Sanctuary
- Type
- spell
- Syntax
cast 'sanctuary' <target>- Lag
- 1.5 rounds
- Cost
- 100 mana
- Duration
- Level/12 hours
- Range
- Single PC or Mob
- Subtype
- Defensive, Damage reduction
- Classes
- water scholar (23), water templar (27)
- Spheres
- water
The sanctuary spell will protect its target against damage from almost all sources, reducing it by at most a little less than one-half. Certain types of particularly defiling damage will negate this warding, as can desecration or other, similar Void maledictions. Characters under the effects of avatar or cloak of the Void may not be affected by this spell; similarly, if The Lone Defender song is paired with sanctuary, the combined effect will be greater than either individually but less than fully additive.
Primary Attributes: Intelligence, Wisdom