All public logs
Combined display of all available logs of Avendar. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 00:00, 1 February 2024 Undaedalus talk contribs created page Form of the Monkey (Created page with "{{skill |name= Form of the Monkey |type= Form |subtype= Defensive |user= Swordmaster |duration= |castingCost= |tickCost= |pulseCost= 5 mana per round |range= |delay= |requirements= a sword |syntax= Assume 'Form of the Monkey' or Assume Monkey }} A less-extreme variant of the form of the reed, form of the monkey is also used to enhance a swordmaster's defensive capability. Less pronounced in all regards, the swordmaster will still see a marked increase in his abi...")
- 23:57, 31 January 2024 Undaedalus talk contribs created page Form of the Mongoose (Created page with "{{skill |name= Form of the Mongoose |type= Form |subtype= Offensive |user= Swordmaster |duration= |castingCost= |tickCost= |pulseCost=20 Mana per round |range= |delay= |requirements= a sword |syntax= Assume 'Form of the Mongoose' or Assume Mongoose }} Imitating the exotic mongoose, this notoriously stylish form allows a swordmaster to strike successively in combat, for each blow he attempts to land. These attacks may miss or be blocked as with any other. Prima...")
- 23:55, 31 January 2024 Undaedalus talk contribs created page Form of the Hawk (Created page with "{{skill |name= Form of the Hawk |type= Form |subtype= Static |user= Swordmaster |duration= |castingCost= |tickCost= |pulseCost= 20 mana per round |range= |delay= |requirements= a sword |syntax= Syntax: Assume 'Form of the Hawk' or Assume Hawk }} Dancing through the opponents blows like a nimble hawk, a swordmaster in the form of the hawk finds that their ability to protect himself increases: their dexterity increases and they gains a bonus to his armour class pr...")
- 23:54, 31 January 2024 Undaedalus talk contribs created page Form of the Serpent (Created page with "{{skill |name= Form of the Serpent |type= Form |subtype= Static |user= Swordmaster |duration= |castingCost= |tickCost= |pulseCost= 5 Mana per tick |range= |delay= |requirements= a sword |syntax= Assume 'Form of the Serpent' or Assume Serpent }} The form of the serpent allows a swordmaster to move with the sinuous swiftness of the serpent, significantly increasing their chance to dodge attacks, as well as kicks; furthermore, they will never miss an attack due to...")
- 23:52, 31 January 2024 Undaedalus talk contribs created page Form of the Bull (Created page with "{{skill |name= Form of the Bull |type= Form |subtype= Static |user= Swordmaster |duration= |castingCost= |tickCost= |pulseCost= 10 Mana per Round |range= |delay= |requirements= a sword |syntax= Assume 'Form of the Bull' or Assume Bull }} The first offensive form that a swordmaster learns, the form of the bull provides a substantial bonus to all damage they deal with a sword. However, they will far more frequently miss due to armour class, unless they are intimat...")
- 23:46, 31 January 2024 Undaedalus talk contribs created page Favored blade (Created page with "{{skill |name= Favored Blade |type= Skill |subtype= Utility |user= Swordmaster |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= a weapon |syntax= Automatic }} Swordmasters, who spend their entire lives in the use of swords, are in a unique position to appreciate the peculiarities of an individual weapon. Favoured blade allows a swordmaster to go beyond one hundred percent with his weapon skill, typically a sword. He will gain impro...")
- 23:45, 31 January 2024 Undaedalus talk contribs created page Versatility (Created page with "{{skill |name= Versatility |type= Skill |subtype= Defensive |user= Swordmaster |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} Swordmasters, with their intense focus on one particular type of weapon, can become equally versatile with both hands. If a swordmaster is disarmed once he knows this skill, there is a chance that he will be able to remain holding his sword-form, so long as he is dual wielding anothe...")
- 23:42, 31 January 2024 Undaedalus talk contribs created page Reversal of fortune (Created page with "{{skill |name= Reversal of Fortune |type= Skill |subtype= Defensive |user= Swordmaster |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} Experienced swordmasters, wise to the common tricks of combat, may use a trick of their own to counter attempts to disarm them. The unwise opponent who decides to disarm a swordmaster may find themself disarmed instead. Should one wish to not disarm the enemy, the autorevers...")
- 23:39, 31 January 2024 Undaedalus talk contribs created page Feint (Created page with "{{skill |name= Feint |type= Skill |subtype= Attack |user= Swordmaster, Gladiator |duration= Instant |castingCost= 5 Mana |tickCost= |pulseCost= |range= All currently fighting the user |delay= |requirements= |syntax= Feint }} This skill may be used to make a quick feint at one's enemies, distracting them and causing them to lose an attack in the next round of combat. Primary Attribute: Charisma, Dexterity")
- 23:36, 31 January 2024 Undaedalus talk contribs created page Offhand disarm (Created page with "{{skill |name= Offhand Disarm |type= Skill |subtype= Attack |user= Swordmaster, Gladiator |duration= Instantaneous |castingCost= |tickCost= |pulseCost= |range= Current Item-Holding Opponent |delay= |requirements= melee weapon |syntax= Offhand }} This skill is used by swordmasters to strip items in their opponent's offhand. This can be a dual wielded weapon, a held object, or a shield, causing it to fall to the ground. Items bearing the noremove or nodisarm f...")
- 23:34, 31 January 2024 Undaedalus talk contribs created page Stunning blow (Created page with "{{skill |name= Stunning Blow |type= Skill |subtype= Lag Attack |user= Swordmaster |duration= Instantaneous |castingCost= |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= melee weapon |syntax= Stunningblow <target> }} With this skill a swordmaster may attempt to stun their opponent, causing them to be lagged. Primary Attribute: Intelligence, Dexterity See also: LAG")
- 23:30, 31 January 2024 Undaedalus talk contribs created page Meditative strike (Created page with "{{skill |name= Meditative Strike |type= Skill |subtype= Attack |user= Swordmaster |duration= Instantaneous |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= a sword |syntax= Meditativestrike }} Effectively fighting in meditative trances, swordmasters may make a quick strike at their enemies while in combat, dealing damage. Because their meditative state is enhanced while in form, they will recover more quickly when using this skill, incurring...")
- 23:29, 31 January 2024 Undaedalus talk contribs created page Offhand parry (Created page with "{{skill |name= Offhand Parry |type= Skill |subtype= Defensive |user= Swordmaster |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= offhand melee weapon |syntax= Automatic }} Unimpressed by the phalanx-shields of fighters, swordmasters have mastered the art of parrying with their secondary weapons. While slightly less effective than parry, this skill allows a dual-wielding swordmaster to defend with his offhand weapon; this skill is...")
- 23:27, 31 January 2024 Undaedalus talk contribs created page Grace (Created page with "{{skill |name= Grace |type= Skill |subtype= Utility |user= Swordmaster |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} Devoting so much of their life to the usage of the blade, swordmasters grow adept with any sword they put their hand on. Even a poorly-crafted blade will strike more fiercely in the hands of someone with this skill, causing direct improvements to a sword's average damage. This will not be su...")
- 23:25, 31 January 2024 Undaedalus talk contribs created page Dagger (Created page with "{{skill |name= Dagger |type= Skill |subtype= Weapon Skill |user= Various |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} Small, bladed weapons, daggers are one of the simplest melee weapons, often favoured by scholars for this reason, most other professions in Avendar also receiving training in them. Rogues are more intimately trained in their usage, learning techniques both flashy and subtle. Typically thrusti...")
- 22:27, 31 January 2024 Undaedalus talk contribs created page Sword (Created page with "{{skill |name= Sword |type= Skill |subtype= Weapon Skill |user= Various |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} One of the most commonly-produced and commonly-trained weapons in Avendar, swords are simple to learn the basics of, but may take decades to master. The only weapon with an entire profession dedicated solely to their usage, in the hands of most others, swords are a particularly average weapon....")
- 22:27, 31 January 2024 Undaedalus talk contribs created page Spear (Created page with "{{skill |name= Spear |type= Skill |subtype= Weapon Skill |user= Various |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} A long shaft with a sharpened tip, spears are typically piercing weapons. They can be found both as slender javelins requiring a single hand to use, or thicker-shafted and needing both hands. One-handed spears are typically the ideal choice for people trained in the usage of shields, as spears...")
- 22:26, 31 January 2024 Undaedalus talk contribs created page Mace (Created page with "{{skill |name= Mace |type= Skill |subtype= Weapon Skill |user= Various |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} While some may feature ornamentation or spikes, maces are at their heart a very simple weapon: a short length of metal or wood, typically used as a means of blunt force. For this reason, they are often favoured by scholars and templars of the earth, as well as barbarians, though several guilds t...")
- 22:23, 31 January 2024 Undaedalus talk contribs created page Flail (Created page with "{{skill |name= Flail |type= Skill |subtype= Weapon Skill |user= Various |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} A flail is a weight attached by a chain or hinge to a handle, designed to penetrate armor through blunt or piercing force, though they are often used interchangably with the less flexible maces. Only gladiators recieve extensive training in the usage of flails, but other professions are taught...")
- 22:20, 31 January 2024 Undaedalus talk contribs created page Rout (Created page with "{{skill |name= Rout |type= Skill |subtype= Attack |user= Fighter |duration= Instantaneous |castingCost= |tickCost= |pulseCost= |range= Target Mobile or Target PC and Their Group |delay= |requirements= a melee weapon |syntax= Rout <target> }} A fighter may use their weapon to attempt to rout an opponent's group. This is substantially more difficult to do while blind, confused, or affected by slow, while hasted and charismatic fighters will have an easier time of i...")
- 22:17, 31 January 2024 Undaedalus talk contribs created page Reach mastery (Created page with "{{skill |name= Reach Mastery |type= Skill |subtype= Passive Offense |user= Fighter |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} As a result of their extensive training in group-to-group combat, fighters are highly skilled at landing their blows in such situations. One skilled at reach mastery will be far less susceptible to failing to reach his enemy in the fray. Primary Attribute: Intelligence, Dexterity")
- 22:16, 31 January 2024 Undaedalus talk contribs created page Scouting (Created page with "{{skill |name= Scouting |type= Skill |subtype= Utility self Buff |user= Fighter, Ranger |duration= 4 Hours |castingCost= |tickCost= |pulseCost= |range= self |delay= |requirements= |syntax= Scouting }} A fighter or ranger may attempt to scout the area about him. While doing so, he will be aware of anyone moving within his scan range, as well as what direction they are moving in. Because of this heightened awareness, he will also be harder to flank, vital str...")
- 22:14, 31 January 2024 Undaedalus talk contribs created page Cover (Created page with "{{skill |name= Cover |type= Skill |subtype= Defensive |user= Fighter |duration= |castingCost= |tickCost= |pulseCost= |range= target groupmate in the same room |delay= |requirements= |syntax= Cover <target> }} With their training in group combat, fighters may attempt to focus on one person, who they will automatically attempt to rescue should they be attacked. Cover ends if the fighter is no longer in the same room as his charge. Primary Attribute: Dexterity")
- 22:12, 31 January 2024 Undaedalus talk contribs created page Kalysian cunning (Created page with "{{skill |name= Kalysian Cunning |type= Skill |subtype= Self Buff |user= Fighter |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= Readiness |syntax= Readiness }} With this skill, a fighter may apply the cunning used by the legendary general Kalyius, hero of the storied War of Night. When they use the readiness skill, they will also prepare to dart past their enemies' defenses. The first strike of every round of melee, their...")
- 22:10, 31 January 2024 Undaedalus talk contribs created page Phalanx (Created page with "{{skill |name= Phalanx |type= Skill |subtype= Passive Defense |user= Fighter |duration= |castingCost= |tickCost= |pulseCost= |range= User's Group |delay= |requirements= a shield |syntax= Automatic }} Fighters who are wearing a shield may attempt to form a phalanx over other members of his group who are taking blows. In addition to the phalanx skill, the fighter's ability to shield block is also a factor. Primary Attribute: Strength, Dexterity See also: SHIEL...")
- 22:07, 31 January 2024 Undaedalus talk contribs created page Counter (Created page with "{{skill |name= Counter |type= Skill |subtype= Passive Defensive Attack |user= Fighter |duration= Instantaneous |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= be standing or in combat, be able to see your attacker |syntax= Automatic }} Fighters may attempt to counter the first blow of an enemy's attack, turning the blow back on the opponent. It is not possible to counter spells, and the fighter must be able to see their opponent in order to...")
- 22:03, 31 January 2024 Undaedalus talk contribs created page Counterattack (Created page with "{{skill |name= Counterattack |type= Skill |subtype= Passive Attack |user= Fighter, Earth Templar |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= a shield (fighter only) or a two-handed weapon |syntax= Automatic }} Fighters and earth templars receive this skill, which allows them to strike foes whose attacks they block. Fighters have a chance to counterattack when they successfully parry or fend, while earth templars may only...")
- 22:00, 31 January 2024 Undaedalus talk contribs created page Rally (Created page with "{{skill |name= Rally |type= Skill |subtype= Buff, Healing |user= Fighter |duration= Up to 3 Hours |castingCost= |tickCost= |pulseCost= |range= User and their group |delay= 2 Hours |requirements= |syntax= Rally }} A trained fighter may rally his group about him, yelling his battlecry to inspire them. The fighter and his group will gain an attack against his current opponent and he will deal extra damage in combat, though each round of combat there is a chance this...")
- 21:51, 31 January 2024 Undaedalus talk contribs created page Sweep (Created page with "{{skill |name= Sweep |type= Skill |subtype= Lag Attack |user= Fighter |duration= Instantaneous |castingCost= |tickCost= |pulseCost= |range= User's Current Opponents |delay= |requirements= a melee weapon |syntax= Sweep }} A fighter wielding weapon may sweep out with it at a group of opponents, using the length of the weapon to knock their legs out from beneath them. In addition to dealing a marginal amount of damage, this will lag the whole group. This skill is in...")
- 21:50, 31 January 2024 Undaedalus talk contribs created page Drive (Created page with "{{skill |name= Drive |type= Skill |subtype= Attack |user= Fighter |duration= Instantaneous |castingCost= |tickCost= |pulseCost= |range= Single PC or Mob, Target Exit |delay= |requirements= |syntax= Drive <target> <direction> }} By this skill, a fighter may attempt to drive his target in a given direction, and re-initiate combat in that room. If he is already in combat, he may only drive his current opponent; this target need not be specified, though the directio...")
- 21:39, 31 January 2024 Undaedalus talk contribs created page Withdraw (Created page with "{{skill |name= Withdraw |type= Skill |subtype= Directional Flee |user= Fighter |duration= Instantaneous |castingCost= |tickCost= |pulseCost= |range= Target Exit, brings the user's whole group |delay= |requirements= |syntax= Withdraw <direction> }} Using their knowledge of combat tactics, a fighter may attempt to flee in a specific direction by directing the opponent's attacks elsewhere. If successful, both the fighter and his group will be moved in that directi...")
- 21:37, 31 January 2024 Undaedalus talk contribs created page Pommel (Created page with "{{skill |name= Pommel |type= Skill |subtype= Attack |user= Fighter |duration= 1 Tick |castingCost= 10 Mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= a melee weapon |syntax= Pommel <target> }} A fighter is able to deliver a sharp rap to the head of their enemies with the butt of their weapon, dealing blunt damage and dazing their opponent; this penalizes the target's skills. It does not cause lag. Primary Attribute: Strength")
- 21:29, 31 January 2024 Undaedalus talk contribs created page Guard (Created page with "{{skill |name= Guard |type= Skill |subtype= Utility |user= Fighter |duration= Indefinite as long as the user has mana |castingCost= |tickCost= 24 Mana |pulseCost= |range= one direction of the user's choice |delay= |requirements= |syntax= Guard <direction> }} By the means of this skill, a fighter may guard a given direction. He will then automatically attack anyone who enters or leaves by this exit that he can see, excepting members of his group or mobiles. This s...")
- 21:25, 31 January 2024 Undaedalus talk contribs created page Fend (Created page with "{{skill |name= Fend |type= Skill |subtype= Passive Defense |user= Fighter |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} Using the length and reach of their weapons, a fighter can keep their opponents at bay, defending from melee attacks. Fend is most effacious at warding off daggers, axes, and staves, and least so against whips, spears, and polearms. Should they fend off a blow successfully, the fighter ma...")
- 21:23, 31 January 2024 Undaedalus talk contribs created page Throw (Created page with "{{skill |name= Throw |type= Skill |subtype= Attack |user= Fighter, Thief, Bard |duration= Instantaneous |castingCost= |tickCost= |pulseCost= |range= Single PC or Mob, up to 1 room away |delay= Throw <weapon> <target> <direction> |requirements= spears (fighter) or daggers (thief, bard) in the user's inventory |syntax= }} Fighters, thieves, and bards are able to throw weapons at their foes. Fighters are able to throw spears, while the latter two throw dagge...")
- 21:19, 31 January 2024 Undaedalus talk contribs created page Flank (Created page with "{{skill |name= Flank |type= Skill |subtype= Attack |user= Fighter |duration= Instantaneous |castingCost= |tickCost= |pulseCost= |range= Current Opponent who is not attacking the Fighter |delay= |requirements= |syntax= Flank }} A fighter who is not currently under attack may attempt to manuver around to the side, flanking their foe and dealing damage. It is more difficult to flank someone who is currently scouting around themself. Primary Attribute: Wisdom, Dex...")
- 21:17, 31 January 2024 Undaedalus talk contribs created page Disarm (Created page with "{{skill |name= Disarm |type= Skill |subtype= Attack |user= Various Martials |duration= Instantaneous |castingCost= |tickCost= |pulseCost= |range= Current Weapon-wielding Opponent |delay= |requirements= a melee weapon |syntax= Disarm }} Combat-oriented classes can use this skill to knock a weapon from their foe's hands. Two-handed weapons are more difficult to disarm, while certain other weapons such as whips and flails are easier to use to disarm others. Most weapon...")
- 21:15, 31 January 2024 Undaedalus talk contribs created page Gash (Created page with "{{skill |name= Gash |type= Skill |subtype= Attack |user= Fighter |duration= Level/20 Hours |castingCost= |tickCost= |pulseCost= |range= Target PC or Mobile |delay= |requirements= Melee Weapon |syntax= Gash <target> }} A fighter may deliver a sharp gash with their weapon to their opponent, dealing damage and causing them to bleed. Primary Attribute: Strength")
- 21:13, 31 January 2024 Undaedalus talk contribs created page Readiness (Created page with "{{skill |name= Readiness |type= Skill |subtype= Self Buff |user= Fighter |duration= 4 Hours |castingCost= 30 Mana |tickCost= |pulseCost= |range= User Only |delay= |requirements= |syntax= Readiness }} Well-versed in long sieges and preparing for sudden charges, fighters may harness this ability in order to prepare themselves for combat. This skill provides a bonus to hitroll, saves, and armour class, and an increased defense against being routed. Primary Attrib...")
- 21:12, 31 January 2024 Undaedalus talk contribs created page Forced march (Created page with "{{skill |name= Forced march |type= Skill |subtype= Utility |user= Fighter |duration= 6 Hours |castingCost= |tickCost= |pulseCost= |range= User Only |delay= 18 Hours |requirements= |syntax= 'Forced March' }} Using their experience with long marches, fighters may force themselves to move far beyond the limits of their own stamina, allowing their movement points to go into the negative. Primary Attribute: Constitution")
- 21:10, 31 January 2024 Undaedalus talk contribs created page Defensive stance (Created page with "{{skill |name= Defensive Stance |type= Skill |subtype= Passive Defense |user= Fighter |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= a shield |syntax= Automatic }} If at any point a fighter with this skill hears someone casting a spell targeted at them, this skill gives them a chance to reduce the damage of that spell by one-sixth. This will not work if the figher is deafened or the caster is subvocalizing. Additionally, this sk...")
- 21:07, 31 January 2024 Undaedalus talk contribs created page Lunge (Created page with "{{skill |name= |type= Skill |subtype= Attack |user= some Weapon Users |duration= Instantaneous |castingCost= 5 Mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= a melee weapon |syntax= Lunge <target> }} Many adventurers are able to make a highly accurate lunge at an enemy, dealing damage with their main-hand weapon. Being struck by this skill leaves that target open to attack, and causes them to incur a penalty to their armor class for a bri...")
- 21:05, 31 January 2024 Undaedalus talk contribs created page Shield bash (Created page with "{{skill |name= |type= Skill |subtype= Lag |user= |duration= Instantaneous |castingCost= 6 Mana |tickCost= |pulseCost= |range= Target PC or Mob |delay= |requirements= a shield |syntax= Shield <target> }} This skill may be used to slam one's shield into one's foes, lagging them. This is slightly more effacious against the protective shield spell than ordinary bashing. Targets who are asleep, sitting, or resting may not be shield bashed. Primary Attribute: Strength, D...")
- 21:02, 31 January 2024 Undaedalus talk contribs created page Grip (Created page with "{{skill |name= Grip |type= Skill |subtype= Utility |user= Warriors |duration= Level/10 Hours |castingCost= 3 Mana |tickCost= |pulseCost= |range= User Only |delay= |requirements= |syntax= Grip }} Many combatants learn to grip tightly onto their weapons, providing them a significant defense against being disarmed, being stripped, or affected by the magnetic grasp spell. Due to their intimate awareness of the strip skill, gladiators have a heightened defense against...")
- 20:58, 31 January 2024 Undaedalus talk contribs created page Bandage (Created page with "{{skill |name= Bandage |type= Skill |subtype= Curative |user= Fighter, Water Templar |duration= Instantaneous |castingCost= |tickCost= |pulseCost= |range= Target PC or Mob |delay= See Text |requirements= |syntax= Bandage <target> }} Those skilled in mundane first aid may quickly apply a bandage to injuries, healing the target and providing a chance to stave off poison. Without the field medicine skill, this may be done every 6 hours. With the skill, it takes...")
- 20:54, 31 January 2024 Undaedalus talk contribs created page Shield block (Created page with "{{skill |name= Shield Block |type= Skill |subtype= Defense |user= Shield Users |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= Offhand Shield |syntax= Automatic }} Shield block is the art of using a shield to ward off blows in melee. This skill is primarily effective against daggers, and least effective against whips, flails, maces, and axes. Shield block is the favoured defense of of water and Void templars and most fighters, though...")
- 20:53, 31 January 2024 Undaedalus talk contribs created page Endurance (Created page with "{{skill |name= Endurance |type= Skill |subtype= Recovery |user= Travelers |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} Despite their vast diversity of training between the ranger, fighter, barbarian, and watcher classes, all of them are used to bouts of hard or speedy travel. With the endurance skill, the user will have a heightened regeneration rate of movement points. For the trait, please see help END...")
- 20:48, 31 January 2024 Undaedalus talk contribs created page Hand to hand (Created page with "{{skill |name= |type= Skill |subtype= Weapon Skill |user= Some Martials |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} Syntax: Automatic The art of fisticuffs is taught by several of Avendar's martial guilds. Students will hit harder while unarmed than those who are untrained. If someone who is trained in both fighting unarmed and dual wielding has even a single free hand, he will use that as an off-hand atta...")
- 20:28, 31 January 2024 Undaedalus talk contribs created page Recover (Created page with "{{skill |name= Recover |type= Skill |subtype= Healing |user= All |range= Self Only |delay= 6 Hours |syntax= Recover Adventurers all learn a basic technique to draw upon the divine threads of power that attune them to their altar and restore some lost hit points. Primary Attribute: Wisdom }}")
- 20:21, 31 January 2024 Undaedalus talk contribs created page Rescue (Created page with "{{skill |name= Rescue |type= Skill |subtype= Utility |user= Warriors |range= Target PC or Mobile |syntax= Rescue <target> }} Rescue allows the user intercede in combat for another. This will direct the melee blows of the target's foe at the user, removing them from combat. If the target is being targeted by multiple opponents, they will need to be rescued from each one in turn. It is not possible to rescue someone who is not being targeted by any enemies. A character who...")