Barbarian: Difference between revisions
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== Traits== |
== Traits== |
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* [[Hollow Leg]] |
* [[Hollow Leg]] |
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*[[Brawler's Renewal]] |
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== Abilities == |
== Abilities == |
Latest revision as of 00:47, 27 February 2024
“If yeh got any questions about crushin’ heads, jest ask me.”—Thane Brondir, Barbarian Guildmaster of Var Bandor
A terror in combat, the barbarian is a crushing force of unparalleled destruction. The barbarian’s methods are as crude and harsh as the ancient world which shaped them; the axe, the mace, and the wilderness are their steadfast companions. Barbarians may be of any alignment, but due to their wild, roaming natures, they may never be lawful.
Introduction
The oldest of Avendar’s naturalist creeds, the barbarian has been a fixture of the wild since the earliest ages of man. The first of the fallen alatharya shamans were eager to call upon their strength and fury in times of need; the brutal srryn, and young humanity would all seek power through similar means. The terrifying vision of the horde which broke the Republic is never far from cityfolk who encounter the modern barbarian, ensuring that their guilds are never exulted in civilized city-states.
The barbarian’s methods are as crude and harsh as the ancient world which shaped him; the axe, the mace, and the wilderness are his steadfast companions. He is most well-known for his mighty hews, which have broken the bodies of adventurer and creature alike. His skill with the mace allow him to shatter bone or daze his foes, striking fear into the hearts of spellcasters who might oppose him. He can create simple, ad-hoc weapons and necessities in forests. Finally, he can feast upon the flesh of the defeated, and craft clothing from their hides.
Barbarians may be of any alignment, but due to their wild, roaming natures, they may never be lawful. Enirra and Dolgrael are often popular amongst humans and alatharya, while srryn are near-universally heed the call of Sythrak. However, barbarians are as diverse and free-natured as the great beasts who roam Avendar’s vast wilderness, leading many to serve only their own personal whims.
Races
Traits
Abilities
- Level 1: axe | flail | mace | sword | dodge | hand to hand | Recover
- Level 2: enhanced damage
- Level 3: second attack
- Level 4: shield block
- Level 5: night vision | lunge
- Level 6: dirt kicking | fast healing
- Level 7: forage | find water
- Level 8: savagery
- Level 9: grip
- Level 10: third attack
- Level 11: swim
- Level 12: bash
- Level 13: endurance
- Level 14: wildcraft | Butcher
- Level 15: disarm
- Level 16: ram | Distract
- Level 17: fourth attack
- Level 18: warcry
- Level 19: fury
- Level 20: bloodlust
- Level 21: grapple
- Level 22: rage
- Level 23: warpath
- Level 24: rend
- Level 25: bludgeon
- Level 26: tan
- Level 27: fortitude
- Level 28: blood sigil
- Level 29: last word
- Level 30: hew
- Level 32: meditation
- Level 34: ferocity
- Level 36: boneshatter
- Level 38: brutal damage
- Level 40: berserk