Spirit scholar
“Time is a spiral, ever rhyming; never the same.”—Unknown
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Introduction
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Races
Minor & Major Spirit
Skills
- Level 1: dagger | mace | staff | concentration | lore | recover
- Level 3: wands
- Level 4: Weavecraft
- Level 5: scrolls
- Level 6: meditation
- Level 7: staves
- Level 8: Leyceran absorption
- Level 12: intercession
- Level 16: second attack
- Level 18: trance
- Level 20: haggle
- Level 25: fast healing
- Level 29: discern iniquity
- Level 34: mirror boon
Spells
- Level 1: searing light
- Level 2: armor
- Level 3: second sight
- Level 5: twinkle
- Level 6: undying radiance
- Level 9: bless
- Level 10: invisibility
- Level 11: scan
- Level 13: mana conduit
- Level 14: unfetter mana
- Level 15: phaseshift
- Level 16: soul flare
- Level 17: shield | visions
- Level 18: doubt
- Level 19: manifest Weave
- Level 20: shock diffusion
- Level 21: spear of light
- Level 22: pacify | fate's door
- Level 23: zeal
- Level 24: locate object | vengeance
- Level 25: word of recall
- Level 26: focus mind
- Level 27: bond of souls | unweave
- Level 28: avatar
- Level 29: haven
- Level 31: frustration, thanatopsis
- Level 32: lifethread
- Level 33: unshackle
- Level 34: sanctify
- Level 36: affinity | spiritwrack
- Level 37: relentless echo
- Level 41: rune of spirit
Greater Paths
At creation, a scholar may choose to focus on one element, and thereby become a greater scholar of that element. Such magi gain access to the greater paths later in their career.
GREATER1
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Skills
- Level x: fill in
Spells
- Level x: fill in
GREATER2
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Skills
- Level x: fill in
Spells
- Level x: fill in
GREATER3
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Skills
- Level x: fill in
Spells
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Mixed Spheres
Spirit scholars are given the option of choosing to diversify their studies to include a secondary sphere. While their primary class abilities will remain the same regardless of their selection, command of additional magic can create novel 'mixed-sphere' combinations. For Spirit majors, their minor sphere will flavor the manifestation and/or avatar they create; provide alternate functionality to class spells; or duplicate active spells to their bond target.
Spirit/Water
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Skills
Spells
- Level 7: glyph of frost (-/W)
- Level 8: rune of life (-/W)
- Level 12: communion (-/W)
- Level 15: iceshard (-/W)
- Level 17: noble refuge (-/W)
- Level 23: douse (-/W)
- Level 26: holy water (-/W)
- Level 30: resurrection
- Level 32: whiteout (-/W)
- Level 35: angelic light
- Level 38: heatsink (-/W)
- Level 42: refine potion (-/W)
- Level 46: mark of winter (-/W)
- Level 48: ordain sanctum
Spirit/Void
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Skills
- Level 9: gloomward (-/V)
- Level 14: fuse resonance
- Level 40: shadow hex
- Level 42: fell purpose (-/V)
Spells
- Level 7: blindness (-/V)
- Level 12: enervating ray (-/V)
- Level 15: defile defenses (-/V)
- Level 18: blacklight (-/V)
- Level 23: curse (-/V)
- Level 26: plague (-/V)
- Level 30: drowse
- Level 32: Yithmakra's chosen (-/V)
- Level 35: parasitic bond
- Level 38: abominable rune (-/V)
- Level 44: tentacles (-/V)
- Level 46: scrit of Kaagn (-/V)
- Level 48: shadowfiend