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Avendar

Forge Weapon

Type
skill
Lag
2.0 rounds
Cost
400 mana
Classes
earth scholar (30)
Spheres
earth, fire
See also
lava forge, forgemaster

Cooldown: 30 hoursPermanent Cost (only for named weapons): 100 mana

Syntax: forgeweapon <weapon_type_to_forge> <object_to_melt_down>
        forgeweapon <weapon_type_to_forge> <object_to_melt_down> name
        forgeweapon <weapon_type_to_forge> <object_to_melt_down> alloy <additional_object_to_melt_down>
        forgeweapon <weapon_type_to_forge> <object_to_melt_down> alloy <additional_object_to_melt_down> name
        nameweapon <name_to_confer>
Example: (assuming inventory items of 'a steel shield' and 'some scrap copper')
         forgeweapon warhammer shield (makes a steel warhammer, destroying the shield)
         (OR, to alloy the copper in with the shield)
         forgeweapon warhammer shield alloy copper
Example: (to make a Named steel-copper warhammer)
         forgeweapon warhammer steel alloy copper name
         nameweapon Skull-smasher

Magi of earth and fire are often trained as smiths, to use their talents for the creation of fine metalwork and armaments. Unlike more common blacksmiths, these scholars have great magical abilities at their disposal, with which to forge -- should the creator be skilled and determined enough -- truly legendary pieces. This ability is the forge weapon skill, by which such weapons (and more mundane variants) may be so wrought.

Upon crafting a new weapon, the mage has the option of conferring a true Name upon his handiwork. This is an act of significant power, and may only be performed at a lava forge. Moreover, it will draw considerable energy from the mage himself, permanently and substantially reducing his mana pool. This infusion of power will take place at the time of creating the weapon and only when used with the 'name' argument; at any point thereafter, the mage may confer the actual name using the 'nameweapon' command. If the skill is used without the 'name' argument, a less powerful weapon will be produced, but will require neither the permanent mana loss nor the lava forge (though it may still benefit from the latter).

Several factors determine the power of the final product, in particular the level of the smith, his skill in forging and forgemastery, whether the work was made at a lava forge, whether a true Name was conferred, whether any flaws were introduced into the weapon during forging, and an element of simple luck. While each weapon will have its own unique strengths, certain types of weapons favor particular kinds of bonuses; for example, rapiers may improve parrying rate or hitroll, while warhammers will favor raw damage.

Weapons must be made from raw materials, which generally themselves come from melting down other objects. Thus the smith must specify an object to melt down to form the new weapon; he may additionally choose to alloy it with another object, either to achieve more raw mass or blend metal types. Just as with weapon type, each type of metal has an affinity for certain bonuses and will thus be more likely to attain them; for example, bronze is associated with luck, and copper with magic.

The following types of weapons may be made:
+--------------+---------+---------+----------+
| Weapon       | Type    | # Hands | Damage   |
+--------------+---------+---------+----------+
| Rapier       | Sword   | 1       | Piercing |
| Shortsword   | Sword   | 1       | Slashing |
| Broadsword   | Sword   | 1       | Slashing |
| Claymore     | Sword   | 2       | Slashing |
| Quarterstaff | Staff   | 2       | Bashing  |
| Staff        | Staff   | 2       | Bashing  |
| Mace         | Mace    | 1       | Bashing  |
| Morningstar  | Mace    | 1       | Piercing |
| Warhammer    | Mace    | 2       | Bashing  |
| Javelin      | Spear   | 1       | Piercing |
| Spear        | Spear   | 2       | Piercing |
| Dirk         | Dagger  | 1       | Piercing |
| Dagger       | Dagger  | 1       | Slashing |
| Halberd      | Polearm | 2       | Slashing |
| Lucerne      | Polearm | 2       | Bashing  |
| Hatchet      | Axe     | 1       | Slashing |
| Battleaxe    | Axe     | 2       | Slashing |
| Fallenstar   | Flail   | 1       | Piercing |
| Flail        | Flail   | 1       | Slashing |
| Whip         | Whip    | 1       | Slashing |
+--------------+---------+---------+----------+

Primary Attributes: Intelligence, Strengt.