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Avendar

Douse

Type
spell
Syntax
cast 'douse' <target>
Lag
1.0 rounds
Cost
25 mana
Duration
Instant
Range
Target PC or Mob
Subtype
Status effect removal
Classes
all scholars (18-42), water templar (28)
Spheres
water
See also
restore vigor

This spell will attempt to put out any lingering flames on the target, such as those caused by consume, rune of embers, aggravate wounds, coronal glow, or smoulder, at the small cost of leaving the target somewhat wet afterwards. The water will also clear away blindness caused by dirt kicking, blinding dust, and smoke. Restore vigor will expand the uses of this spell somewhat.