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Avendar

Statistics

Your statistics (stats) determine the degree of your character's physical and mental aptitudes. Stats range from 3-25, and all characters will have -5 to their lineage maximums at level 1, then gain 1 to all stats every 10 levels until 50. Statistics can be temporarily improved by items or affects, and bonuses to your stats will offset debuffs. The specific effects of each stat are listed in their helpfiles; your stats have no impact on the effectiveness of your skills, HP/MP/MV gain, etc, only what is listed.

Each lineage's maximums are in the table on the Lineages page. Humans also receive 3 points at creation to raise their stats; see Human.

Strength

Modifies the character's damage roll. While this is typically a bonus, it is a penalty at particularly low values.

Adds a bonus to the character's carry capacity.

Determines the maximum weight a character's mainhand weapon can be.

Intelligence

Modifies the character's armor class. While this is typically a bonus, it is a penalty at particularly low values.

Reduces all mana costs.

Increases passive mana point recovery.

Wisdom

Modifies the character's saves. While this is typically a bonus, it is a penalty at particularly low values.

Adds a bonus to all forms of active mana recovery, such as cantrips or Brawler's Renewal.

Grants a bonus to healing effects.

Dexterity

Modifies the character's hit roll. While this is typically a bonus, it is a penalty at particularly low levels.

Reduces all move costs.

Increases the range of weight a character's offhand weapon can be when dual wielding.

Constitution

Grants a chance to resist poisons.

Increases passive hit point recovery.

Increases the character's maximum death total.

Charisma

Modifies the character's prices when purchasing from shops. While this is typically a bonus, it is a penalty at particularly low levels.

Increases the character's chances of a successful reward with sacrifice.

Increase the caster level of spells cast.

Stat Changes from ROM

See also
stats, practice

For players familiar with ROM-based MUDs, Avendar's stat usage has some important deviations from the norm. This summary provides an overview of those differences for player convenience.

  • Stats are not trained. Every character starts at -5 from their lineage maximums at level 1 and gains 1 to all stats every 10 levels until 50.
  • Stats have no effect on practicing. Practicing a skill at your guildmaster always brings it to 75%.
  • Stats have no effect on hit point, mana or movement gains, or on how well your skills work. Each stat's helpfile lists everything it does.
  • The number of deaths a character has is rolled at creation based on their lineage, and constitution raises that maximum.
  • Wisdom does not affect how many practices you gain per level. Instead, it is your lineage which determines how many practices you receive.
  • Wisdom affects your base saves, so increasing it will also improve that score.