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Avendar

Void templar

“Remember these words, for if you do not, you will find yourself in dire peril.”

-- Ksakka Oyars, Studies in Demonic Bindings

Void templars delve into the outer layers of the void to gain power for victory. They study numerous means of debilitating their foes, both via weapon and spell; their signature is the use of demonbound weapons. The Void is a power of law and evil, and cannot be manipulated by any who are of chaotic or good mindset.

Introduction

First rising to prominence during the War of Night, Void templars are a fusion of both dark magics and martial force. Because of its shuddeni roots, they are the primary dedicants of this profession. However, it also has a substantial following amongst the aelin, forming the origin of its famously diabolic ginta. The srryn, too, have taken up the art, forming a distinctly Sithean Sept devoted to seeking its demonic power. The practice has appeal to other races, including both humans and nefortu, giving it particular allure amongst mercenaries.

Although learned in several powerful defensive techniques, Void templars are primarily offensive in nature. They study numerous means of debilitating their foes, both via weapon and spell. A Void templar’s signature, however, is his use of demonbound weapons. These nightmarish rites allow him to infuse his arsenal with unnatural speed, strength, or even the ability to leech life from his foes. Much like their counterpart, the Water templar, they focus on the sword and shield in concert. Despite this, it is not uncommon to see a Void templar occasionally employ a whip.

The Void is a power of law and evil, and cannot be manipulated by any who are of chaotic or good mindset. Srryn templars of the Void often follow their outcast god, Sitheus, while it is common for a shuddeni templar to serve Rveyelhi or Arkhural. However, Void templars need not honour any specific god, seeking instead to serve only their own power through pain.

Lineages

Traits

Abilities

Bindings

Bindings all use the Trigon of Binding symbol of power; if the binding is successful is based on the type of item the binding is being used on, and the reagent of the inscription. Each binding present (one weapon, one shield, glove weapons, helmet, torso) will improve the effect of demonic possession.

Ritual Material Binding Location Effect
Bonedust Weapon Bonus in-round autoattack; stacks second/third/fourth attack and haste(-alikes)
Black yarrow Weapon Automatic life-stealing proc; stacks with vampiric weapon flag
Silver dust Weapon Weapon's type becomes defilement permanently
Charcoal Shield Automatic disarm proc; blocked hand to hand autoattacks damage attacker
Mud Shield Resist cold
Salt Glove weapons Damroll bonus which stacks on kill
Blood (caster) Helmet Look/scan reveal approximate hp damage on visible characters
Bitterthorn Torso Armor class bonus which stacks on kill

In game: help void templars

See also
lawful evil, sitheus, ashur

First rising to prominence during the War of Night, Void templars are a fusion of both dark magics and martial force. Because of its shuddeni roots, they are the primary dedicants of this profession. However, it also has a substantial following amongst the aelin, forming the origin of its famously diabolic ginta. The srryn devotees of the god Sitheus too have formed a sept partially devoted to seeking the Void's demonic power.

Although learned in several powerful defensive techniques, Void templars are primarily offensive in nature. They study numerous means of debilitating their foes, both via weapon and spell. Alone among templars, they eschew knowledge of the spear, choosing instead to focus their efforts on the sword and shield. Despite this focus, it is not uncommon to see a Void templar occasionally employ a whip.

The Void is a power of law and evil, and cannot be manipulated by any who are of chaotic or good mindset. Srryn templars of the Void often nominally follow Sitheus under the aegis of the Thissa Sept, and some cleave to other dark gods, but many Void templars do not honour any specific god, seeking instead to serve only their own power through pain.

Binding Rituals

Void templars, like their scholar brethren, deal in the binding of demonkind. Both make use of the inscribe skill to achieve this, but in different ways. While the scholar learns various symbols to use in her conjurations, a Void templar begins play with the only inscription required for his arts: the trigon of binding.

Certain mixed Void scholars learn binding rituals as well: these rituals require unique symbols, and do not use the trigon. In all other respects they are identical, and where 'templar' is used following, this does also apply to scholars.

To perform a binding, a void templar must first wait for nightfall. The trigon must be inscribed in the room in which he intends to cast the binding spell. Each possible demon the templar is able to bind requires the symbol be scribed in a different, specific reagent. These reagents will typically be available for ready purchase from guilds and apothecaries. After the trigon is inscribed, the binding spell may then be cast.

If the binding is successful, that weapon or shield can now only be wielded or worn by the void templar who performed the binding ritual; others will be zapped by it when they attempt to do so. If the casting is unsuccessful, the summoned creature will immediately attack the void templar, and should the demon win, it will also devour the templar's corpse and possessions.

Should any item bound with a demon be destroyed, the demon will be released. The spirit templar spell exorcism can also free a bound demon from an item. In either case, the demon will gate to the void templar who bound it and attack, much in the same fashion as if the templar's spell had failed.

Abilities by level

Generated from the game's skill table. Names without a link have no help entry yet.

LevelAbilityTypeSpheres
1Considerskill
1Cookingskill
1Daggerskill
1Flailskill
1Gloomwardskillvoid
1Hand to Handskill
1Harvesting and Nodesskill
1Inquireskill
1Itemsskill
1Loreskill
1Maceskill
1Recallskill
1Recoverskill
1Smokingskill
1Staffskill
1Swordskill
1Tailoringskill
1Thieves cantskill
1Whipskill
2Armorspellarcane
2Chill touchspellvoid
2Elemental aspectspellarcane
2Martial substitutionskill
3Dirt Kickingskill
3Dodgeskill
3Siphon Manaspellarcane
3Warding Weaponskillarcane
4Detect Invisspellarcane
4Detect magicspellarcane
4Shadowcloakspellvoid
5Dimspellvoid
5Enhanced Damageskill
5Kickskill
6Second Attackskill
7Blindnessspellvoid
7Meditationskill
8Arcanimaskill
8Continual lightspellspirit
8Invisibilityspellarcane
8Scrollsskill
9Fast Healingskill
10Enervating Rayspellvoid
10Shieldspellarcane
11Shield Blockskill
12Serpent's Fangspellvoid
13Cursespellvoid
14Distractskill
14Pass Doorspellarcane
15Flesh of my Fleshspellvoid
16Demonic Howlspellvoid
16Identifyspellarcane
16Imbue weaponspellarcane
16Wandsskill
17Shield Bashskill
18Desecrate Weaponspellvoid
18Third Attackskill
19Form of the Wraithform
19Haggleskill
19Poisonspellvoid
21Harmspellvoid
21Spectrespellvoid
22Mire of Oamespellvoid
22Tranceskill
23Inscribeskillvoid
24Energy Leechskillvoid
24Hunger of Grmlarlothspellvoid
25Bind Demonspellvoid
25Expel Demonspellvoid
25Teleportspellarcane
26Blade of Vershakspellvoid
26Form of the Aspform
26Warpathskill
27Plaguespellvoid
27Poxspellvoid
28Caress of Pricinaspellvoid
28Curse of Kijjaskuspellvoid
29Bound Furyskillvoid
30Phase Doorspellvoid
31Death perceptionskillvoid
31Shadow Strikeskillvoid
31Wail of the Bansheespellvoid
32Demonfirespellvoid, fire
32Flayskill
32Jaws of Idcizonspellvoid
33Globe of Darknessspellvoid
34Blight of Adduthalaspellvoid
34Scarespellvoid
35Black lotus transformspellvoid
35Defilement of Logorspellvoid
35Gamalean Emissaryspellvoid
35Lesser Demon Summonspellvoid
35Word of Recallspellarcane
36Pestilenceskillvoid
38Embrace of Isetatonspellvoid
40Demonic Possessionspellvoid
42Demon Summonspellvoid
45Armor of the Oppressorspellvoid
50Planar vengeancespellarcane
50Silver lotus flamespellarcane
50Silver lotus slashspellarcane
51Bier of Unmakingspellvoid