User contributions for Undaedalus
A user with 1,515 edits. Account created on 1 January 2024.
31 January 2024
- 22:1022:10, 31 January 2024 diff hist 0 Phalanx No edit summary
- 22:1022:10, 31 January 2024 diff hist +502 N Phalanx Created page with "{{skill |name= Phalanx |type= Skill |subtype= Passive Defense |user= Fighter |duration= |castingCost= |tickCost= |pulseCost= |range= User's Group |delay= |requirements= a shield |syntax= Automatic }} Fighters who are wearing a shield may attempt to form a phalanx over other members of his group who are taking blows. In addition to the phalanx skill, the fighter's ability to shield block is also a factor. Primary Attribute: Strength, Dexterity See also: SHIEL..."
- 22:0722:07, 31 January 2024 diff hist +625 N Counter Created page with "{{skill |name= Counter |type= Skill |subtype= Passive Defensive Attack |user= Fighter |duration= Instantaneous |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= be standing or in combat, be able to see your attacker |syntax= Automatic }} Fighters may attempt to counter the first blow of an enemy's attack, turning the blow back on the opponent. It is not possible to counter spells, and the fighter must be able to see their opponent in order to..."
- 22:0322:03, 31 January 2024 diff hist +838 N Counterattack Created page with "{{skill |name= Counterattack |type= Skill |subtype= Passive Attack |user= Fighter, Earth Templar |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= a shield (fighter only) or a two-handed weapon |syntax= Automatic }} Fighters and earth templars receive this skill, which allows them to strike foes whose attacks they block. Fighters have a chance to counterattack when they successfully parry or fend, while earth templars may only..."
- 22:0022:00, 31 January 2024 diff hist +691 N Rally Created page with "{{skill |name= Rally |type= Skill |subtype= Buff, Healing |user= Fighter |duration= Up to 3 Hours |castingCost= |tickCost= |pulseCost= |range= User and their group |delay= 2 Hours |requirements= |syntax= Rally }} A trained fighter may rally his group about him, yelling his battlecry to inspire them. The fighter and his group will gain an attack against his current opponent and he will deal extra damage in combat, though each round of combat there is a chance this..."
- 21:5321:53, 31 January 2024 diff hist +44 Shield bash No edit summary
- 21:5221:52, 31 January 2024 diff hist +7 Shield bash No edit summary
- 21:5121:51, 31 January 2024 diff hist +615 N Sweep Created page with "{{skill |name= Sweep |type= Skill |subtype= Lag Attack |user= Fighter |duration= Instantaneous |castingCost= |tickCost= |pulseCost= |range= User's Current Opponents |delay= |requirements= a melee weapon |syntax= Sweep }} A fighter wielding weapon may sweep out with it at a group of opponents, using the length of the weapon to knock their legs out from beneath them. In addition to dealing a marginal amount of damage, this will lag the whole group. This skill is in..."
- 21:5021:50, 31 January 2024 diff hist +584 N Drive Created page with "{{skill |name= Drive |type= Skill |subtype= Attack |user= Fighter |duration= Instantaneous |castingCost= |tickCost= |pulseCost= |range= Single PC or Mob, Target Exit |delay= |requirements= |syntax= Drive <target> <direction> }} By this skill, a fighter may attempt to drive his target in a given direction, and re-initiate combat in that room. If he is already in combat, he may only drive his current opponent; this target need not be specified, though the directio..."
- 21:3921:39, 31 January 2024 diff hist +508 N Withdraw Created page with "{{skill |name= Withdraw |type= Skill |subtype= Directional Flee |user= Fighter |duration= Instantaneous |castingCost= |tickCost= |pulseCost= |range= Target Exit, brings the user's whole group |delay= |requirements= |syntax= Withdraw <direction> }} Using their knowledge of combat tactics, a fighter may attempt to flee in a specific direction by directing the opponent's attacks elsewhere. If successful, both the fighter and his group will be moved in that directi..."
- 21:3721:37, 31 January 2024 diff hist +466 N Pommel Created page with "{{skill |name= Pommel |type= Skill |subtype= Attack |user= Fighter |duration= 1 Tick |castingCost= 10 Mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= a melee weapon |syntax= Pommel <target> }} A fighter is able to deliver a sharp rap to the head of their enemies with the butt of their weapon, dealing blunt damage and dazing their opponent; this penalizes the target's skills. It does not cause lag. Primary Attribute: Strength"
- 21:2921:29, 31 January 2024 diff hist +636 N Guard Created page with "{{skill |name= Guard |type= Skill |subtype= Utility |user= Fighter |duration= Indefinite as long as the user has mana |castingCost= |tickCost= 24 Mana |pulseCost= |range= one direction of the user's choice |delay= |requirements= |syntax= Guard <direction> }} By the means of this skill, a fighter may guard a given direction. He will then automatically attack anyone who enters or leaves by this exit that he can see, excepting members of his group or mobiles. This s..."
- 21:2521:25, 31 January 2024 diff hist +577 N Fend Created page with "{{skill |name= Fend |type= Skill |subtype= Passive Defense |user= Fighter |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} Using the length and reach of their weapons, a fighter can keep their opponents at bay, defending from melee attacks. Fend is most effacious at warding off daggers, axes, and staves, and least so against whips, spears, and polearms. Should they fend off a blow successfully, the fighter ma..."
- 21:2321:23, 31 January 2024 diff hist +994 N Throw Created page with "{{skill |name= Throw |type= Skill |subtype= Attack |user= Fighter, Thief, Bard |duration= Instantaneous |castingCost= |tickCost= |pulseCost= |range= Single PC or Mob, up to 1 room away |delay= Throw <weapon> <target> <direction> |requirements= spears (fighter) or daggers (thief, bard) in the user's inventory |syntax= }} Fighters, thieves, and bards are able to throw weapons at their foes. Fighters are able to throw spears, while the latter two throw dagge..."
- 21:1921:19, 31 January 2024 diff hist +481 N Flank Created page with "{{skill |name= Flank |type= Skill |subtype= Attack |user= Fighter |duration= Instantaneous |castingCost= |tickCost= |pulseCost= |range= Current Opponent who is not attacking the Fighter |delay= |requirements= |syntax= Flank }} A fighter who is not currently under attack may attempt to manuver around to the side, flanking their foe and dealing damage. It is more difficult to flank someone who is currently scouting around themself. Primary Attribute: Wisdom, Dex..." current
- 21:1721:17, 31 January 2024 diff hist +921 N Disarm Created page with "{{skill |name= Disarm |type= Skill |subtype= Attack |user= Various Martials |duration= Instantaneous |castingCost= |tickCost= |pulseCost= |range= Current Weapon-wielding Opponent |delay= |requirements= a melee weapon |syntax= Disarm }} Combat-oriented classes can use this skill to knock a weapon from their foe's hands. Two-handed weapons are more difficult to disarm, while certain other weapons such as whips and flails are easier to use to disarm others. Most weapon..."
- 21:1521:15, 31 January 2024 diff hist +370 N Gash Created page with "{{skill |name= Gash |type= Skill |subtype= Attack |user= Fighter |duration= Level/20 Hours |castingCost= |tickCost= |pulseCost= |range= Target PC or Mobile |delay= |requirements= Melee Weapon |syntax= Gash <target> }} A fighter may deliver a sharp gash with their weapon to their opponent, dealing damage and causing them to bleed. Primary Attribute: Strength"
- 21:1321:13, 31 January 2024 diff hist +531 N Readiness Created page with "{{skill |name= Readiness |type= Skill |subtype= Self Buff |user= Fighter |duration= 4 Hours |castingCost= 30 Mana |tickCost= |pulseCost= |range= User Only |delay= |requirements= |syntax= Readiness }} Well-versed in long sieges and preparing for sudden charges, fighters may harness this ability in order to prepare themselves for combat. This skill provides a bonus to hitroll, saves, and armour class, and an increased defense against being routed. Primary Attrib..."
- 21:1221:12, 31 January 2024 diff hist +427 N Forced march Created page with "{{skill |name= Forced march |type= Skill |subtype= Utility |user= Fighter |duration= 6 Hours |castingCost= |tickCost= |pulseCost= |range= User Only |delay= 18 Hours |requirements= |syntax= 'Forced March' }} Using their experience with long marches, fighters may force themselves to move far beyond the limits of their own stamina, allowing their movement points to go into the negative. Primary Attribute: Constitution"
- 21:1021:10, 31 January 2024 diff hist +585 N Defensive stance Created page with "{{skill |name= Defensive Stance |type= Skill |subtype= Passive Defense |user= Fighter |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= a shield |syntax= Automatic }} If at any point a fighter with this skill hears someone casting a spell targeted at them, this skill gives them a chance to reduce the damage of that spell by one-sixth. This will not work if the figher is deafened or the caster is subvocalizing. Additionally, this sk..."
- 21:0821:08, 31 January 2024 diff hist +12 Hand to hand No edit summary
- 21:0821:08, 31 January 2024 diff hist +11 Shield bash No edit summary
- 21:0721:07, 31 January 2024 diff hist +5 Lunge No edit summary
- 21:0721:07, 31 January 2024 diff hist +548 N Lunge Created page with "{{skill |name= |type= Skill |subtype= Attack |user= some Weapon Users |duration= Instantaneous |castingCost= 5 Mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= a melee weapon |syntax= Lunge <target> }} Many adventurers are able to make a highly accurate lunge at an enemy, dealing damage with their main-hand weapon. Being struck by this skill leaves that target open to attack, and causes them to incur a penalty to their armor class for a bri..."
- 21:0521:05, 31 January 2024 diff hist +518 N Shield bash Created page with "{{skill |name= |type= Skill |subtype= Lag |user= |duration= Instantaneous |castingCost= 6 Mana |tickCost= |pulseCost= |range= Target PC or Mob |delay= |requirements= a shield |syntax= Shield <target> }} This skill may be used to slam one's shield into one's foes, lagging them. This is slightly more effacious against the protective shield spell than ordinary bashing. Targets who are asleep, sitting, or resting may not be shield bashed. Primary Attribute: Strength, D..."
- 21:0221:02, 31 January 2024 diff hist −4 Grip No edit summary
- 21:0221:02, 31 January 2024 diff hist +508 N Grip Created page with "{{skill |name= Grip |type= Skill |subtype= Utility |user= Warriors |duration= Level/10 Hours |castingCost= 3 Mana |tickCost= |pulseCost= |range= User Only |delay= |requirements= |syntax= Grip }} Many combatants learn to grip tightly onto their weapons, providing them a significant defense against being disarmed, being stripped, or affected by the magnetic grasp spell. Due to their intimate awareness of the strip skill, gladiators have a heightened defense against..."
- 20:5920:59, 31 January 2024 diff hist +8 Bandage No edit summary
- 20:5920:59, 31 January 2024 diff hist +4 Bandage No edit summary
- 20:5820:58, 31 January 2024 diff hist +592 N Bandage Created page with "{{skill |name= Bandage |type= Skill |subtype= Curative |user= Fighter, Water Templar |duration= Instantaneous |castingCost= |tickCost= |pulseCost= |range= Target PC or Mob |delay= See Text |requirements= |syntax= Bandage <target> }} Those skilled in mundane first aid may quickly apply a bandage to injuries, healing the target and providing a chance to stave off poison. Without the field medicine skill, this may be done every 6 hours. With the skill, it takes..."
- 20:5520:55, 31 January 2024 diff hist +7 Shield block No edit summary
- 20:5420:54, 31 January 2024 diff hist +624 N Shield block Created page with "{{skill |name= Shield Block |type= Skill |subtype= Defense |user= Shield Users |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= Offhand Shield |syntax= Automatic }} Shield block is the art of using a shield to ward off blows in melee. This skill is primarily effective against daggers, and least effective against whips, flails, maces, and axes. Shield block is the favoured defense of of water and Void templars and most fighters, though..."
- 20:5320:53, 31 January 2024 diff hist +521 N Endurance Created page with "{{skill |name= Endurance |type= Skill |subtype= Recovery |user= Travelers |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} Despite their vast diversity of training between the ranger, fighter, barbarian, and watcher classes, all of them are used to bouts of hard or speedy travel. With the endurance skill, the user will have a heightened regeneration rate of movement points. For the trait, please see help END..."
- 20:4920:49, 31 January 2024 diff hist −19 Hand to hand No edit summary
- 20:4820:48, 31 January 2024 diff hist +758 N Hand to hand Created page with "{{skill |name= |type= Skill |subtype= Weapon Skill |user= Some Martials |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} Syntax: Automatic The art of fisticuffs is taught by several of Avendar's martial guilds. Students will hit harder while unarmed than those who are untrained. If someone who is trained in both fighting unarmed and dual wielding has even a single free hand, he will use that as an off-hand atta..."
- 20:4320:43, 31 January 2024 diff hist −1 Enhanced damage No edit summary
- 20:3820:38, 31 January 2024 diff hist −107 Enhanced damage No edit summary
- 20:3720:37, 31 January 2024 diff hist +38 Enhanced damage No edit summary
- 20:3520:35, 31 January 2024 diff hist −814 Enhanced damage No edit summary
- 20:3420:34, 31 January 2024 diff hist +887 Enhanced damage No edit summary
- 20:3220:32, 31 January 2024 diff hist −19 Enhanced damage No edit summary
- 20:2920:29, 31 January 2024 diff hist −2 Recover No edit summary
- 20:2820:28, 31 January 2024 diff hist +1 Recover No edit summary
- 20:2820:28, 31 January 2024 diff hist +293 N Recover Created page with "{{skill |name= Recover |type= Skill |subtype= Healing |user= All |range= Self Only |delay= 6 Hours |syntax= Recover Adventurers all learn a basic technique to draw upon the divine threads of power that attune them to their altar and restore some lost hit points. Primary Attribute: Wisdom }}"
- 20:2320:23, 31 January 2024 diff hist 0 Parry No edit summary
- 20:2320:23, 31 January 2024 diff hist +4 Parry No edit summary
- 20:2220:22, 31 January 2024 diff hist +49 Parry No edit summary
- 20:2120:21, 31 January 2024 diff hist +642 N Rescue Created page with "{{skill |name= Rescue |type= Skill |subtype= Utility |user= Warriors |range= Target PC or Mobile |syntax= Rescue <target> }} Rescue allows the user intercede in combat for another. This will direct the melee blows of the target's foe at the user, removing them from combat. If the target is being targeted by multiple opponents, they will need to be rescued from each one in turn. It is not possible to rescue someone who is not being targeted by any enemies. A character who..."
- 20:1520:15, 31 January 2024 diff hist +1,188 N Parry Created page with "{{skill |name= Parry |type= Skill |subtype= Passive Defense |user= Martials |range= None |syntax= Automatic }} One of the few skills taught by almost all guilds of Avendar, parrying is the art of fending off an opponent's blows with one's own weapon. It is easiest to do so with a staff, though polearms and spears are well-suited to it as well. Swords and exotic weapons are neither good nor poor to one attempting to parry, though gladiators will parry better with an e..."
1 January 2024
- 23:3723:37, 1 January 2024 diff hist −14 m Srryn Remove exclusion on spirit templars, srryn can be STs