Bandage: Difference between revisions

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{{skill
{{skill
|name= Bandage
|name= Bandage
|type= Skill
|type= Ability
|subtype= Curative
|subtype= Healing
|user= [[Fighter]], [[Water Templar]]
|user= [[Fighter]], [[Water Templar]]
|duration= Instantaneous
|duration= Instantaneous
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|syntax= Bandage <target>
|syntax= Bandage <target>
}}
}}
Those skilled in mundane first aid may quickly apply a bandage to injuries,
healing the target and providing a chance to stave off poison. Without the
field medicine skill, this may be done every 6 hours. With the skill, it takes
8, in light of the more thorough attention.


Those skilled in mundane first aid may quickly apply a bandage to injuries, healing the target and providing a chance to stave off poison. Without the [[field medicine]] skill, this may be done every 6 hours. With the skill, it takes 8, in light of the more thorough attention.
Primary Attribute: Wisdom, Dexterity


[[Category: Skills]][[Category: Healing]]
See also: [[POULTICE]], [[FIELD MEDICINE]]

Revision as of 21:36, 2 February 2024

Bandage
Skill type: Ability
Skill subtype: Healing
Primary user: Fighter, Water Templar
Duration: Instantaneous
Range: Target PC or Mob
Recast delay: 6 to 8 Hours
Syntax: Bandage <target>


Those skilled in mundane first aid may quickly apply a bandage to injuries, healing the target and providing a chance to stave off poison. Without the field medicine skill, this may be done every 6 hours. With the skill, it takes 8, in light of the more thorough attention.