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One of the youngest races in existence, humans are perhaps the most numerous of all sentient beings in the realm. Being very flexible, and often unpredictable, they can thrive in any sort of environment, and have an aptitude for a wide variety of things.
Jolinn's final creation, humans are perhaps the most numerous of all god-touched lineages. Being very flexible, and often unpredictable, they can thrive in any sort of environment and have an aptitude for a wide variety of things.


== Appearance ==
== Biology ==


Avendaran humans are more or less as are in real life, with the same range of possible appearance. Skin may be from pale pink to deep brown. Hair black and curly or blonde and straight, or anything in between. Bodies can be short, fat, tall, thin, etc.


== Culture ==
Avendarian humans appear as they do on Earth, with the same range of appearance. Skin may be from pale pink to deep brown. Hair black and curly or blonde and straight, or anything in between. Bodies can be short, fat, tall, thin, etc.


Humans are famed for their tendency towards expansion and kingdom-building. Other lineages often associate humanity with war and imperialism, as humans founded and dominate nearly all of the largest states in Avendar, and certainly all of those most prone to war. [[Earendam]] was once the seat of a great empire, the Republic, which spanned the continent prior to the [[War of Night]]. Once rival to the Republic, the [[Gogoth]]i empire fell a thousand years ago, its lands and people devastated by [[void magic]]. Today, the human cities in the northern half of the continent stand semi-independently, woven together by trade routes through ruin-strewn wildlands.
==== Example Descriptions ====


Domestication originated as a human art, and one they are known to apply not only to animals but other lineages or even other human communities. This makes humans famously social, yet curiously difficult to integrate into non-human communities; in regions where humanity dominates, the unspoken expectation is that other lineages will conform to ''them''. A failure to conform to a human community's rules often leads to ostracization, othering, or exile.
Below are sample descriptions from NPCs and past player characters. These descriptions are for reference only; you should not use them for your characters.

''Vaelania, Patrician of Earendam''

Vaelania is the Patrician of Earendam, making her the political ruler of the city and all of its outlying estates and provinces. Her face has been marked with a faint pain that almost vanishes when she smiles; that aside, she carries all the classical beauty of Earendam’s daughters. In her late twenties, she wears her honey-brown hair woven in an intricate braid down her back. Despite her slender build, her height and the rich golden robes of her office give her an almost imposing look that well matches her high, clear speaking voice. She wears a dress of deep blue velvet, tailored to accentuate the beauty of her lithe form.

== Culture ==


== Religion ==
Humans are said to be Jolinn’s last creation, and they claim to be His favorite.
==== Agriculture and Empire ====


Jolinn's somnolence during humanity's early development, as well as the inherent dangers of the world after the Sundering, lead to humanity's earliest influences being the dark and bloody.
Humans are famed for their agriculture and tendency to build. Other races usually associate humanity with towns and cities, as humans founded and dominate the largest cities in Avendar. Earendam was once the seat of a great empire, the Republic, which spanned the continent prior to the War of Night. Rival to the Republic, the Gogothi empire, another human creation, fell at the end of the War of Night, its lands and people devastated by void magic. Today, the remaining human cities stand semi-independently, woven together by trade routes through the wilds.


Lilune's early influence on humanity drove them to exploration, and to this day humans are easily among the most numerous of the god-touched species. The human obsession with bloodlines and the various social mores and artifices built up around them are attributed to Lilune; likewise the binary genders found in many human cultures are thought to derive from early Lilunite myths.
However, human communities need not be vast or stationary. Nomadic human cultures do exist, such as the desert-walking Laskia tribe in the southern wastes. Such communities are often pastoralists, keeping herds of grazing animals and guiding their migration, though humans may just as easily be hunter-gatherers or villagers, travelers or hermits.


== History ==
Regardless of the size or location of the community, humans typically tolerate if not welcome the influence of other races. Any human-dominated group will likely have members of other races as part of it, and the humans will consider them members of the community nearly on par with other humans. A notable exception is when the ‘other’ fails to follow the community’s rules. For example, worship of Sythrak is banned in Earendam; anyone–especially srryn–found praying to Sythrak will not be considered Earendamian, regardless of how long they’ve lived in the city.


After the storms of the [[Sundering]] began to calm, humanity emerged as disparate tribal groups in the east of the Sotuei Cauldron. With [[Jolinn]] unable to tend to His creations in His somnolence, [[Ashur]] and [[Lilune]] instead shaped humanity's earliest days. As the nascent people indulged in ever-bloodier barbarism that began to sweep up their srryn, [[nefortu|nefortean]], and [[caladaran]] neighbors, Iandir's response was the creation of [[Dolgrael]], who was tasked with correcting humanity and bringing order to their chaos.
If you want, you can make up a village or other small community for your background.


Under Dolgrael's auspice, disorganized raiding bands and petty warlords became functional militaries capable of seizing and holding ever-increasing swaths of territory. The most successful of these warlords was ultimately Pree Faarax gith Harrud, who settled most the coast and founded the city before his death. In human tradition, he was succeeded by his son, and though his bloodline retained control of its territories for a mere handful of generations it would forever bear his name.
==== Flexibility and Specialization ====


While the human race as a whole is flexible, individual humans frequently adopt specialized roles in their community. They often identify with their occupation, and see the world in terms of that occupation. For example, a blacksmith may view the world as a forge, while a bard might see life as inherently musical. These differences in worldview can become deeply ingrained and cause friction between humans.
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[[Category:People]]
[[Category:People]]

Revision as of 06:49, 30 January 2024

Overview
STR 20
INT 20
WIS 20
DEX 20
CON 20
CHR 20
Resists -
Vulnerable -
Special Stat boost[1]

Jolinn's final creation, humans are perhaps the most numerous of all god-touched lineages. Being very flexible, and often unpredictable, they can thrive in any sort of environment and have an aptitude for a wide variety of things.

Biology

Avendaran humans are more or less as are in real life, with the same range of possible appearance. Skin may be from pale pink to deep brown. Hair black and curly or blonde and straight, or anything in between. Bodies can be short, fat, tall, thin, etc.

Culture

Humans are famed for their tendency towards expansion and kingdom-building. Other lineages often associate humanity with war and imperialism, as humans founded and dominate nearly all of the largest states in Avendar, and certainly all of those most prone to war. Earendam was once the seat of a great empire, the Republic, which spanned the continent prior to the War of Night. Once rival to the Republic, the Gogothi empire fell a thousand years ago, its lands and people devastated by void magic. Today, the human cities in the northern half of the continent stand semi-independently, woven together by trade routes through ruin-strewn wildlands.

Domestication originated as a human art, and one they are known to apply not only to animals but other lineages or even other human communities. This makes humans famously social, yet curiously difficult to integrate into non-human communities; in regions where humanity dominates, the unspoken expectation is that other lineages will conform to them. A failure to conform to a human community's rules often leads to ostracization, othering, or exile.

Religion

Jolinn's somnolence during humanity's early development, as well as the inherent dangers of the world after the Sundering, lead to humanity's earliest influences being the dark and bloody.

Lilune's early influence on humanity drove them to exploration, and to this day humans are easily among the most numerous of the god-touched species. The human obsession with bloodlines and the various social mores and artifices built up around them are attributed to Lilune; likewise the binary genders found in many human cultures are thought to derive from early Lilunite myths.

History

After the storms of the Sundering began to calm, humanity emerged as disparate tribal groups in the east of the Sotuei Cauldron. With Jolinn unable to tend to His creations in His somnolence, Ashur and Lilune instead shaped humanity's earliest days. As the nascent people indulged in ever-bloodier barbarism that began to sweep up their srryn, nefortean, and caladaran neighbors, Iandir's response was the creation of Dolgrael, who was tasked with correcting humanity and bringing order to their chaos.

Under Dolgrael's auspice, disorganized raiding bands and petty warlords became functional militaries capable of seizing and holding ever-increasing swaths of territory. The most successful of these warlords was ultimately Pree Faarax gith Harrud, who settled most the coast and founded the city before his death. In human tradition, he was succeeded by his son, and though his bloodline retained control of its territories for a mere handful of generations it would forever bear his name.

  1. * At creation, humans receive 3 points by which they may improve their stats (except constitution). These points can go to one stat or be divided among several. If you are uncertain, you can pick default, which is balanced for your class.