Fire templar: Difference between revisions
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* Level 34: [[blaze]] |
* Level 34: [[blaze]] |
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* Level 35: [[consuming rage]] |
* Level 35: [[consuming rage]] |
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* Level 38: [[blast] |
* Level 38: [[blast]] |
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* Level 40: [[nova]] |
* Level 40: [[nova]] |
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Revision as of 16:55, 4 March 2024
“I shall be teaching you then. Do try not to.. hurt.. yourself in the process, hmm?”—Ajmayam, Fire Templar Guildmaster of Var Bandor
Deadly and unpredictable, fire templars are capable of unleashing great destructive force on their enemies. Fire templars are among the most physical templars, focusing much of their magics on increasing the sheer force of their blows, without heed for their own physical state. Fire is a power of chaos and evil, and cannot be worked by anyone with either a lawful or good mindset.
Introduction
Unique amongst the spheres of magic, Fire templars predate their scholarly bretheren. One of the earliest delvings into magic after the Sundering, the srryn applied what magical capabilities they had in a characteristically brutal fashion. Humans later trained as templars of this sphere as well, as the War of Fire escalated. They are still the primary races who take on this profession, though nefortu as well have come to favour it.
Fire templars are among the most physical templars, focusing much of their magics on increasing the sheer force of their blows, without heed for their own physical state. However, some of their magics are destructive in their own right, and can strike with devastating power. Most fire templars favour wielding a spear, though they are also trained in some simple techniques with a sword, as well.
Fire is a power of chaos and evil, and cannot be worked by anyone with either a lawful or good mindset. Srryn fire templars very often name Sythrak as their patron deity, seeking to destroy or subjugate all other races. Others, particularly nefortu, often follow Bayyal, seeking nothing but the destruction that is His creed.
Races
Abilities
Traits
Skills
- Level 1: axe | dagger | flail | sword | whip | hand to hand | recover
- Level 3: enhanced damage
- Level 5: fast healing
- Level 6: dual wield
- Level 7: dodge
- Level 8: scrolls
- Level 12: second attack
- Level 13: meditation
- Level 14: cunning wisp
- Level 16: Bash | wands
- Level 18: third attack
- Level 22: cauterize
- Level 28: trance
- Level 32: aggravate wounds
- Level 36: disruption
Spells
- Level 2: armor
- Level 3: immolate
- Level 4: detect invis
- Level 6: rune of embers
- Level 8: infravision
- Level 10: shield | wings of flame
- Level 11: coronal glow
- Level 13: enflame
- Level 15: firebrand
- Level 17: burnout
- Level 19: firebolt
- Level 20: baptism of fire
- Level 21: ward of fire
- Level 23: rune of fire
- Level 24: fireball
- Level 25: fury of the inferno
- Level 26: weariness
- Level 27: frenzy
- Level 29: flare
- Level 30: temper
- Level 31: ring of fire
- Level 33: dispersion
- Level 34: blaze
- Level 35: consuming rage
- Level 38: blast
- Level 40: nova