Bard: Difference between revisions
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== Abilities == |
== Abilities == |
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{{div col|colwidth=20em}} |
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* Level 1: [[dagger]] | [[whip]] | [[sword]] | [[dodge]] | [[haggle]] |
* Level 1: [[dagger]] | [[whip]] | [[sword]] | [[dodge]] | [[haggle]] | [[Recover]] |
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* Level 3: [[hand to hand]] |
* Level 3: [[hand to hand]] |
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* Level 4: [[kick]] |
* Level 4: [[kick]] |
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* Level 15: [[flourish]] | [[meditation]] |
* Level 15: [[flourish]] | [[meditation]] |
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* Level 16: [[fast healing]] |
* Level 16: [[fast healing]] |
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* Level 19: [[distract]] |
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* Level 20: [[harmony]] |
* Level 20: [[harmony]] |
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* Level 21: [[throw]] |
* Level 21: [[throw]] |
Revision as of 20:48, 25 February 2024
Minstrels, singers, storytellers, who influence others with music, bards travel the world, walking alongside great armies, entertaining in crowded taverns, recording individual or collective histories, or furthering artistic visions in word or song. They may be of any alignment or ethos, giving them the flexibility to walk alongside any who may have a tale worth telling.
Introduction
Music has been a part of most Avendarian cultures, from the heavy drums of the ancient alatharya, to the discordant tones of the shuddeni, to the gentle harp of the aelin, to the lutes of humanity. In other cultures, such as the alatharya and ethron, tale-telling and oral history were vital components of their racial narrative. As the races began to intermix, their ways and methods were indexed by the industrious Chadralnite caladaran. In time, their scholarship bore fruit, by making accessible these disparate notions to all. Together, this formed the basis of the modern Bardic Collegium, based primarily in the heart of Earendam the Grand.
Before long, bards would travel the world, walking alongside great armies, entertaining in crowded taverns, recording individual or collective histories, or furthering artistic visions in word or song. The most spectacular of these early musicians discovered a fragment of magic that existed in sound, and learned to tap into it for ever more spectacular performances. Bards became renowned for their profound power to bolster the emotions of others, making them a fixture in the Earendamian Republic, the aelin empire, and every great court or conflict of each successive age. While their martial skill is simple, if showy, their music more than compensates for their lack of other training.
Bards may be of any alignment or ethos, giving them the flexibility to walk alongside any who may have a tale worth telling. Because of both their religious leaning toward the arts and their natural beauty, the aelin are often among the most famous bards. However, the historians of the caladaran and the storytellers of the ethron are surprisingly routine. The shuddeni make for particularly exotic bards, bringing their strange, nightmarish tales and plying unusual oils. The life of a bard means what he wishes, making him indispensable in leisure adventure alike.
Races
Abilities
- Level 1: dagger | whip | sword | dodge | haggle | Recover
- Level 3: hand to hand
- Level 4: kick
- Level 5: dirt kicking
- Level 9: tumbling
- Level 10: peek
- Level 12: second attack
- Level 14: trip
- Level 15: flourish | meditation
- Level 16: fast healing
- Level 19: distract
- Level 20: harmony
- Level 21: throw
- Level 22: mimicry
- Level 23: detect hidden
- Level 24: third attack
- Level 25: enhanced damage
- Level 27: catch throw
- Level 30: disarm
Songs
- Level 6: The March to Harrud
- Level 8: Touch of the Seas
- Level 11: Note of Shattering
- Level 12: The Walls of Nordath
- Level 13: The Mute God
- Level 14: The Feckless Nefortu
- Level 15: The Day of Two Dawns
- Level 16: Bane of Asjia
- Level 17: Crash of Arms
- Level 18: The Veils of Tyril
- Level 19: The Lone Defender
- Level 20: The Hakuran Balm
- Level 24: The Lay of Lilisa
- Level 25: Song of Salyra
- Level 26: The Tides of War | Note of Striking
- Level 30: The Forgotten Fugue
- Level 32: The Stuttering Sage
- Level 35: The Price of Cowardice | Tears of Kyana