Skip to content
Avendar

Invisibility

Type
spell
Syntax
cast 'invisibility' <target>
Lag
1.0 rounds
Cost
5 mana
Duration
Level + 12 Half-hours
Range
Target PC, Mob or Inventory Item
Subtype
Stealth
Classes
water templar (5), air templar (8), spirit templar (8), void templar (8), all scholars (10-13), earth templar (10)
Spheres
arcane
Aliases
invisibility
See also
detect invis, sixth sense, mass invis

Using the energies of the caster's sphere, this spell shrouds its target from ordinary vision. It is impossible to see anyone or anything who is so hidden without some means of specifically detecting the invisible. It is impossible to disarm, steal, or loot a weapon that you are unable to see.

Invisibility is not a perfect disguise: it does not conceal entry or exit from a room, muffle the sounds of speech, or shroud any actions; all who are present and awake in the room will be aware that someone has acted, if not who.