Skip to content
Avendar

Druid

“Discovering a path to Firiel, the tree of life, is part of our clan’s origin.”

-- Eliqali, matron of the Qali clan of ethron

A priest of the moon, of the earth, of the sun, and of life, druids draw upon the elemental powers inherent in nature. Unlike the arcanist, who acts as a conduit or cipher for the powers of his sphere, a druid borrows from the natural world that which is in abundance. All alignments and ethoi are available to druids, allowing them to put their minds to whatever they wish.

Introduction

The oldest of Avendarian spellcasters, the druid embodies attunement to the primal world in all of its facets. The ethron were the first to compose druidic orders, charged as they were by Elar the All-Mother to defend Her creation. In time, other races would place their own subtle marks on the ancient ethron ways: the humans brought their affinity for the moons and other celestial bodies, and the caladaran brought their skill in bodily transmutation. While the heart of the druid will forever be ethron, the inclusion of other races within its secretive ranks has made the class both more dangerous and more versatile.

The druid is the only primary caster who learns to fight unarmed, and similarly, requires no weapon to defend herself; what method she chooses in battle belongs to her whim alone. However, she may only ever use one weapon at a time, which has lent many druids to carry a staff, or other larger wooden arms. Melee combat is available to the druid, as she can take on the shape of various creatures to aid her combat prowess, but it is not necessarily her forte. Instead, she draws her most potent powers from the world around her. Unlike the arcanist, who acts as a conduit or cipher for the powers of his sphere, a druid borrows from the natural world that which is in abundance. This gives her a surprising degree of flexibility without tethering her to the restrictions of a scholar’s lifestyle.

All alignments and ethoi are available to the druid, allowing her to put her mind to whatever she wishes. Many druids favor Elar, the primary goddess from which the druidic art was born; yet, they do not shy away from other deities, particularly those who are in some way associated with nature, such as Lilune or Sitheus. Much like their cousin, the ranger, druids may also eschew religion entirely, holding nature itself to be an ideal worth venerating. Ultimately, the druid sees herself as a part of a much larger continuum of life, and is never without the shelter of the wild.

Lineages

In game: help druid

Profession: Naturalist.
Class     : Druid.
  The order of druids is dedicated to attaining oneness with nature.
Drawing their powers from the ancient magics of nature, druids act to
protect the balance of nature, protecting the purity of the natural world.
Embracing from nature, they are said to be able to travel from forest to
forest, drawing their strength from life itself.
Druid powers include:
Moonray, Speak with Plants, Chameleon, Naturegate

Revert

Syntax
revert

Druids use the revert command to return from their forms.

Totems

Totems are a particular magic device created through use of the wildcraft skill by druids. They will float near the wearer, and can be invoked with the totemcast command, or infused with the rite of infusion. All druids begin knowing three basic totems:

Stirge: Deals bashing and slashing (or drowning, if underwater) damage; deals
        more if there are more exits to a room.
Lunus : Shines the light of Lunus upon the opponent, doing damage over time
        and penalizing their armour class.
Solan : Calls the harsh light of the sun down on the opponent, doing damage
        (more outside, during the day) and potentially blinding them.

Other totems may be found through exploring the world and performing tasks; more skilled druids such as guildmasters may be willing to offer assistance in directing newer students, though some will prove highly elusive. The totems that may be imparted are as follows:

Srorsian
Turtle
Shurbul
Rhos
Gamaloth
Dkaakna
Crysmal
Hammerhead
Firie.

Abilities by level

Generated from the game's skill table. Names without a link have no help entry yet.

LevelAbilityTypeSpheres
1Concentrationskill
1Considerskill
1Cookingskill
1Daggerskill
1Dodgeskill
1Farsightskill
1Flailskill
1Hand to Handskill
1Harvesting and Nodesskill
1Inquireskill
1Itemsskill
1Loreskill
1Maceskill
1Recallskill
1Recoverskill
1Smokingskill
1Spearskill
1Staffskill
1Swordskill
1Tailoringskill
1Thieves cantskill
1Whipskill
2Dirt Kickingskill
2Wildcraftskill
3Amphibious Breathingspellnature
3Swimskill
3Truesightspellspirit
3Water Breathingspellwater
4Find Waterskill
4Forageskillnature
5Applied aestheticsspellearth
5Enhanced Damageskill
5Kickskill
5Poulticeskillnature
5Shape Timberspellnature
6Dual Wieldskill
6Second Attackskill
7Meditationskill
7Thorn Sprayspellnature
8Shamanic Wardskillnature
9Commune with Natureskill
9Fast Healingskill
10Eyes of the Forestskillnature
10Moonsightspellnature
10Shuran gazespellnature
11Forest Walkspellnature
12Encampskill
12Natural Armourspellnature
12Sharp Visionskill
13Herbal Medicineskill
13Siphon Domainspellnature
13Terrain Loreskill
14Haggleskill
14Invoke Totemskillnature
15Catch Throwskill
15Warp Woodspellnature
16Giant Growthspellnature
16Shield Blockskill
16Snakebitespellnature
17Regenerationspellnature
18Animal Tonguesspellnature
18Third Attackskill
19Entwinespellnature
19Identifyspellarcane
19Star Glamourspellnature
20Chameleonspellnature
21Grappleskill
21Oak Lancespellnature
22Calm Animalsspellnature
22Tranceskill
23Tanskill
24Wall of Vinesspellnature
25Naturegatespellnature
25Plant Growthspellnature
26Moonrayspellnature
26Rite of Infusionspellnature
26Warpathskill
27Animal Swarmspellnature
27Claim Aspectskillnature
28Shrinkspellnature
29Rotsbanespellnature
30Encasespellwater
30Forest Senseskill
30Light of Serenityspellnature
30Mushroom Circlespellnature
30Protective Shieldspellarcane
30Skycallspellnature
31Moonborn speedspellnature
31Nettlesspellnature
31Stampedespellnature
32Elemental Protectionspellnature
33Find Herbsskill
34Rite of the Sunspellnature
34Tangle Trailspellnature
34Trackless Stepskill
35Animal Eyesspellnature
35Circle of Stonesskillnature
36Command Weatherspellnature
36Insect Swarmspellnature
37Speak with Plantsspellnature
38Beast formspellnature
38Sticks to Snakesspellnature
38Tendril Growthspellnature
39Totemic Attunementskillnature
50Planar vengeancespellarcane
50Silver lotus flamespellarcane
50Silver lotus slashspellarcane
51Creeping Cursespellnature