Classes: Difference between revisions
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| Warriors || Rogues || Mentalists || Naturalists |
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| [[Fighter]] || [[Bandit]] || [[Assassin]] || [[Barbarian]] |
| [[Fighter]] || [[Bandit]] || [[Assassin]] || [[Barbarian]] |
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! Scholars !! Templars |
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| [[Air scholar]] || [[Air templar]] |
| [[Air scholar]] || [[Air templar]] |
Revision as of 02:10, 4 February 2024
There are many guilds one may join when enrolling in the School of Heroes. Generally speaking, they are separated into various professions which share similar philosophies in the way they approach adventuring. While most of these professions have a 'take it or leave it' style when it comes to the curriculum, the magical profession of Scholars allows one to either focus in a single school of magic or take a minor in a different one. Each of these comes with their own benefits and unique spells that can change the entire way the scholar plays.
Warriors | Rogues | Mentalists | Naturalists |
Fighter | Bandit | Assassin | Barbarian |
Swordmaster | Bard | Psionicist | Druid |
Gladiator | Thief | Watcher | Ranger |
Scholars | Templars |
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Air scholar | Air templar |
Earth scholar | Earth templar |
Fire scholar | Fire templar |
Spirit scholar | Spirit templar |
Void scholar | Void templar |
Water scholar | Water templar |