All public logs

Combined display of all available logs of Avendar. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).

Logs
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  • 02:02, 4 February 2024 Aeoleri talk contribs moved page Fire Templar to Fire templar
  • 02:02, 4 February 2024 Aeoleri talk contribs moved page Earth Templar to Earth templar
  • 02:01, 4 February 2024 Aeoleri talk contribs moved page Air Templar to Air templar
  • 11:43, 3 February 2024 Taski talk contribs created page MediaWiki:Sidebar (Created page with " * navigation ** mainpage|mainpage-description ** recentchanges-url|recentchanges ** randompage-url|randompage ** helppage|help-mediawiki **SEARCH * SEARCH * TOOLBOX * LANGUAGES")
  • 18:29, 2 February 2024 Elanthe talk contribs created page NPC (Created page with "An '''NPC''', or non-player character, is any character or mobile within the game that is not operated by a player, in contrast to player character. Most NPCs in the game will be automated parts of the world that can be interacted with in various ways. Sometimes an NPC will be run by staff for plot purposes. Many NPCs are also former player characters, canonized in the game after successful storylines.")
  • 18:07, 2 February 2024 Elanthe talk contribs created page Player character (Redirected page to School of Heroes) Tag: New redirect
  • 18:00, 2 February 2024 Elanthe talk contribs created page Damage (Created page with "Damage typing in Avendar is mechanically divided between weapon damage and magic damage. These do not indicate what is actually inflicting the damage but is a relic of the DIKU engine the game is based on; it's easiest to think of it as "mundane" vs "non-mundane" but even that is not fully accurate. ==Modifiers== Both player characters and NPCs may have resistances, vulnerabilities, or immunities to different types of damage. Abilities which provide vulnerabili...")
  • 17:47, 2 February 2024 Undaedalus talk contribs created page Hide (Created page with "{{skill |name= Hide |type= Trait |subtype= Stealth |user= Bandit, Thief, Assassin |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= Urban or Sheltered Terrain (ie: Cities, indoors, or underground) |syntax= Hide }}")
  • 17:42, 2 February 2024 Undaedalus talk contribs created page Wilderness Movement (Created page with "{{skill |name= Wilderness Movement |type= Trait |subtype= Stealth |user= Ranger |duration= Level/2 Hours |castingCost= 1-5 Mana |tickCost= |pulseCost= |range= Self Only |delay= |requirements= Outdoors Terrain (ie: not in cities, indoors, in the air, in/on water, or underground) |syntax= Wildmove }} This skill allows a ranger or bandit to move through wild terrain without breaking his camouflage. Note that this is a separate ability from the ethrons' racial movemen...")
  • 17:37, 2 February 2024 Undaedalus talk contribs created page Camouflage (Created page with "{{skill |name= Camouflage |type= Trait |subtype= Stealth |user= Bandit, Ranger |duration= Level/4 Hours |castingCost= 1-5 Mana |tickCost= |pulseCost= |range= Self Only |delay= |requirements= Wilderness Terrain (ie: not in cities, indoors, in the air, or over/in water) |syntax= Camouflage }} Rangers and bandits may camouflage themselves in the woods, within open grasslands and roads, in the mountains, within swamps, and underground, preventing anyone from seein...")
  • 17:30, 2 February 2024 Undaedalus talk contribs created page Cunning eye (Created page with "{{skill |name= Cunning Eye |type= Skill |subtype= Detection |user= Bandit |duration= Level/2 Hours |castingCost= 20 Mana |tickCost= |pulseCost= |range= User Only |delay= |requirements= |syntax= Cunningeye }} This skill allows the user to see detect all manner of hidden or camoflauged person or thing, and to see in the dark. Primary Attribute: Wisdom See also: DETECT HIDDEN, SHARP VISION, INFRAVISION")
  • 17:23, 2 February 2024 Elanthe talk contribs created page Resist (Redirected page to Damage) Tag: New redirect
  • 00:36, 2 February 2024 Elanthe talk contribs created page Prime Material (Created page with "'''Avendar''' is the name of the world within the Prime Material plane, the main game continent, and the MUD itself.")
  • 22:01, 1 February 2024 Elanthe talk contribs created page Demon (Created page with "A '''demon''' is nominally any denizen of the Void, whether native or transformed. Many different kinds of demonic species and varieties exist of varying levels of power and hostility towards mortals and the Prime Material. Category:Lore")
  • 18:10, 1 February 2024 Aeoleri talk contribs created page Traits (Created page with "Traits are a part of the character creation process. As part of character creation, you are given 5 trains to spend as you please across traits or a god touch. Traits will be listed below and have various costs, god touches always cost 3 trains and may be selected after the trait selection section. {| |+ Background | Trait Name || Trait Effect || Trait Cost |- | Aristocrat || When you have matured, you will be granted an inheritance from your estate|| 2 trains |- | Weapo...")
  • 05:19, 1 February 2024 Undaedalus talk contribs created page Polearm (Created page with "{{skill |name= Polearm |type= Skill |subtype= Weapon Skill |user= Earth Templar |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} Similar to a spear, but universally requiring both hands to wield and typically heavier at the head, polearms are often favoured by earth templars, who are taught to best take advantage of both their defensive and offensive capabilities. Because of their length, they are very well-s...")
  • 05:07, 1 February 2024 Undaedalus talk contribs created page Blink (Created page with "{{skill |name= Blink |type= Spell |subtype= Defensive, Teleportation |user= Air Templar |duration= Level/4 Hours |castingCost= 30 Mana |tickCost= |pulseCost= |range= Self Only |delay= |requirements= |syntax= Cast 'Blink' }} While affected by this spell, the caster has a chance to attempt to teleport away from a fight in the nick of time, when he would otherwise take a fatal blow; he will land elsewhere within the same area, though this is not guaranteed to be a s...")
  • 05:03, 1 February 2024 Undaedalus talk contribs created page Screaming arrow (Created page with "{{skill |name= Screaming Arrow |type= Spell |subtype= Arrow Brand, Archery |user= Air Templar |duration= Level/10 Arrows |castingCost= 25 Mana |tickCost= |pulseCost= |range= Target Arrow |delay= |requirements= |syntax= Cast 'Screaming Arrow' <target> }} This spell infuses a given arrow with sound. When fired into a room, the arrow will release and magnify the sound to harm everyone present. Primary Attribute: Intelligence See also: LIGHTNING BRAND")
  • 04:58, 1 February 2024 Undaedalus talk contribs created page Absorb electricity (Created page with "{{skill |name= Absorb Electricity |type= Spell |subtype= Defensive, Iterative Attack buff |user= Air Templar |duration= Level/6 Hours |castingCost= 55 Mana |tickCost= |pulseCost= |range= Self Only |delay= |requirements= |syntax= Cast 'Absorb Electricity' }} While affected by this spell, an air templar will absorb a portion of any electrical damage he incurs, channeling this energy to increase his chances of attempting his iterative attacks. Primary Attribute: In...")
  • 04:53, 1 February 2024 Undaedalus talk contribs created page Ball lightning (Created page with "{{skill |name= Ball Lightning |type= Spell |subtype= Group Attack |user= Air Templar |duration= Instant |castingCost= 40 Mana |tickCost= |pulseCost= |range= Target PC or Mobile and their group |delay= |requirements= |syntax= Cast 'Ball Lightning' <target> }} This spell calls forth a sphere of electrical energy, launching forth at its target. As it passes through each member of the group, it grows, dealing more damage with each successive victim. Primary Attribut...")
  • 04:51, 1 February 2024 Undaedalus talk contribs created page Disjunction (Created page with "{{skill |name= Disjunction |type= Spell |subtype= Arrow Brand, Movement, Teleportation |user= Air Templar |duration= Level/10 Hours |castingCost= 30 Mana |tickCost= |pulseCost= |range= Target Arrow |delay= 1.5 Hours |requirements= |syntax= Cast 'Disjunction' <target arrow> }} This spell will imbue an arrow with magics of air, potentially causing anyone struck with the arrow to be teleported to a random room throughout the world. If this effect should fail, the tar...")
  • 04:48, 1 February 2024 Undaedalus talk contribs created page Reflective aura (Created page with "{{skill |name= Reflective Aura |type= Spell |subtype= Defensive |user= Air Templar |duration= Level/8 Hours |castingCost= 60 Mana |tickCost= |pulseCost= |range= Self Only |delay= |requirements= |syntax= Cast 'Reflective Aura' }} An air templar may swath himself in reflective auras, which will cause any missiles such as arrows, daggers, darts, or bolos fired at him to curve and strike the person who launched them. This shimmering aura of light will also give him s...")
  • 04:46, 1 February 2024 Undaedalus talk contribs created page Alter self (Created page with "{{skill |name= Alter Self |type= Spell |subtype= Utility, Trickery |user= Air Templar |duration= Level/6 Hours |castingCost= 60 Mana |tickCost= |pulseCost= |range= Single other PC |delay= |requirements= |syntax= Cast 'Alter Self' <target> }} Enfolding themselves with a web of illusion magic, this spell allows the caster to take on the likeness of any other player character currently connected to the game, that they are able to see. This illusion will also be lift...")
  • 04:42, 1 February 2024 Undaedalus talk contribs created page Teleport (Created page with "{{skill |name= Teleport |type= Spell |subtype= Movement |user= Air Templar, Air Scholar |duration= Instant |castingCost= 35 Mana |tickCost= |pulseCost= |range= Caster Only |delay= |requirements= |syntax= Cast 'Teleport' }} This spell will instantly transport the caster somewhere in the world at random, at a cost of half his movement points. While many dangerous locations cannot be teleported into, many can, and the spell carries no guarantee of safety. Some l...")
  • 04:29, 1 February 2024 Undaedalus talk contribs created page Clinging fog (Created page with "{{skill |name= Clinging Fog |type= Spell |subtype= Utility, Room Effect, Anti-stealth, Anti-spirit |user= Air Templar |duration= 2-4 Hours (random) |castingCost= 65 Mana |tickCost= |pulseCost= |range= Caster's Current Room |delay= |requirements= |syntax= Cast 'Clinging Fog' }} This spell floods a room with a persistent, clinging fog. Any who walk into an affected room will be unable to remain or become hidden, camouflaged, or invisible, though those affected by m...")
  • 04:26, 1 February 2024 Undaedalus talk contribs created page Sonic lash (Created page with "{{skill |name= Sonic Lash |type= Spell |subtype= Attack |user= Air Templar |duration= Instant |castingCost= 25 Mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= |syntax= Cast 'Sonic Lash' <target> }} This spell launches a wave of sound at its target, dealing damage to them of the same type. It deals more damage underwater, as water conducts sound more effectively than open air. Primary Attribute: Intelligence, Dexterity")
  • 04:25, 1 February 2024 Undaedalus talk contribs created page Wind wall (Created page with "{{skill |name= Wind Wall |type= Spell |subtype= Defensive |user= Air Templar |duration= Level / 18 Hours |castingCost= 80 Mana |tickCost= |pulseCost= |range= Self Only |delay= |requirements= |syntax= Cast 'Wind Wall' }} Summoning forth a mobile wall of air to protect the caster, this spell provides flawless protection against both bashes and shield bashes, as well as reliably defending against surprise attacks. Primary Attribute: Intelligence, Dexterity See als...")
  • 04:23, 1 February 2024 Undaedalus talk contribs created page Blur (Created page with "{{skill |name= Blur |type= Spell |subtype= Defensive Buff |user= Air Templar |duration= (2*Level)/10 Hours |castingCost= 20 Mana |tickCost= |pulseCost= |range= Caster's Group |delay= |requirements= |syntax= Cast 'Blur' }} This spell blurs both the caster and his group, causing them to appear out of focus, and more difficult to strike. So blurred, a person has a chance to evade both attacks and magical spells, though a groupmate's spells will always manage to land...")
  • 04:21, 1 February 2024 Undaedalus talk contribs created page Air bubble (Created page with "{{skill |name= Air Bubble |type= Spell |subtype= Utility Buff |user= Air Templar, Air Scholar |duration= Level / 2 Hours |castingCost= 55 Mana |tickCost= |pulseCost= |range= Caster's Group |delay= |requirements= |syntax= Cast 'Air Bubble' }} This spell calls forth a bubble of air to surround the caster's group, allowing them all to breathe and travel under water. This spell may be renewed before expiration. Primary Attribute: Intelligence")
  • 04:15, 1 February 2024 Undaedalus talk contribs created page Lightning brand (Created page with "{{skill |name= Lightning Brand |type= Spell |subtype= Weapon Buff |user= Air Templar |duration= Level / 6 Hours |castingCost= 60 Mana |tickCost= |pulseCost= |range= Target Weapon or Arrow, Target PC or Mob |delay= |requirements= |syntax= Cast 'Lightning Brand' <target> }} Lightning brand infuses a given weapon with a powerful electric charge, so that each blow struck with it deals lightning damage. It may also be cast upon an arrow, so that the shot carries the c...")
  • 04:10, 1 February 2024 Undaedalus talk contribs created page Dancing sword (Created page with "{{skill |name= Dancing Sword |type= Spell |subtype= Utility, Weapon use |user= Air Templar |duration= Level / 10 Hours |castingCost= 100 Mana |tickCost= |pulseCost= |range= Target Inventory Weapon |delay= |requirements= |syntax= cast 'dancing sword' <weapon> }} Catching a weapon of any sort in deft tendrils of air, this spell will cause that weapon to strike out at any opponents the caster faces. It will fail on any item that naturally floats, and the caster mus...")
  • 04:05, 1 February 2024 Undaedalus talk contribs created page Lightning bolt (Created page with "{{skill |name= Lightning Bolt |type= Spell |subtype= Attack, Cantrip |user= Air Templar, Air Scholar |duration= Instant |castingCost= 15 Mana, can recover mana greater than its cost |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= |syntax= Cast 'Lightning Bolt' <target> }} This spell shoots a single bolt of lightning at its target, damaging them. The shock may cause the victim's muscles to seize up; if so, they will miss his next melee...")
  • 04:00, 1 February 2024 Undaedalus talk contribs created page Detect invis (Created page with "{{skill |name= Detect Invis |type= Spell |subtype= Utility |user= Most magic users |duration= Level/2 Hours |castingCost= 5 Mana |tickCost= |pulseCost= |range= Self Only |delay= |requirements= |syntax= Cast 'Detect Invis' }} This spell allows the caster to see all players, mobiles, and objects that are invisible. Primary Attribute: Intelligence See also: INVISIBILITY")
  • 03:58, 1 February 2024 Undaedalus talk contribs created page Fly (Created page with "{{skill |name= Fly |type= Spell |subtype= Utility, Defensive |user= Air Templar, Air Scholar |duration= Level/2 Hours |castingCost= 10 Mana |tickCost= |pulseCost= |range= Target PC or Mob |delay= |requirements= |syntax= Cast 'Fly' <target> }} This spell imbues the target with magical flight, even if they already have wings. Characters who are flying magically are not subject to being tripped, and will enjoy a reduced cost of movement. Primary Attribute: Inte...")
  • 03:55, 1 February 2024 Undaedalus talk contribs created page Shield (Created page with "{{skill |name= Shield |type= Spell |subtype= Defensive Benediction |user= Most magic users |duration= (Level+8)/2 Hours |castingCost= 12 Mana |tickCost= |pulseCost= |range= Target PC or Mob |delay= |requirements= |syntax= Cast 'Shield' <target> }} The spell of shield grants a slight bonus to the target's armor class, making them marginally harder to hit. Primary Attribute: Intelligence See also: ARMOR CLASS")
  • 03:55, 1 February 2024 Undaedalus talk contribs created page Armor (Created page with "{{skill |name= Armor |type= Spell |subtype= Defensive Benediction |user= Most magic users |duration= |castingCost= 5 Mana |tickCost= |pulseCost= |range= Target PC or Mob |delay= |requirements= |syntax= Cast 'Armor' <target> }} The Armor spell grants a slight bonus to the target's armor class, making them marginally harder to hit. Primary Attribute: Intelligence See also: ARMOR CLASS")
  • 03:42, 1 February 2024 Undaedalus talk contribs created page Form of the phantasm (Created page with "{{skill |name= Form of the Phantasm |type= Form |subtype= Offensive |user= Air Templar |duration= |castingCost= |tickCost= |pulseCost= 20 mana per round |range= |delay= |requirements= a sword |syntax= Assume 'Form of the Phantasm' }} By assuming this form, air templars can rapidly teleport behind their opponent, to strike an additional blow with each of his weapons every round that he maintains this form. While maintaining this form, the air templar's additiona...")
  • 03:41, 1 February 2024 Undaedalus talk contribs created page Form of the cyclone (Created page with "{{skill |name= Form of the Cyclone |type= Form |subtype= Offensive |user= Air Templar |duration= |castingCost= |tickCost= |pulseCost= 15 mana per round |range= |delay= |requirements= a sword |syntax= Assume 'Form of the Cyclone' }} The form of the cyclone combines the meditative fighting style of swordmasters with the magics of air. By darting nimbly in between his opponents, an air templar can lure them into attacking each other and their groupmates, avoiding a...")
  • 03:40, 1 February 2024 Undaedalus talk contribs created page Form of the zephyr (Created page with "{{skill |name= Form of the Zephyr |type= Form |subtype= Defensive |user= Air Templar |duration= |castingCost= |tickCost= |pulseCost= 10 mana per round |range= |delay= |requirements= a sword |syntax= Assume 'Form of the Zephyr' }} The form of the zephyr combines the meditative fighting style of swordmasters with the magics of air. By distracting their opponents with illusions, air templars can use this form to cause them to fail to use the third and fourth attack...")
  • 03:37, 1 February 2024 Undaedalus talk contribs created page Subvocalize (Created page with "{{skill |name= Subvocalize |type= Skill |subtype= Utility, Passive, Stealth |user= Air Templar, Air Scholar |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} The proper study of air magics has traditionally included command over sound, whether thunderous in nature or projected at a distance. A portion of these studies is therefore dedicated to instruction in the art of subvocalizing spells, a technique wh...")
  • 03:34, 1 February 2024 Undaedalus talk contribs created page Arc shot (Created page with "{{skill |name= Arc Shot |type= Skill |subtype= Attack, Archery Skill Upgrade |user= Air Templar |duration= |castingCost= 20 Mana |tickCost= |pulseCost= |range= Target PC or Mob (special) |delay= |requirements= a bow, the Archery skill |syntax= automatic }} Air templars may use their considerable mastery of the flows of air to guide an arrow around corners, striking enemies even outside of direct line of sight. This ability is automatic; archery is perfo...")
  • 03:30, 1 February 2024 Undaedalus talk contribs created page Thunder strike (Created page with "{{skill |name= Thunder Strike |type= Skill |subtype= Attack |user= Air Templar |duration= 1 Tick |castingCost= 15 mana |tickCost= |pulseCost= |range= Current Opponent |delay= |requirements= a sword |syntax= Thunderstrike }} Air templars have created this variation on the meditative strike. With a thunder strike, the air templar delivers a rapid, sharp blow, dealing damage of a sonic nature, and potentially deafening his target for a few moments. Like meditative st...")
  • 03:27, 1 February 2024 Undaedalus talk contribs created page Prismatic arrow (Created page with "{{skill |name= Prismatic Arrow |type= Skill |subtype= Attack, Archery |user= Air Templar |duration= |castingCost= 10 Mana |tickCost= |pulseCost= |range= |delay= |requirements= a bow, the Archery skill |syntax= Nock Prismatic Shoot Prismatic <target> }} This skill makes it possible to weave forth illusionary arrows from basically nothing. One does so by simply nocking or shooting a prismatic arrow. For all intents and purposes, these arrows are not items,...")
  • 03:14, 1 February 2024 Undaedalus talk contribs created page Wands (Created page with "{{skill |name= Wands |type= Skill |subtype= Item Activation |user= Magic users |duration= |castingCost= |tickCost= |pulseCost= |range= Inventory Item/Target person or mob |delay= |requirements= |syntax= Zap <item> <target> }} Non-adventuring scholars and alchemists are able to imbue wands with magical spells, that they might be cast at a later date. Spells imbued within a wand affect a specified target, and are typically offensive but not universally so. Wands may...")
  • 03:13, 1 February 2024 Undaedalus talk contribs created page Dive (Created page with "{{skill |name= Dive |type= Skill |subtype= Attack, Lag |user= Air Templar |duration= Instant |castingCost= 8 mana |tickCost= |pulseCost= |range= Target PC or Mob |delay= |requirements= |syntax= Dive <target> }} Air templars can use their familiarity in flying to their advantage to make a diving attack at their foes. This will do a significant amount of damage and lag the victim. Agility, stabilize, and celerity will all protect against a dive, and doing so agai...")
  • 03:10, 1 February 2024 Undaedalus talk contribs created page Distract (Created page with "{{skill |name= Distract |type= Skill |subtype= Combat Management, Aggro |user= Air Templar, Watcher |duration= up to 1 tick |castingCost= |tickCost= |pulseCost= |range= single target already in combat |delay= |requirements= |syntax= Distract <target> }} With this skill one may briefly distract a target who is already in combat, temporarily directing blows onto oneself. The target will only remain distracted for until the next tick, after which point they wil...")
  • 03:05, 1 February 2024 Undaedalus talk contribs created page Fourth attack (Created page with "{{skill |name= Fourth Attack |type= Skill |subtype= Iterative Attack |user= Warriors, Barbarians |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} Characters with proficiency in this skill will attempt a fourth attack each round with both their main and any offhanded weapons. Mastery of this skill does not guarantee the attack will be attempted every round, but it does make it very likely. Primary Attribute:...")
  • 03:04, 1 February 2024 Undaedalus talk contribs created page Third attack (Created page with "{{skill |name= Third Attack |type= Skill |subtype= Iterative Attack |user= Most Martials |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} Characters with proficiency in this skill will attempt a third attack each round with both their main and any offhanded weapons. Mastery of this skill does not guarantee the attack will be attempted every round, but it does make it very likely. Primary Attribute: Dexterity Se...")
  • 03:03, 1 February 2024 Undaedalus talk contribs created page Second attack (Created page with "{{skill |name= Second Attack |type= Skill |subtype= Iterative Attack |user= Universal |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} Characters with proficiency in this skill will attempt a second attack each round with both their main and any offhanded weapons. Mastery of this skill does not guarantee the attack will be attempted every round, but it does make it very likely. Primary Attribute: Dexterity, Stre...")
  • 02:59, 1 February 2024 Undaedalus talk contribs created page Mist form (Created page with "{{skill |name= Mist Form |type= Skill |subtype= Defensive, Passive |user= Air Templar |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} With this skill, an air templar will be able to turn to mist and avoid melee attacks. Primary Attribute: Intelligence, Dexterity See also: DODGE")
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