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Avendar

Illusion

Type
spell
Lag
1.0 rounds
Cost
100 mana
Classes
air scholar (37)
Spheres
air
See also
disillusionment

Duration (weave, craft): (level / 4) hoursDuration (mirror): 5 - 15 hours, varies randomly Cooldown (weave, craft): 2.5 - 4 hours, varies by skill Cooldown (mirror): 9 - 12 hours, varies by skill

Syntax: cast 'illusion' weave <name>
        cast 'illusion' craft <name>
        cast 'illusion' mirror <object>
Example: cast 'illusion' weave Jolinn
         cast 'illusion' weave a battered old man
         cast 'illusion' craft a fine steel rapier
         cast 'illusion' mirror rapier

A mainstay of the air scholar's arsenal of misdirection, the illusion spell allows for the crafting of various basic illusions. It may be used in any of three ways.

By specifying the WEAVE argument along with a name or short description, the mage may spin together an illusion of some entity, whether animal, sentient, or purely imaginative. This illusion will not be under the caster's control, instead wandering on its own until it eventually unravels. If attacked, it will dissipate immediately.

By specifying the CRAFT argument along with a name or short description, the mage may bind together an illusion of some object, whether similar in appearance to another object or purely imaginative. This illusion may be handled like any object, but will have no special properties. It will unravel in time.

By specifying the MIRROR argument along with a target object from the caster's inventory, the mage may create an object which is to all appearances a perfect copy of the original object. This illusion will gain the special abilities and powers of the original object, but will eventually unravel, crumbling away to nothingness. During the time that the illusion exists, the original object will be covered in obscuring magics, which make it appear to be a worthless copy such as those made by the CRAFT variant of this spell. Once the illusion vanishes, this obscurity will lift, restoring the original object to its former powers. NOTE: the caster should take care not to log out with such an obscured object until it is restored, or else it may never recover.

Those practiced in the disillusionment skill will find it trivial to see through such simple illusions.

Primary Attributes: Intelligence, Charism.