Force Repulsion
- Type
- spell
- Syntax
cast 'magnetic grasp' <target>- Lag
- 2.0 rounds
- Cost
- 25 mana
- Duration
- Instant
- Range
- Single PC or Mob
- Subtype
- Disarm
- Requires
- target must be holding metallic items
- Classes
- earth templar (33)
- Spheres
- earth
- Aliases
- force repulsion
- See also
- disarm, dual wield
Earth templars are able to manipulate the magnetic affinities of metal objects, attempting to yank them from both hands of his opponent, sending them falling to the ground. Weapons that cannot be dropped or disarmed cannot be taken by this method.