Water templar: Difference between revisions
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* Level 3: [[bandage]] |
* Level 3: [[bandage]] |
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* Level 5: [[enhanced damage]] |
* Level 5: [[enhanced damage]] |
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* Level 6: [[second attack]] |
* Level 6: [[iterative attack|second attack]] |
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* Level 7: [[meditation]] |
* Level 7: [[meditation]] |
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* Level 8: [[scrolls]] |
* Level 8: [[scrolls]] |
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* Level 16: [[wands]] |
* Level 16: [[wands]] |
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* Level 17: [[shield bash]] |
* Level 17: [[shield bash]] |
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* Level 18: [[third attack]] |
* Level 18: [[iterative attack|third attack]] |
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* Level 22: [[trance]] | [[field medicine]] |
* Level 22: [[trance]] | [[field medicine]] |
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* Level 26: [[shield cover]] |
* Level 26: [[shield cover]] |
Revision as of 12:50, 25 March 2023
“The calling of Jolinn’s soldiers is a worthy one. I’m grateful to have studied with them.”—Cidone Rotheld, former candidate for Patrician of Earendam
Water templars combine both the healing and destructive forms of water magic with a swordsman’s skills. They are bastions of protection, fusing magic and shield to ward those around them. Water resonates with the power of law and good, and cannot be commanded by those predisposed to chaos or evil.
Introduction
Revealed by Jolinn during the War of Fire, the magics of Water have had an incalculable effect on Avendar. In short order, the rudiments of these spells were applied to combat, as there was little time to save what remained from the rampaging srryn. The Water templar is, therefore, a blend of the military rigor of soldiers and the healing powers of the sphere. Humans and aelin are among the oldest practitioners of this art, but its appreciation has expanded with the passing of ages. Although some fringe elements of the srryn have embraced the path of the Water templar, they are often outsiders in who toil in the name of Fenthira.
Water templars are bastions of protection, fusing magic and shield to ward those around them. Their characteristic ginta can bring the bite of a winter storm, or suffuse them with the healing power of the seas. These warriors focus primiarily on attrition, as few can outlast a skilled Water templar in prolonged combat. While the creed favors swords, it is not uncommon to see a Water templar choose the spear if the situation calls for it. However, it is rare to see a Water templar separated from his shield, as he can derive more effect from one than simply blocking.
Water resonates with the power of law and good, and cannot be commanded by those predisposed to chaos or evil. While many Water templars honor Jolinn as their patron, they have been equally known to seek the favor of others, such as Iandir. All students of the waves, however, should be mindful of the Lord of the Sapphire Spear’s wrath when choosing how best to apply their talents.
Races
Abilities
Skills
- Level 1: dagger | mace | spear | shield block | recover
- Level 3: bandage
- Level 5: enhanced damage
- Level 6: second attack
- Level 7: meditation
- Level 8: scrolls
- Level 9: fast healing
- Level 11: dodge
- Level 12: rescue
- Level 16: wands
- Level 17: shield bash
- Level 18: third attack
- Level 22: trance | field medicine
- Level 26: shield cover
- Level 30: healing ward
- Level 36: frost strike
Forms
- Level 16: form of the living seas
- Level 23: form of the winter wind
Spells
- Level 2: armor
- Level 4: detect invis
- Level 5: create food
- Level 6: iceshard
- Level 7: create spring
- Level 10: shield
- Level 13: frozen shield
- Level 14: Sunset sigil
- Level 15: frostbrand
- Level 17: refresh
- Level 19: purify
- Level 20: Rotheld's bulwark
- Level 21: cure critical
- Level 24: icebolt
- Level 25: rune of life
- Level 27: sanctuary
- Level 28: douse
- Level 29: ritual cleansing
- Level 31: cone of cold
- Level 32: holy water
- Level 33: wall of water
- Level 34: ranged healing
- Level 38: icy prison
- Level 40: freeze