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Avendar

Wall of Water

Type
spell
Syntax
cast 'wall of water'
Lag
1.5 rounds
Cost
85 mana
Duration
Level/24 Hours
Range
Current Room
Subtype
Terrain change, area denial, anti-stealth
Classes
water templar (33)
Spheres
water

This spell floods the caster's current room entirely with water, sealing it to ensure it stays in place. For the duration of this spell, it is considered as being underwater in every way; water breathing is needed to travel within the room and aquatic movement to fight properly within. Spells which are affected by the presence of this much water will behave as they normally would under such conditions. Blast and blazing inferno spells can neither be cast nor spread into a wall of water. Smoke, smokescreen, and cloudkill will be dissipated by this wall. Anyone hiding or camouflaged within the room when the wall is cast will be revealed.