Srryn: Difference between revisions

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| '''[[Vulnerable]]''' || [[Cold]]
| '''[[Vulnerable]]''' || [[Cold]]
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| '''Special''' || [[Unarmed claws]]
| '''Special''' || [[Unarmed|Claws]]
|-
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| '''Classes''' || [[Fighter]], [[Gladiator]], [[Swordmaster]], [[Bandit]],<br> [[Thief]], any [[Templar]] except Spirit, [[Barbarian]],<br> [[Druid]], [[Ranger]], [[Assassin]]
| '''Classes''' || [[Fighter]], [[Gladiator]], [[Swordmaster]], [[Bandit]],<br> [[Thief]], any [[Templar]] except Spirit, [[Barbarian]],<br> [[Druid]], [[Ranger]], [[Assassin]]
|}
|}


Cunning and adaptable, the srryn are one of the most ancient people on Avendar.
== Appearance ==
Srryn are lizard people.
==== Example Descriptions ====
Below are sample descriptions from NPCs and past player characters. These descriptions are for reference only; you should not use them for your characters.


== Biology ==
''Ssenkhatha, Elder Warrior of Sythtys''
Srryn are cold-blooded humanoid reptiles. Their features are distinctly crocodillian, with tough scutes covering their bodies, sharp claws and teeth, and long tails. These tails are not prehensile but they are quite flexible, as well as being capable of regenerating if severed.


Befitting the favored children of [[Fenthira]], srryn are capable of adapting to their environment and imparting those changes to their offspring much more quickly than other species, leading to a huge variety of morphologies across different communities of srryn. This adaptability has contributed to their tenacity and relative comfort in all manner of extreme environments.
Ssenkhatha stands as a mass of tightly-corded muscle, bulging sickeningly as he flexes through movement. His scaled figure is huge, dominating, and covered with scarring gashes, nicks and grazes. A cruel, many-toothed maw opens and closes, while a thin pinkish-black tongue flicks in and out beckoningly, arrogantly. His limbs are thick with strength, powerful and sturdy. A tail, beginning as thick as his waist and slimming to a simple point, lashes out slowly behind him as a cruel, living whip.

== Playing a Srryn ==
Srryn are fast, strong, and tough. They come equipped with natural weapons, claws and a tail, which they can use with some unarmed skills. They make excellent warriors, naturalists, bandits, thieves, and assassins. As druids, swordmasters, and templars, their low mana can be a limiting factor, though not insurmountable.

Historically, srryn have been played as aggressive PK instigators. Playerkilling is a valid form of play! You’re welcome, and encouraged, to try it. Be prepared with a roleplaying reason before you attempt a PK. Consider hatred of warmbloods to be an acceptable starting place, but your RP should not end there.


== Culture ==
== Culture ==
Sythtys is the native home of the srryn. A great swamp south of the Dantaron river valley, Sythtys is abundant with plant and animal life. The srryn of Sythtys primarily hunt, fish, and gather; they have neither farms nor herds. Lacking both mines and quarries, they make use of wood, leather, and bone tools. More advanced material goods are generally acquired by raiding. Although trade is not unheard of, the Sythtys srryn are famously aggressive to outsiders. They are locked in perpetual tension with [[Earendam]], as they simultaneously defend their homeland from the imperialist city, and raid said city’s outlying villages. They take not only goods, but people, and the stories of tortured human prisoners are not mere Earendamian propaganda. The Sythtys srryn generally pray to [[Sythrak]], the Saurian Lord, who is a bellicose reptile-supremacist.
==== [[The Swamp of Sythtys]] ====


Not all srryn shun others so belligerently. Septs that honor [[Sitheus]] take up a colder, more calculated loathing. [[Fenthira|Fenthirans]] break from hatred entirely, seeking to learn from warmbloods and adopt whatever seems advantageous.
Sythtys is the native home of the srryn. A great swamp south of the Dantaron river valley, Sythtys is abundant with plant and animal life. The srryn of Sythtys primarily hunt, fish, and gather; they have neither farms nor herds. Lacking both mines and quarries, they make use of wood, leather, and bone tools. More advanced material goods are generally acquired by raiding. Although trade is not unheard of, the Sythtys srryn are famously aggressive to other races. They are locked in perpetual tension with [[Earendam]], as they simultaneously defend their homeland from the imperialist city, and raid said city’s outlying villages. They take not only goods, but people, and the stories of tortured human prisoners are not mere Earendamian propaganda. The Sythtys srryn generally pray to [[Sythrak]], the Saurian Lord, who is a bellicose reptile-supremacist.
==== Srryn Disaspora ====


West of the Forest of Nendor, the Fens have become home to followers of Sitheus. Banished from Sythtys, these Sitheans nurse a cold enmity against Sythrak's sept which surpasses even their hatred of warmbloods. These druidic cultists roam the fens, at one with the diseased energies of Sitheus' realm. They tread carefully around their militant leader, [[Kassitha]], as they gather strength for their inevitable vengeance against Sythrak.
Not all srryn despise other races so belligerently. Septs that honor [[Sitheus]] take up a colder, more calculated loathing. [[Fenthira|Fenthirans]] break from hatred entirely, seeking to learn from warmbloods and adopt whatever seems advantageous.
==== The Fen of the Banished ====


Many srryn have integrated into multi-species communities. Their reputation for violence precedes them, making prejudice a recurring barrier. Despite the prejudice, Fenthira's guiding hand pushes these srryn into the wider world, bringing forth their natural curiosity and adaptability. City srryn can be found as shopkeepers, porters, guards, and gladiators; village srryn are often fishers. Among the [[Lsakia]], srryn are tenders of the large docile reptiles known as [[srorsian]]s. Srryn have contributed much to the world's adventuring guilds, bringing their mastery of extreme environments, innovations in fire magic, and new fighting techniques.
West of the Forest of Nendor, the Fens have become home to followers of Sitheus. Banished from Sythtys, these Sitheans nurse a cold enmity against Sythrak’s sept which surpasses even their hatred of warmbloods. These druidic cultists roam the fens, at one with the diseased energies of Sitheus’ realm. They tread carefully around their militant leader, Kassitha, as they gather strength for their inevitable vengeance against Sythrak.
==== Civil Srryn ====
Some srryn forgo contempt for other races, and attempt to integrate into multi-racial communities. The race’s reputation for violence precedes them, making prejudice a recurring barrier. Despite the prejudice, Fenthira’s guiding hand pushes these srryn into the wider world, bringing forth their natural curiosity and adaptability. City srryn can be found as shopkeepers, porters, guards, and gladiators; village srryn are often fishers. In the Laskia tribe, srryn are tenders of the large docile reptiles known as srorsians. Srryn have contributed to the world’s guilds, bringing knowledge of srorsians to rangers and druids, and popular new fighting techniques to the arena.
==== Small Bands ====


==History==
Wishing to remain independent, some srryn groups have left the nest of Sythtys and formed their own small sects. Scattered across Avendar, these bands are often hunters or bandits, or both. Their history may be as old as the War of Fire or as recent as yesterday.


The srryn were one of the first people to emerge after the [[Sundering]]. Nurtured by [[Fenthira]], their supercharged ability to adapt to extreme environments gave them a considerable edge in those early chaotic days.
Feel free to invent your own small group of srryn!


[[Category:People]]
[[Category:People]]

Revision as of 09:12, 11 April 2023

Overview
STR 22
INT 17
WIS 16
DEX 23
CON 23
CHR 15
Resists Fire, disease, poison
Vulnerable Cold
Special Claws
Classes Fighter, Gladiator, Swordmaster, Bandit,
Thief, any Templar except Spirit, Barbarian,
Druid, Ranger, Assassin

Cunning and adaptable, the srryn are one of the most ancient people on Avendar.

Biology

Srryn are cold-blooded humanoid reptiles. Their features are distinctly crocodillian, with tough scutes covering their bodies, sharp claws and teeth, and long tails. These tails are not prehensile but they are quite flexible, as well as being capable of regenerating if severed.

Befitting the favored children of Fenthira, srryn are capable of adapting to their environment and imparting those changes to their offspring much more quickly than other species, leading to a huge variety of morphologies across different communities of srryn. This adaptability has contributed to their tenacity and relative comfort in all manner of extreme environments.

Culture

Sythtys is the native home of the srryn. A great swamp south of the Dantaron river valley, Sythtys is abundant with plant and animal life. The srryn of Sythtys primarily hunt, fish, and gather; they have neither farms nor herds. Lacking both mines and quarries, they make use of wood, leather, and bone tools. More advanced material goods are generally acquired by raiding. Although trade is not unheard of, the Sythtys srryn are famously aggressive to outsiders. They are locked in perpetual tension with Earendam, as they simultaneously defend their homeland from the imperialist city, and raid said city’s outlying villages. They take not only goods, but people, and the stories of tortured human prisoners are not mere Earendamian propaganda. The Sythtys srryn generally pray to Sythrak, the Saurian Lord, who is a bellicose reptile-supremacist.

Not all srryn shun others so belligerently. Septs that honor Sitheus take up a colder, more calculated loathing. Fenthirans break from hatred entirely, seeking to learn from warmbloods and adopt whatever seems advantageous.

West of the Forest of Nendor, the Fens have become home to followers of Sitheus. Banished from Sythtys, these Sitheans nurse a cold enmity against Sythrak's sept which surpasses even their hatred of warmbloods. These druidic cultists roam the fens, at one with the diseased energies of Sitheus' realm. They tread carefully around their militant leader, Kassitha, as they gather strength for their inevitable vengeance against Sythrak.

Many srryn have integrated into multi-species communities. Their reputation for violence precedes them, making prejudice a recurring barrier. Despite the prejudice, Fenthira's guiding hand pushes these srryn into the wider world, bringing forth their natural curiosity and adaptability. City srryn can be found as shopkeepers, porters, guards, and gladiators; village srryn are often fishers. Among the Lsakia, srryn are tenders of the large docile reptiles known as srorsians. Srryn have contributed much to the world's adventuring guilds, bringing their mastery of extreme environments, innovations in fire magic, and new fighting techniques.

History

The srryn were one of the first people to emerge after the Sundering. Nurtured by Fenthira, their supercharged ability to adapt to extreme environments gave them a considerable edge in those early chaotic days.