
Revision as of 17:46, 27 February 2024
Disarm
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Skill type: | Skill |
Skill subtype: | Attack, Disarm |
Primary user: | Various Martials |
Duration: | Instantaneous |
Range: | Current Weapon-wielding Opponent |
Requirements: | a melee weapon |
Syntax: | Disarm |
Combat-oriented classes can use this skill to knock a weapon from their foe's hands. Two-handed weapons are more difficult to disarm, while certain other weapons such as whips and flails are easier to use to disarm others.
Most weapons will fall to the ground when disarmed, though those that bear the nodrop or inventory flags remain in the character's inventory. Items with the noremove and nodisarm flags cannot be disarmed with this skill. Mobiles who are able to see at the time they are disarmed will immediately pick up their weapon.
This skill must be used while already in combat, and only against the person the user is currently fighting.
Primary Attribute: Dexterity