Roleplay: Difference between revisions

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Roleplaying is required in Avendar. Any time you are logged in you are expected to remain in-character and respond to things as a character within the setting of Avendar would. This page will go over some of the basic commands and etiquette.
Roleplaying is required in Avendar. Any time you are logged in you are expected to remain in-character and respond to things as a character within the setting of Avendar would. This page will go over some of the basic commands and etiquette.


== Roleplaying Basics ==
== Interaction Basics ==

=== Communication ===
=== Communication ===


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{| class="wikitable"
{| class="wikitable"
|+ '''Communication Commands'''
|+ '''Speech Commands'''
|-
|-
| say, ' || Basic speech. Everyone in the same room as you can hear what you say. || say Hello!
| say, ' || Basic speech. Everyone in the same room as you can hear what you say. || say Hello!
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|}
|}


=== Acting ===
=== Actions ===


In addition to verbal communication, you can use body language. The following commands allow you to describe what your character is doing in the moment. Other characters in the room will see this.
In addition to verbal communication, you can use emotes or socials to convey actions or motion. The following commands allow you to describe what your character is doing in the moment. Other characters in the room will see this.


{| class="wikitable"
Do not use the acting commands to “force” other characters to take actions, respond, or remain passive.
|+ '''Action Commands'''
|-
emote || Displays an action line that begins with your character's name. || emote taps the side of their head.


emote - Displays an action line. The line will be after your character’s name.
smote || Displays an action line that can begin with anything, but must feature your character's name in the action. || smote Leaning nonchalantly against the wall, Elanthe twiddles their thumbs.


pmote || Like emote, but when using another PC's name, they will see themselves as the recipient ('you'), while others in the room will see the name. || pmote directs a sly wink at Aeoleri.
smote - With smote, you can create more complex sentences. Your character’s name can be anywhere in the message.


esay || Prepends your speech with an action. See [[esay]] for more detailed syntax. || esay 'rolls his eyes and says' No way I'm giving you Tsyaegn.
pmote - When your action includes another person, you can pmote with their name. They will see themselves as the recipient (‘you’), while others in the room will see the recipient’s name.


pose || Sets what others see when they look/scan into your room, prefaced by your name and current position (standing, etc). See [[pose]] for detailed syntax. || pose juggling.
esay - Lets you speak and act at the same time.

pose - The pose command will set what others see when they look at or scan into the room you are in.


== Description ==
== Description ==
When you create your character you will also be asked to write a description for them. Your description is what people see when they look at you and should physically describe your character's appearance. They should be as general as possible, so as to be appropriate in the widest possible range of situations, perspectives, emotional states, etc. Descriptions must be appropriate for the setting and the [[lineage]] you are playing; please see those pages for more details.
Your description is what people see when they look at you.


You can also add keywords to your description, allowing people to look at a particular thing you reference. This is called an [[exdesc]], short for "extra description"; please see that page for more details.
Your description should show people what you look like, no more, no less. Comments about your character’s personality or history should be reserved for in character interactions and your background. Responses to the look should also be reserved for in character interaction. Your description should not describe your clothing. Your clothing is your worn equipment, and not a description feature. Small personal effects are acceptable, but no cloaks, outfits, etc.


''A description is mandatory by level 10.'' If you do not have a description by this time, you will cease being able to gain new experience until you write one. Entering a placeholder (e.g. "desc goes here", "will write later promise") in order to bypass this is not acceptable and may result in your character being [[denied]].
You can also add keywords to your description, allowing people to look at a particular thing you reference. This is called an exdesc, sort for “extra description.


===Tips===
'''A description is mandatory by the 10th level.''' If you do not have a description by this time, you will not progress in level.
Start with the basics of a person's appearance: their height, build, skin/scale/feather/hair/eye colour, facial shape, etc. Get an idea of what the distinguishing features of each species are and how those would be incorporated into a person's overall look. Then you may consider what kind of cosmetics, jewelry, tattoos, dyes, or other accessories may be appropriate. All of these things together will allow you to convey something personal about your character to those who look at them.


Descriptions should not tell people about your character's history, background, thoughts, current emotional state, what actions they are currently performing, etc. As a rule of thumb, if you could not infer it about a person who is standing across the room from you and not looking at you, you should not include it in a description.
Descriptions should be no fewer than five lines long. That is roughly 60 words, or 2-3 tweets.


'''Do not enter a placeholder description!''' (Ex. “desc here” or “ascdukyfv.”)
Editor Commands
The editor is used for your description, exdescs, background, and notes. More information can be found in the 'help editor' and 'help exdesc' commands
=== Description Tips ===
In-World: Your description should be appropriate to Avendar and your character: See the pages on World and Character Creation.

Stay Physical: As people can view you in multiple situations, and with multiple perspectives, the best recourse is to stick to cold hard fact, namely, what your character physically looks like. Start with concrete details such as height, build, skin/hair/eye color, and whatever else is obvious. Then expand into details, such as clothing, posture, scars, and so forth. See Help Exdesc for more ways to be detailed.

Stay Objective: What a person feels when they look at you is what that person feels. Don’t dictate to them how you affect them.

No Actions: Your description should not contain actions in response to people looking at you — after all, you don’t say “hello” every single time a person looks at you, nor do you see any and all people that look at you. Common behaviors are fine (a nervous twitch, etc.). Instead, use emote, say, etc. to convey actions and responses.

No Window Into The Past: If you want people to know your history, you should tell them about it, rather than putting it in your desc. NPCs are an exception to this rule.

Spelling/Grammar: Seeing a sloppily written, badly misspelled description always makes the staff cry a little, deep inside. Your ideas are more clearly understood when you take the time to abide by the rules of grammar, like the imms intended.

Originality: Rather than being yet another ominous figure in a cloak, why not be something different? Try to let your description not only reflect your role but help define something new and unique about it.
== Background ==
== Background ==
Your background describes your character’s past and it should include whatever you know about your own past, and what a god would know about you and your history.
Your background is a brief summary of your character's past and origins. It should be short (<500 characters) and may be nearly anything provided it conveys salient information about your character's history and personality. Only [[Avendar:Staff|staff]] can read your background.

The background is meant to have a twofold use. Firstly, it allows the immortals to ensure that everyone has a well-roleplayed character. Secondly, it allows the gods to understand your actions, and allows for more subtle, and complicated roleplaying.


The purpose of a background is twofold: to prompt yourself to give some thought to your character's past and motivations, and to provide staff with a ''brief'' overview of what your character's vibe/deal is so we may better incorporate your character into staff-run storylines.
Only the immortals can read your background.


'''You are required to have a background by level 25.''' It should be 1-2 paragraphs, and ideally of five hundred words or fewer.
''You are required to have a background by level 25.'' If you do not have a background by this time, you will cease being able to gain new experience until you write one. Entering a placeholder (e.g. "bg goes here", "will fill in later") in order to bypass this is not acceptable and may result in your character being [[denied]].


===Tips===
'''Do not enter a placeholder background!''' (Ex. “bg here” or “ascdukyfv.”)
Backgrounds are great for hooks, but they should not be the most interesting thing about a character; the most interesting things about your character should happen in play. Your background should also primarily focus on your own character. Family or other relationships are great to include, but if a friend, family member, or other character is the most interesting, active character in your background, consider playing that character instead.


People come back from the dead in this setting. You should probably avoid backgrounds about parents dying tragically and orphaning your character unless you're prepared to answer questions about why they didn't come back for you from the altar.
Your background should primarily focus on your own character. Family relationships are great to include, but if a friend, family member, or other character is the most interesting, active character in your background, consider playing that character instead.


If you find yourself inspired to write a lengthy or detailed story about your character’s (or another’s) life, consider instead putting it up on a website such as archiveofourown.org rather than using it for your character’s biographical background. Contact staff if you’d like an invitation to sign up for that site.
If you find yourself inspired to write a lengthy or detailed story (>500 characters) about a character's life, consider putting it up on a website such as [http://www.archiveofourown.org Archive of Our Own] rather than using it for your character's biographical background. Contact staff if you'd like an invitation to sign up for that site.


'''''Backgrounds must be free of violent sexual content, explicitly-depicted or no. Specifically, absolutely no references to rape are permitted, whether or not any acts are detailed.'''''
[[Category:Meta]]
[[Category:Meta]]

Revision as of 20:02, 9 February 2024

Roleplaying is required in Avendar. Any time you are logged in you are expected to remain in-character and respond to things as a character within the setting of Avendar would. This page will go over some of the basic commands and etiquette.

Interaction Basics

Communication

Communication is the most essential part of your interactions in Avendar. You may communicate with others in a number of different ways, to express yourself in the role you have chosen. Bear in mind that all communication while in Avendar should be in character (in other words, in the role of your character), unless you are using the OOC chat channel.

Unless noted, being asleep will block most communication channels, barring the use of certain abilities.

Speech Commands
say, ' Basic speech. Everyone in the same room as you can hear what you say. say Hello!
esay Basic speech paired with a freeform emote; please see the esay command for usage. esay 'nods and says' Yo.
tell (person) One person will hear what you tell them. You can use tell from any distance. tell Elanthe Hello!
reply Sends a tell to the last person who sent you a tell. Note that this works even on NPCs or people you cannot see. reply Who are you?
grouptell, gt, ; The people in your group can hear you. Your group will hear you even if they are asleep and from any distance. gt That guy has a nice hat. Let's take it.
yell Everyone in the same area (as shown in the where command) will hear what you yell, even if they are asleep. yell Oh no, a lion!
think Only staff members and certain classes will be able to read what you think. think Damn, she's hot.
pray Praying to the gods. Only staff see this. This can be either in-character or out-of-character; please be clear about which you intend. pray Oh Aeoleri, please notice me...
house, ht, . If you are in a Great House, everyone in the house will hear this message, even if they are asleep. ht Hey everyone, come to Earendam quick so we can jump that Champion.
ooc This channel is for out-of-character chat with a specific player. OOC works at any distance. ooc Gotta run, sorry!
newbie The newbie channel is for out-of-character chat with everyone online who has the newbie channel turned on. newbie Can someone tell me how favoured blade works?

Actions

In addition to verbal communication, you can use emotes or socials to convey actions or motion. The following commands allow you to describe what your character is doing in the moment. Other characters in the room will see this.

emote || Displays an action line that begins with your character's name. || emote taps the side of their head. smote || Displays an action line that can begin with anything, but must feature your character's name in the action. || smote Leaning nonchalantly against the wall, Elanthe twiddles their thumbs. pmote || Like emote, but when using another PC's name, they will see themselves as the recipient ('you'), while others in the room will see the name. || pmote directs a sly wink at Aeoleri. esay || Prepends your speech with an action. See esay for more detailed syntax. || esay 'rolls his eyes and says' No way I'm giving you Tsyaegn. pose || Sets what others see when they look/scan into your room, prefaced by your name and current position (standing, etc). See pose for detailed syntax. || pose juggling.

Description

When you create your character you will also be asked to write a description for them. Your description is what people see when they look at you and should physically describe your character's appearance. They should be as general as possible, so as to be appropriate in the widest possible range of situations, perspectives, emotional states, etc. Descriptions must be appropriate for the setting and the lineage you are playing; please see those pages for more details.

You can also add keywords to your description, allowing people to look at a particular thing you reference. This is called an exdesc, short for "extra description"; please see that page for more details.

A description is mandatory by level 10. If you do not have a description by this time, you will cease being able to gain new experience until you write one. Entering a placeholder (e.g. "desc goes here", "will write later promise") in order to bypass this is not acceptable and may result in your character being denied.

Tips

Start with the basics of a person's appearance: their height, build, skin/scale/feather/hair/eye colour, facial shape, etc. Get an idea of what the distinguishing features of each species are and how those would be incorporated into a person's overall look. Then you may consider what kind of cosmetics, jewelry, tattoos, dyes, or other accessories may be appropriate. All of these things together will allow you to convey something personal about your character to those who look at them.

Descriptions should not tell people about your character's history, background, thoughts, current emotional state, what actions they are currently performing, etc. As a rule of thumb, if you could not infer it about a person who is standing across the room from you and not looking at you, you should not include it in a description.

Background

Your background is a brief summary of your character's past and origins. It should be short (<500 characters) and may be nearly anything provided it conveys salient information about your character's history and personality. Only staff can read your background.

The purpose of a background is twofold: to prompt yourself to give some thought to your character's past and motivations, and to provide staff with a brief overview of what your character's vibe/deal is so we may better incorporate your character into staff-run storylines.

You are required to have a background by level 25. If you do not have a background by this time, you will cease being able to gain new experience until you write one. Entering a placeholder (e.g. "bg goes here", "will fill in later") in order to bypass this is not acceptable and may result in your character being denied.

Tips

Backgrounds are great for hooks, but they should not be the most interesting thing about a character; the most interesting things about your character should happen in play. Your background should also primarily focus on your own character. Family or other relationships are great to include, but if a friend, family member, or other character is the most interesting, active character in your background, consider playing that character instead.

People come back from the dead in this setting. You should probably avoid backgrounds about parents dying tragically and orphaning your character unless you're prepared to answer questions about why they didn't come back for you from the altar.

If you find yourself inspired to write a lengthy or detailed story (>500 characters) about a character's life, consider putting it up on a website such as Archive of Our Own rather than using it for your character's biographical background. Contact staff if you'd like an invitation to sign up for that site.

Action Commands