Douse
- Type
- spell
- Syntax
cast 'douse' <target>- Lag
- 1.0 rounds
- Cost
- 25 mana
- Duration
- Instant
- Range
- Target PC or Mob
- Subtype
- Status effect removal
- Classes
- all scholars (18-42), water templar (28)
- Spheres
- water
- See also
- restore vigor
This spell will attempt to put out any lingering flames on the target, such as those caused by consume, rune of embers, aggravate wounds, coronal glow, or smoulder, at the small cost of leaving the target somewhat wet afterwards. The water will also clear away blindness caused by dirt kicking, blinding dust, and smoke. Restore vigor will expand the uses of this spell somewhat.