Frozen Heart
- Type
- spell
- Syntax
cast 'frozen heart' <target>- Lag
- 1.5 rounds
- Cost
- 65 mana
- Duration
- Level/22 Hours
- Range
- Single PC or Mob
- Subtype
- Damage over time, Disarming
- Classes
- water scholar (16)
- Spheres
- water
- See also
- consume, flare
Mages of water may attempt to freeze the very hearts of their foes. This spell will cause a small amount of cold-typed damage when it hits, and periodically over the duration of the spell. When it strikes, there is a chance that the target will drop their weapon; for the whole duration they will have difficulty picking up objects from the ground.
The flare spell offers some measure of protection against a frozen heart, though only once: frozen heart will dispel the flare.