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Avendar

Air templar

“Ah, a new face! Welcome to the guild. I suppose I’ll be your teacher.”

-- Aemi, Air Templar Guildmaster of Var Bandor

Misdirection and evasion combine with deadly skill to give the air templar an edge. Air templars blend the magics of flight and illusion with swordmanship and archery. As Air is a force of chaos, no lawful person may take up the sphere as a profession.

Introduction

Not long after the magics of Air were first tapped by scholars, others inevitably sought to put them to martial ends. However, those who took to the magics of Air did not seek the raw supremacy of Fire or Spirit, but rather to hone their talents in misdirection and speed. The resulting fusion of these two aesthetics has created the modern Air templar: a swordsman who is as unpredictable as he is deadly. The aelin, as a race, have found much to love in the artistic nature of the creed; yet so have the shuddeni, whose infamous taste for deception is fed by the Air templar’s many talents. Nefortu, as well, have taken strongly to the chaotic undertones of the class, savoring its often frivolous nature.

Blending the magics of flight and illusion with swordsmanship, Air templars have broadened these powers to include new and unique effects. These include the absorption of electricity, the ability to evade spells, and the ability to create illusionary clones of themselves. Additionally, they have interwoven the magics of Air with archery, allowing for the execution of otherwise impossible shots. Finally, and perhaps most impressively, they have merged the meditative techniques of the ginta into their spellwork, creating forms uniquely their own. Although trained in many weapons, an Air templar is most at home with the blade.

As Air is a force of chaos, no lawful person may take up the sphere as a profession. Because of their often finicky and playful nature, there is no one deity to whom Air templars universally look for patronage. Their tastes are as diverse as those found within the guild, and given their particularly citified nature, often do not overlap with more rugged deities.

Lineages

Traits

In game: help air templars

See also
chaotic

Not long after the magics of air were first tapped by scholars, others inevitably sought to put them to martial ends. However, those who took to the magics of air did not seek the raw supremacy of fire or spirit, but rather to hone their talents in misdirection and speed. The resulting fusion of these two aesthetics has created the modern air templar: a swordsman who is as unpredictable as he is deadly. The aelin, as a race, have found much to love in the artistic nature of the creed; yet so have the shuddeni, whose infamous taste for deception is fed by the air templar's many talents. Nefortu, as well, have taken strongly to the chaotic undertones of the class, savoring its often frivolous nature.

Blending the magics of flight and illusion with swordsmanship, air templars have broadened these powers to include new and unique effects. These include the absorption of electricity, the ability to evade spells, and the ability to create illusionary clones of themselves. Additionally, they have interwoven the magics of air with archery, allowing for the execution of otherwise impossible shots. Finally, and perhaps most impressively, they have merged the meditative techniques of the ginta into their spellwork, creating forms uniquely their own. Although trained in many weapons, an air templar is most at home with the blade.

As air is a force of chaos, no lawful person may take up the sphere as a profession. Because of their often finicky and playful nature, there is no one deity to whom air templars universally look for patronage. Their tastes are as diverse as those found within the guild, and given their particularly citified nature, often do not overlap with more rugged deities, such as Girikha.

Abilities by level

Generated from the game's skill table. Names without a link have no help entry yet.

LevelAbilityTypeSpheres
1Axeskill
1Considerskill
1Cookingskill
1Daggerskill
1Dodgeskill
1Flailskill
1Hand to Handskill
1Harvesting and Nodesskill
1Inquireskill
1Itemsskill
1Loreskill
1Maceskill
1Polearmskill
1Recallskill
1Recoverskill
1Smokingskill
1Spearskill
1Staffskill
1Swordskill
1Tailoringskill
1Thieves cantskill
1Whipskill
2Armorspellarcane
2Elemental aspectspellarcane
2Martial substitutionskill
3Flyspellair
3Focused Precisionskill
3Nothingskill
3Siphon Manaspellarcane
3Warding Weaponskillarcane
4Detect Invisspellarcane
4Detect magicspellarcane
5Enhanced Damageskill
6Dancing Swordspellair
6Shocking Graspspellair
7Kickskill
7Meditationskill
8Arcanimaskill
8Continual lightspellspirit
8Invisibilityspellarcane
8Scrollsskill
9Fast Healingskill
10Enervating Rayspellvoid
10Shieldspellarcane
11Mist Formskillair
12Second Attackskill
13Lightning Brandspellair
14Air Bubblespellair
15Distractskill
15Diveskillair
16Form of the Zephyrform
16Imbue weaponspellarcane
16Wandsskill
17Blurspellair
18Missile Attractionspellair
18Third Attackskill
19Haggleskill
19Identifyspellarcane
20Control weatherspellnature
20Wind Wallspellair
21Sonic Lashspellair
21Wind Surgespellair
22Greater Ventriloquatespellair
22Illusionary Objectspellair
22Mage handspellair
22Tranceskill
23Clinging Fogspellair
23Form of the Cycloneform
24Faerie Fogspellair
25Archeryskill
25Cruisespellair
25Dissectionskill
25Precisionskill
25Prismatic Arrowskillair
25Teleportspellarcane
26Warpathskill
27Alter Selfspellair
27Gustspellair
28Reflective Auraspellair
28Tempestspellair
29Form of the Phantasmform
29Mass Invisspellair
30Thunder Strikeskillair
31Disjunctionspellair
31Suctionspellair
32Ball Lightningspellair
33Galespherespellair
34Arc Shotskillair
35Absorb Electricityspellair
35Wall of Airspellair
35Word of Recallspellarcane
36Spectral Mirrorspellair
37Subvocalizeskillair
38Screaming Arrowspellair
40Blinkspellair
50Planar vengeancespellarcane
50Silver lotus flamespellarcane
50Silver lotus slashspellarcane