Avendar:Basics
What is Avendar?
Avendar is a MUD, or Multi-User Dungeon, based on the DikuMUD game engine. A MUD is a persistent text-based online multiplayer RPG; imagine a tabletop roleplaying game that players can drop into whenever they like, where the mechanics and rules are adjudicated by the game automatically and GameMasters exist to facilitate interaction and tell stories.
In the parlance of MUDs, Avendar is a RP+/PvP+ MUD. That means we encourage and enforce rules that support both roleplaying and player vs player combat. For more information on how those specific things work, please see those pages.
Syntax
Commands and actions in Avendar will generally be constructed in the order of verb/action -> object -> target. Avendar does not use bridging words or prepositions like 'to', 'from', 'with', 'my', or 'at' in our commands, and those may be omitted. Interaction with objects will default to your own inventory first, then the room. Single quotation marks are used by default to group words together in a single phrase; at times these will be double quotation marks if the phrase in question already has single quotations. Here are some common examples to give you an idea of proper syntax.
give guide jolinn You give a copy of Ateghu's Guide to Demonology to Jolinn.
cast armor You feel someone protecting you.
cast 'giant growth' jolinn Jolinn looks stronger and heartier.
esay "pats Jolinn's hand, saying" Cheer up buddy, you'll get there. Elanthe pats Jolinn's hand, saying, 'Cheer up buddy, you'll get there.'
Lag
Some MUDs have a countdown timer, commonly called roundtime, before you can enter your next command. Avendar instead has lag. When you enter and execute a command in Avendar, such as casting a spell, there will be a delay before the next command you enter will be executed. You may queue up commands (up to 50) while lagged, which will be executed in the order you enter them in once you are no longer lagged. To clear all the commands from your queue, enter queue clear.
Many abilities inflict additional lag on targets, and inflicting lag is especially powerful in PvP situations. NPCs do not experience lag, but abilities which cause lag will debuff NPCs in other ways instead.