All public logs
Combined display of all available logs of Avendar. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 05:01, 27 February 2024 Undaedalus talk contribs created page Cold-natured (Created page with "{{skill |name= Cold-natured |type= Trait |subtype= Physical |user= any may take this trait at creation |duration= |castingCost= 1 Train |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= }} The cold-natured trait allows a character to disregard damage that would be dealt to him as a result of cold weather.")
- 05:01, 27 February 2024 Undaedalus talk contribs created page Charming (Created page with "{{skill |name= Charming |type= Trait |subtype= Physical, Statistics |user= any may take this trait at creation |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= }} This trait grants the character who possesses it with unusual charisma. As a result, both his initial and maximum charisma scores are increased by one (and thus allowing him to exceed his racial maximum).")
- 04:50, 27 February 2024 Undaedalus talk contribs created page Sacrifice (Created page with " =Sacrificing to Gods= Syntax: Sacrifice <object> <deity> The sacrifice command allows a character to turn an item currently in the room with them into a sacrifice to a specified deity. This will destroy the item (similar to the destroy command) and may result in the god smiling upon them. Not all items will be suitable sacrifices; items that cannot be destroyed cannot be sacrificed, and some will simply have no value to any god. The gods are relatively easy to pleas...")
- 04:49, 27 February 2024 Undaedalus talk contribs created page Pious (Created page with "{{skill |name= Pious |type= Trait |subtype= Magical, Religion |user= any may take this trait at creation |duration= |castingCost= 2 Trains |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= }} This trait represents a character's natural piety, which exceeds that of the common traveler. As a result, they may use the recall command even past level 25 and and when they sacrifice items to a deity, they are always considered as being on an altar. See also...")
- 04:48, 27 February 2024 Undaedalus talk contribs created page Obscure (Created page with "{{skill |name= Obscure |type= Trait |subtype= Magical, subterfuge |user= Void scholar, Void templar, any others may take this trait at creation |duration= |castingCost= 1 Train |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} The obscure trait allows casters to utter the words of their spells in a non- standard dialect, preventing their names from being easily recognizable to others who speak arcane. Void scholars and templars au...")
- 04:46, 27 February 2024 Undaedalus talk contribs created page Gifted (Created page with "{{skill |name= Gifted |type= Trait |subtype= Magical, mana management |user= any may take this trait at creation |duration= |castingCost= 1 Train |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= }} Representing a special affinity for casting, the gifted trait allows the character who takes it a chance to successfully cast spells even when the cost of that spell exceeds his available mana.")
- 04:45, 27 February 2024 Undaedalus talk contribs created page Linguistic (Created page with "{{skill |name= Linguistic |type= Trait |subtype= Language, Communication |user= any may take this trait at creation |duration= |castingCost= 1 Train |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= }} Gifted in the learning of languages, the linguistic trait allows a character to learn them through hearing more rapidly than others would. As language can only be improved through hearing, there is no chance (from this trait, or otherwise) to improve t...")
- 04:44, 27 February 2024 Undaedalus talk contribs created page Frugal (Created page with "{{skill |name= Frugal |type= Trait |subtype= wealth management |user= any may take this trait at creation |duration= |castingCost= 1 Tain |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} Characters who possess the frugal trait have a natural affinity for trade. This manifests as a bonus to the haggle skill, should the character's class receive it. If they do not, they still are treated as having an effective percent in haggle whe...")
- 04:40, 27 February 2024 Undaedalus talk contribs created page Cynic (Created page with "{{skill |name= Cynic |type= Trait |subtype= Defensive, anti-trickery |user= any may take this trait at creation |duration= |castingCost= 2 Trains |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= }} The cynic trait allows characters who possess it to see through common ploys more easily than most. As a result, they are less likely to be fooled by feints, mimicry, enhance pain, or both types of ventriloquate. In addition, they receive a bonus to thei...")
- 04:36, 27 February 2024 Undaedalus talk contribs created page Thieves cant (Created page with "#redirect Thieves Cant")
- 04:35, 27 February 2024 Undaedalus talk contribs created page Streetwise (Created page with "{{skill |name= Streetwise |type= Trait |subtype= Background, defensive |user= any may take this trait at creation |duration= |castingCost= 2 Trains |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} A history of growing up on the streets has prepared the taker of this trait for noticing common roguish tricks, such as cutpurse, garrote, plant, steal, rob, and waylay. It also offers them some protection against the effects of peek, concealin...")
- 04:32, 27 February 2024 Undaedalus talk contribs created page Forger (Created page with "{{skill |name= Forger |type= Trait |subtype= Subterfuge, background |user= Watcher, any other may take this trait at creation |duration= |castingCost= 1 Train |tickCost= |pulseCost= |range= Special |delay= |requirements= |syntax= Note Forge <sender> }} Watchers and those who opt to take this trait on creation may attempt to forge a false sender of a given note. This may be an arbitrary string; the following examples are all valid syntax: Note forge Eithol Note...")
- 04:31, 27 February 2024 Undaedalus talk contribs created page Aristocrat (Created page with "{{skill |name= Aristocrat |type= Trait |subtype= Wealth generation |user= anyone many take this trait at creation |duration= |castingCost= 2 Trains |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= }} Those who take this trait do so to stake their claim as nobility. This feature gives them dividends from their estate every year on the character's birthday. They are notified via a note upon its arrival, and the money is deposited in their bank account.")
- 04:06, 27 February 2024 Undaedalus talk contribs created page Creeping curse (Created page with "{{skill |name= Creeping Curse |type= Spell |subtype= Crowd Control, Damage |user= |duration= 1+(Level/10) Hours |castingCost= 200 Mana |tickCost= |pulseCost= |range= Caster's Current Area |delay= 60 Hours |requirements= Wilderness terrain |syntax= Cast 'Creeping Curse' }} This spell will call forth thousands of sharp spiny plants to infest a natural area. Damage will be done to those who try to move through the area, and exits will be so tangled with the plants that t...")
- 04:02, 27 February 2024 Undaedalus talk contribs created page Sticks to snakes (Created page with "{{skill |name= Sticks to Snakes |type= Spell |subtype= Attack |user= Druid |duration= 4+(Level/10) Hours |castingCost= 50 Mana |tickCost= |pulseCost= |range= Single wooden item, single PC or Mobile |delay= 1.5-2.5 Hours |requirements= wooden item in the user's inventory |syntax= Cast 'Sticks to Snakes' <Object> <Target> }} This spell will transform a wooden item into one or more snakes. More powerful items will produce more and more powerful snakes; so will casting...")
- 04:00, 27 February 2024 Undaedalus talk contribs created page Speak with plants (Created page with "{{skill |name= Speak with Plants |type= Spell |subtype= Utility, PvP |user= Druid |duration= Instant |castingCost= 30 Mana |tickCost= |pulseCost= |range= Single PC, anywhere in the world |delay= |requirements= Wilderness or aquatic terrain |syntax= Cast 'Speak with Plants' <Target> }} A sufficiently skilled druid may commune with plants if they are in a place of wild plant-growth. By doing so, they may ask their target's location. If they are also in a similarly n...")
- 03:58, 27 February 2024 Undaedalus talk contribs created page Insect swarm (Created page with "{{skill |name= Insect Swarm |type= Spell |subtype= Debuff, anti-skill, anti-spell |user= Druid |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Cast 'Insect Swarm' <Target> }} Through the use of this spell, druids may call a swarm of biting and stinging insects against an opponent. Persons attacked by the swarm will find their ability to use skills and spells hampered, and will suffer various deleterious affects.")
- 03:57, 27 February 2024 Undaedalus talk contribs created page Circle of stones (Created page with "{{skill |name= Circle of Stones |type= Spell |subtype= Transportation, Teleportation |user= |duration= 50 Hours |castingCost= 100 mana |tickCost= |pulseCost= |range= Caster's Current Room |delay= |requirements= Wilderness terrain |syntax= Cast 'Circle of Stones' }} This spell calls a circle of stones into being where the caster stands. This spell must be cast on solid ground, and outside of any city. Once a circle of stones is placed at a given locale, the druid...")
- 03:56, 27 February 2024 Undaedalus talk contribs created page Elemental protection (Created page with "{{skill |name= Elemental Protection |type= Spell |subtype= Defensive buff |user= Druid |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Cast 'Elemental Protection' }} Druids, with their natural affinity for dealing with the most common physical extremes, can use their magic to protect them from heat and cold. The more powerful the druid, the greater the protection.")
- 03:55, 27 February 2024 Undaedalus talk contribs created page Nettles (Created page with "{{skill |name= Nettles |type= Spell |subtype= Debuff, anti-caster, anti-bard |user= Druid |duration= 1+Level/30 Hours |castingCost= 25 Mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= |syntax= Cast 'Nettles' <target> }} This spell covers its target in a myriad of distracting nettles. This causes a great hindrance to both spellcasting and bardic music; one affected will lose additional mana above and beyond the normal cost. When cast i...")
- 03:53, 27 February 2024 Undaedalus talk contribs created page Mushroom circle (Created page with "{{skill |name= Mushroom Circle |type= Spell |subtype= Debuff, Crowd control |user= Druid |duration= 1+(Level/10) Hours |castingCost= 50 Mana |tickCost= |pulseCost= |range= Caster's Current Room |delay= 3 Hours |requirements= Wilderness terrain |syntax= Cast 'Mushroom Circle' <Sleep/Hallucinatory/Slow> }} This spell will call forth a circle of toxic mushrooms to rise up around the caster. These mushrooms will release spores any time someone enters the room; the sp...")
- 03:51, 27 February 2024 Undaedalus talk contribs created page Rotsbane (Created page with "{{skill |name= Rotsbane |type= Spell |subtype= Weapon buff |user= Druid |duration= 4+(Level/6) Hours |castingCost= 50 mana |tickCost= |pulseCost= |range= Target Inventory Weapon, Target PC or Mob wielding a wooden weapon |delay= |requirements= |syntax= *Cast 'Rotsbane' <weapon> *Cast 'Rotsbane' <target PC or Mob> }} This spell enchants a wooden weapon (including arrows) with a powerful animosity for the undead. It will cause a significant amount of bonus damage...")
- 03:48, 27 February 2024 Undaedalus talk contribs created page Shrink (Created page with "{{skill |name= Shrink |type= Spell |subtype= Debuff, Stat penalty |user= |duration= 1+(Level/10) Hours |castingCost= 20 Mana |tickCost= |pulseCost= |range= Single PC or Mobile |delay= |requirements= |syntax= Cast 'Shrink' <Target> }} This spell will cause its target to drastically shrink in size and also penalize their strength and constitution. Being shrunk will cause the target to be less effective at bashing, and should they be normally capable of wieldi...")
- 03:47, 27 February 2024 Undaedalus talk contribs created page Rite of infusion (Created page with "{{skill |name= Rite of Infusion |type= Spell |subtype= item buff |user= Druid |duration= See Text |castingCost= 50 Mana |tickCost= |pulseCost= |range= |delay= |requirements= Wilderness terrain |syntax= Cast 'Rite of Infusion' }} This spell will charge the druidic totem the caster is currently wearing with the ambient magic of the local vicinity. Should the domain and totem be harmonious, this will transform the totem and imbue it with charges that may be used thr...")
- 03:33, 27 February 2024 Undaedalus talk contribs created page Plant growth (Created page with "{{skill |name= Plant Growth |type= Spell |subtype= Utility, terrain transformation |user= Druid |duration= Level/10 Hours |castingCost= 80 Mana |tickCost= |pulseCost= |range= Caster's Current Room |delay= Level/8 Hours |requirements= Wilderness terrain |syntax= Cast 'Plant Growth' }} A druid may call upon powerful energies of growth to turn their locale as lush as a forest for a short period of time. This cannot be cast on water or in certain unnatural locales,...")
- 03:30, 27 February 2024 Undaedalus talk contribs created page Naturegate (Created page with "{{skill |name= Naturegate |type= Spell |subtype= Movement, teleportation |user= Druid |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= Wilderness terrain |syntax= Cast 'Naturegate' }} The spell of Nature's Gate allows a druid to reach out to nature for sanctuary, and travel from any forest locale to the base of Firiel, Tree of Life. In the Nature's gate, all forests are one, and a druid will find easy access to forests all over the...")
- 03:28, 27 February 2024 Undaedalus talk contribs created page Wall of vines (Created page with "{{skill |name= Wall of Vines |type= Spell |subtype= Crowd Control |user= Druid |duration= Level/6 Hours |castingCost= 60 Mana |tickCost= |pulseCost= |range= Target Exit |delay= 12 Hours |requirements= solid ground |syntax= Cast 'Wall of Vines' <direction> }} This spell causes a tangle of sturdy vines to grow and block off an exit of a given room. Anyone passing through this wall will be slowed significantly. This wall will also block line of sight, preventing ...")
- 03:24, 27 February 2024 Undaedalus talk contribs created page Oak lance (Created page with "{{skill |name= Oak Lance |type= Spell |subtype= Attack, damage |user= Druid |duration= |castingCost= 25 Mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= |syntax= Cast 'Oak Lance' <target> }} This spell transmutes the caster's arm into a lance of sharp wood, dealing damage to the target. If the caster is wielding a wooden weapon, this spell will do additional damage, proportional to the level of the weapon. Should that weapon deal magic...")
- 03:22, 27 February 2024 Undaedalus talk contribs created page Chameleon (Created page with "{{skill |name= Chameleon |type= Spell |subtype= Stealth |user= Druid |duration= |castingCost= |tickCost= |pulseCost= |range= single animal mob |delay= |requirements= |syntax= Cast 'Chameleon' <Animal Target> }} This druidical spell is used to assume the form of an animal. The druid's appearance, shape, and size changes to match the creature, and attempts to target the druid fail. Attacking while chameleoned breaks the form of the spell.")
- 03:21, 27 February 2024 Undaedalus talk contribs created page Entwine (Created page with "{{skill |name= Entwine |type= Spell |subtype= Debuff, stat penalty |user= |duration= Level/12 Hours |castingCost= 25 mana |tickCost= |pulseCost= |range= Single PC or Mobile |delay= |requirements= |syntax= Cast 'Entwine' <Target> }} This spell calls upon ambient growth to entangle the target with tendrils and vines, penalizing their dexterity. This spell is more powerful in predominantly forested regions, but when cast within Gamaloth's reach, it will also infli...")
- 03:18, 27 February 2024 Undaedalus talk contribs created page Regeneration (Created page with "{{skill |name= Regeneration |type= Spell |subtype= Healing |user= Druid |duration= |castingCost= |tickCost= |pulseCost= |range= User only |delay= |requirements= |syntax= cast 'regeneration' }} The regeneration spell is used by druids to heal their injuries in short order. The spell also has some chance of healing grievous injuries, such as broken bones or injuries to vital regions.")
- 03:17, 27 February 2024 Undaedalus talk contribs created page Giant growth (Created page with "{{skill |name= Giant Growth |type= Spell |subtype= Buff |user= Druid |duration= 4+(Level/6) Hours |castingCost= 20 mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= |syntax= Cast 'Giant Growth' }} This spell causes its target to grow larger, and also provides a bonus to constitution and strength. This spell cannot make anything larger than the 'large' size, and so is of little use on chaja and alatharya, aside from the other statistical...")
- 03:16, 27 February 2024 Undaedalus talk contribs created page Warp wood (Created page with "{{skill |name= Warp Wood |type= Spell |subtype= item destruction |user= Druid |duration= Instant |castingCost= |tickCost= |pulseCost= |range= |delay= Target PC or Mob, or target wooden door |requirements= |syntax= *Cast 'Warp Wood' <Direction> *Cast 'Warp Wood' <Target> }} With their innate command of living matter, druids can attempt to warp wood. This spell can allow them to break doors, or shatter wooden equipment worn by others.")
- 03:14, 27 February 2024 Undaedalus talk contribs created page Siphon domain (Created page with "{{skill |name= Siphon Domain |type= Spell |subtype= item improvement, weapon buff |user= Druid |duration= 4+(Level/12) Hours |castingCost= 15 Mana |tickCost= |pulseCost= |range= wooden object in the user's inventory |delay= |requirements= |syntax= Cast 'Siphon Domain' <target wooden object> }} This spell will infuse a wooden item with the power of the most abundant ambient magic (that is, of the local domain). When used on weapons and arrows, this will cause the...")
- 03:11, 27 February 2024 Undaedalus talk contribs created page Natural armor (Created page with "{{skill |name= Natural Armor |type= Spell |subtype= Defensive buff |user= Druid |duration= 4+(Level/4) Hours |castingCost= 50 mana |tickCost= |pulseCost= |range= User only |delay= |requirements= Wilderness terrain |syntax= Cast 'Natural Armor' }} This spell draws on the ambient magic of the caster's current locale for protection. This improves the caster's armour class, and protects them from bashes and against weapons. This spell does not cooexist with similar sp...")
- 03:09, 27 February 2024 Undaedalus talk contribs created page Forest walk (Created page with "{{skill |name= Forest Walk |type= Spell |subtype= Movement, Stealth |user= Druid |duration= 4+(Level/2) Hours |castingCost= 10 mana |tickCost= |pulseCost= |range= User only |delay= |requirements= |syntax= Cast 'Forest Walk' }} This spell causes the one affected to walk easily through forests and swamps, reducing movement cost to a minimum. They will also both sneak and move silently in these regions, much as an ethron would. The spell offers some defense against...")
- 03:08, 27 February 2024 Undaedalus talk contribs created page Eyes of the forest (Created page with "{{skill |name= Eyes of the Forest |type= Spell |subtype= Vision, anti-stealth |user= Druid |duration= Level/2 Hours |castingCost= 5 Mana |tickCost= |pulseCost= |range= User only |delay= |requirements= |syntax= Cast 'Eyes of the Forest' }} This spell allows the caster to see detect all manner of invisible or camouflaged person or thing, and to see in the dark. See also: Detect invis, Sharp vision, Infravision")
- 03:05, 27 February 2024 Undaedalus talk contribs created page Thorn spray (Created page with "{{skill |name= Thorn Spray |type= Spray |subtype= Attack, bleed |user= Druid |duration= Instant |castingCost= 20 Mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= |syntax= Cast 'Thorn Spray' <target> }} This spell calls forth a myriad of slashing nettles to spray at the target, causing them to bleed. This spell is more powerful when cast in a predominantly forested region. Should this spell be cast in a region tainted by Gamaloth, the s...")
- 02:57, 27 February 2024 Undaedalus talk contribs created page Shape timber (Created page with "{{skill |name= |type= |subtype= |user= |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= }} With this spell, it is possible to transform a carved wooden haft, made by the wildcraft skill, into a weapon of any type. The haft or the finished weapon may be transformed into other types of wood as well. It may also be used to repair wooden weapons, regardless of origin. Weapons created by this spell may be transformed into oth...")
- 02:56, 27 February 2024 Undaedalus talk contribs created page Amphibious breathing (Created page with "{{skill |name= Amphibious Breathing |type= Spell |subtype= Utility, Movement |user= Druid |duration= Level/2 Hours |castingCost= 5 Mana |tickCost= |pulseCost= |range= Target PC or Mob |delay= |requirements= |syntax= Cast 'Amphibious Breathing' <target> }} Amphibious breathing allows its target to breathe and navigate underwater. It does not allow total freedom of movement underwater, simply allowing travel in aquatic areas. See also: Aquatic movement")
- 02:50, 27 February 2024 Undaedalus talk contribs created page Totemic attunement (Created page with "{{skill |name= Totemic Attunement |type= Skill |subtype= Skill Improvement, Offensive buff |user= Druid |duration= while the totem is "stuck" |castingCost= |tickCost= |pulseCost= |range= User only |delay= |requirements= An equipped totem, the Invoke totem skill |syntax= Invoketotem }} When someone with this skill activates a totem, they will gain a bonus to all outgoing melee damage while the totem is 'stuck' to them. The bonus damage will be of a type de...")
- 02:48, 27 February 2024 Undaedalus talk contribs created page Find herbs (Created page with "{{skill |name= Find Herbs |type= Skill |subtype= Utility, item creation |user= Druid |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= Wilderness terrain |syntax= Findherb }} Druids, who are masters of herb lore, have made their life's work the study of herbs which grow in the wild. Depending on a number of factors, including the weather, time, season, and location, various herbs can be uncovered.")
- 02:43, 27 February 2024 Undaedalus talk contribs created page Controlled flight (Created page with "{{skill |name= Controlled Flight |type= Trait |subtype= Utility |user= Air scholar, Air templar, Druids in hawk form, Aelin, Nefortu |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} This trait reduces movement costs when flying naturally (as opposed to magically). Additionally, when flying by any means, it negates the chance of being blown by high winds, the knockdown from the Pounce skill, an...")
- 02:35, 27 February 2024 Undaedalus talk contribs created page Claim aspect (Created page with "{{skill |name= |type= |subtype= |user= |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= }} This skill causes the user to temporarily take on the aspect of an animal, gaining powerful abilities much like the natural beings. While holding this aspect, it is impossible to cast spells. Changing aspects or invoking totems are specifically not spells. The various forms all provide various statistical changes visible on affec...")
- 02:32, 27 February 2024 Undaedalus talk contribs created page Totem (Created page with "Totems are a particular magic device created through use of the wildcraft skill by druids. They will float near the wearer, and can be invoked with the totemcast command, or infused with the rite of infusion. All druids begin knowing three basic totems: Stirge: Deals bashing and slashing (or drowning, if underwater) damage; deals more if there are more exits to a room. Lunus : Shines the light of Lunus upon the opponent, doing damage over time and penali...")
- 02:28, 27 February 2024 Undaedalus talk contribs created page Invoke totem (Created page with "{{skill |name= |type= |subtype= |user= |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= }} A druid using a totem in their float slot may invoke it, unleashing the power contained within. Once this is done, the totem will not be able to be removed for a short period. If the totem has been infused with charges, it will be fully effective; it will only be half as powerful without this. Once its charges have been spent, it...")
- 02:27, 27 February 2024 Undaedalus talk contribs created page Shamanic ward (Created page with "{{skill |name= Shamanic Ward |type= Skill |subtype= Passive Defensive |user= Druid |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} Druids have the ability to call upon nature to defend them from blows in melee. This will fail in a room where no magic at all can be cast. Hitroll assists with penetrating this defense. See also: Parry, Dodge")
- 02:03, 27 February 2024 Undaedalus talk contribs created page Maul (Created page with "{{skill |name= Maul |type= Skill |subtype= Attack, Offensive Self Buff |user= Ranger, Druids in bear form |duration= Several rounds |castingCost= |tickCost= |pulseCost= |range= User Only |delay= 3 Hours |requirements= |syntax= Maul }} A ranger may attempt to drive himself at an enemy, mauling them brutally. For the next several rounds after initiating this skill, all of the user's attacks will deal additional damage, and he will receive an additional attack...")
- 02:00, 27 February 2024 Undaedalus talk contribs created page Trueshot (Created page with "{{skill |name= Trueshot |type= Skill |subtype= Skill improvement, item preservation, Lag |user= Ranger |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= Archery |syntax= Automatic }} Rangers who have learned the trueshot skill have become so skilled at precisely aiming their shots that they will have a chance of crippling their foes. Those so affected will find that all actions they attempt will incur extra lag. Additionally,...")
- 01:58, 27 February 2024 Undaedalus talk contribs created page Trackless step (Created page with "{{skill |name= Trackless Step |type= Skill |subtype= Passive, Stealth |user= Ranger |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} This skill allows rangers to move through wilderness areas without leaving any tracks, making it impossible for anyone to see which way they have moved. It is possible for a ranger to intentionally leave tracks by flipping the AUTOTRACK toggle; when the toggle is set to off, th...")