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Avendar

Water templar

“The calling of Jolinn’s soldiers is a worthy one. I’m grateful to have studied with them.”

-- Cidone Rotheld, former candidate for Patrician of Earendam

Water templars combine both the healing and destructive forms of water magic with a swordsman’s skills. They are bastions of protection, fusing magic and shield to ward those around them. Water resonates with the power of law and good, and cannot be commanded by those predisposed to chaos or evil.

Introduction

Revealed by Jolinn during the War of Fire, the magics of Water have had an incalculable effect on Avendar. In short order, the rudiments of these spells were applied to combat, as there was little time to save what remained from the rampaging srryn. The Water templar is, therefore, a blend of the military rigor of soldiers and the healing powers of the sphere. Humans and aelin are among the oldest practitioners of this art, but its appreciation has expanded with the passing of ages. Although some fringe elements of the srryn have embraced the path of the Water templar, they are often outsiders in who toil in the name of Fenthira.

Water templars are bastions of protection, fusing magic and shield to ward those around them. Their characteristic ginta can bring the bite of a winter storm, or suffuse them with the healing power of the seas. These warriors focus primiarily on attrition, as few can outlast a skilled Water templar in prolonged combat. While the creed favors swords, it is not uncommon to see a Water templar choose the spear if the situation calls for it. However, it is rare to see a Water templar separated from his shield, as he can derive more effect from one than simply blocking.

Water resonates with the power of law and good, and cannot be commanded by those predisposed to chaos or evil. While many Water templars honor Jolinn as their patron, they have been equally known to seek the favor of others, such as Iandir. All students of the waves, however, should be mindful of the Lord of the Sapphire Spear’s wrath when choosing how best to apply their talents.

Lineages

Traits

In game: help water templars

See also
jolinn, lawful good

Revealed by Jolinn during the War of Fire, the magics of water have had an incalculable effect on Avendar. In short order, the rudiments of these spells were applied to combat, as there was little time to save what remained from the rampaging srryn. The water templar is, therefore, a blend of the military rigor of soldiers and the healing powers of the sphere. Humans and aelin are among the oldest practitioners of this art, but its appreciation has expanded with the passing of ages. The kankoran, for example, find the chill of water magic well-matched to their native climes. Although some fringe elements of the srryn have embraced the path of the water templar, they are often outsiders in their native swamps.

Water templars are bastions of protection, fusing magic and shield to ward those around them. Their characteristic ginta can bring the bite of a winter storm, or suffuse them with the healing power of the seas. These warriors focus primiarily on attrition, as few can outlast a skilled water templar in prolonged combat. While the creed favors swords, it is not uncommon to see a water templar choose the spear if the situation calls for it. However, it is rare to see a water templar separated from his shield, as he can derive more effect from one than simply blocking.

Water resonates with the power of law and good, and cannot be commanded by those predisposed to chaos or evil. While many water templars honor Jolinn as their patron, they have been equally known to seek the favor of others, such as Iandir. All students of the waves, however, should be mindful of the Lord of the Sapphire Spear's wrath when choosing how best to apply their talents.

Abilities by level

Generated from the game's skill table. Names without a link have no help entry yet.

LevelAbilityTypeSpheres
1Axeskill
1Considerskill
1Cookingskill
1Cure Lightspellwater
1Daggerskill
1Flailskill
1Hand to Handskill
1Harvesting and Nodesskill
1Inquireskill
1Itemsskill
1Loreskill
1Maceskill
1Recallskill
1Recoverskill
1Shield Blockskill
1Smokingskill
1Spearskill
1Staffskill
1Swordskill
1Tailoringskill
1Thieves cantskill
2Armorspellarcane
2Elemental aspectspellarcane
2Martial substitutionskill
3Bandageskill
3Siphon Manaspellarcane
3Warding Weaponskillarcane
4Detect Invisspellarcane
4Detect magicspellarcane
5Create Foodspellwater
5Enhanced Damageskill
5Invisibilityspellarcane
6Iceshardspellwater
6Kickskill
6Second Attackskill
7Create Springspellwater, earth
7Meditationskill
8Arcanimaskill
8Continual lightspellspirit
8Scrollsskill
9Create waterspellwater
9Cure Seriousspellwater
9Fast Healingskill
9Noble Refugespellwater
10Enervating Rayspellvoid
10Shieldspellarcane
11Dodgeskill
12Rescueskill
13Frozen Shieldspellwater
14Sunset Sigilspellwater
14Water Breathingspellwater
15Cleanse Foodspellwater
15Frostbrandspellwater
15Wellspringspellwater
16Form of the Living Seasformwater
16Imbue weaponspellarcane
16Wandsskill
17Identifyspellarcane
17Refreshspellwater
17Shield Bashskill
18Haggleskill
18Third Attackskill
19Purifyspellwater
19Whiteoutspellwater
20Rotheld's Bulwarkspellwater
21Cure Criticalspellwater
21Field Medicineskillwater
22Aquatic Movementspellwater
22Tranceskill
23Form of the Winter Windformwater
23Heatsinkspellwater
23Wrath of Kyanaspellspirit
24Cure Poisonspellwater
24Iceboltspellwater
25Rune of Lifespellwater
25Teleportspellarcane
26Shield Coverskill
26Warpathskill
27Sanctuaryspellwater
28Dousespellwater
29Mendingspellwater
29Remove Cursespellwater
29Ritual Cleansingspellwater
30Healing Wardskillwater
31Cone of Coldspellwater
31Protective Shieldspellarcane
32Holy Waterspellwater
33Wall of Waterspellwater
34Glyph of Frostspellwater
35Communionspellwater
35Word of Recallspellarcane
36Frost Strikeskillwater
38Icy Prisonspellwater
40Freezespellwater
50Planar vengeancespellarcane
50Silver lotus flamespellarcane
50Silver lotus slashspellarcane