Dodge: Difference between revisions
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|name= Dodge |
|name= Dodge |
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|type= Skill |
|type= Skill |
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|subtype= |
|subtype= Passive, Defensive |
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|user= |
|user= All classes except scholars, [[Psionicist]], [[Earth Templar]], [[Thief]], and [[Druid]] |
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|duration= |
|duration= Instant |
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|castingCost= |
|castingCost= |
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|tickCost= |
|tickCost= |
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|syntax= Automatic |
|syntax= Automatic |
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}} |
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Dodge is a melee defense skill focused on the avoidance of blows. It is |
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particularly difficult to dodge flails and polearms, and easier to dodge |
Dodge is a melee defense skill focused on the avoidance of blows. It is particularly difficult to dodge flails and polearms, and easier to dodge whips. Dodge is the favored defense of rogues, but it is taught in many other schools as well. |
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whips. Dodge is the favored defense of rogues, but it is taught in many other |
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schools as well. |
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All aelin receive a bonus to this skill. |
All aelin receive a bonus to this skill. |
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[Category: Skills]][[Category: Defense]] |
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Primary Attribute: Dexterity |
Revision as of 18:19, 2 February 2024
Dodge
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Skill type: | Skill |
Skill subtype: | Passive, Defensive |
Primary user: | All classes except scholars, Psionicist, Earth Templar, Thief, and Druid |
Duration: | Instant |
Syntax: | Automatic |
Dodge is a melee defense skill focused on the avoidance of blows. It is particularly difficult to dodge flails and polearms, and easier to dodge whips. Dodge is the favored defense of rogues, but it is taught in many other schools as well.
All aelin receive a bonus to this skill.
[Category: Skills]]