All public logs

Combined display of all available logs of Avendar. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).

Logs
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  • 06:05, 9 February 2024 Elanthe talk contribs created page God touch (Created page with "In Avendar, the gods offer a certain background presence to the lives of all people. Some find themselves touched in ways that profoundly affect their lives, typically leaving a visible mark. This is commonly manifested at birth, but can occur at later points in life. Most consider this a sign of the god's favour, but may simply represent a passing interest. That said, if one so marked profoundly displeases a god, or is chosen as an exemplar of another god's faith, the m...")
  • 05:53, 9 February 2024 Elanthe talk contribs created page Trait (Created page with "During character creation you will be given training points to spend on different traits. These points are lost when you finish creating your character, so we encourage to spending all of them. Some classes or lineages will receive certain traits automatically; this is noted below. {|class="wikitable sortable" ! Type !! Name !! Cost !! Function !! Free for |- | background || aristocrat || 2 || At level 10 and every year thereafter, you will be granted a small st...")
  • 05:53, 9 February 2024 Neongrey talk contribs created page User:Neongrey (Created page with "test")
  • 20:07, 8 February 2024 Elanthe talk contribs created page Class (Created page with "#REDIRECT Classes")
  • 19:48, 8 February 2024 Elanthe talk contribs created page Avendar:Connect (Created page with "Avendar can be accessed with any MUD client via telnet: <code><big>'''Host:''' avendar.net<br> '''Port:''' 9999</big></code> If you have never played a game like Avendar before, below are more detailed connection instructions using a number of popular MUD clients which you may choose from. There is no wrong choice, and all have similar functionalities. == Mudlet == == MUSHclient == == zMUD ==")
  • 07:18, 7 February 2024 Taski talk contribs created page File:Map - recentish.jpg (Map of Avendar (recent-ish).)
  • 07:18, 7 February 2024 Taski talk contribs uploaded File:Map - recentish.jpg (Map of Avendar (recent-ish).)
  • 07:05, 7 February 2024 Taski talk contribs created page File:Avendar logo black.png (Avendar Logo Black)
  • 07:05, 7 February 2024 Taski talk contribs uploaded File:Avendar logo black.png (Avendar Logo Black)
  • 07:04, 7 February 2024 Taski talk contribs created page File:Avendar logo pride.png (Avendar Logo Pride)
  • 07:04, 7 February 2024 Taski talk contribs uploaded File:Avendar logo pride.png (Avendar Logo Pride)
  • 07:04, 7 February 2024 Taski talk contribs created page File:Avendar logo white.png (Avendar Logo White)
  • 07:04, 7 February 2024 Taski talk contribs uploaded File:Avendar logo white.png (Avendar Logo White)
  • 23:58, 6 February 2024 Taski talk contribs created page Staves (Created page with "{{skill |name=Staves |type=Skill |subtype=Item Activation |user=Scholars |range=Inventory Item/Wielder's Group |syntax=Brandish <item> }} Non-adventuring scholars and alchemists are able to imbue staves with magical spells, that they might be cast at a later date. Spells imbued within a staff will affect the user and his group, and may not be targeted in any way. Spells which may only be cast on oneself may not affect anyone other than the wielder...")
  • 23:54, 6 February 2024 Taski talk contribs created page Rune of fire (Created page with "{{skill |name=Rune of Fire |type=Spell |subtype= Minor Fire Rune |user=Fire Scholar, Fire Templar |duration=Level/2 Hours |castingCost=65 mana |range=Item, Closed Container, Closed Door |syntax=Cast 'Rune of Fire' <target> }} This spell marks an invisible rune of fire on an object, container, or door. Anyone save the caster themself who attempts to pick up the object or open the container or door will be blasted by a jet of flame. If the door is locked, the forc...")
  • 23:49, 6 February 2024 Taski talk contribs created page Locate object (Created page with "Example use: {{skill |name=Test Skill |type=Spell |subtype=Basic Utility |user=Category:Scholars |duration=Instantaneous |castingCost=20 mana |range=Single Object |syntax=Cast 'Locate Object' <target> }} Locate object attempts to find all items in the world identified by a given keyword or keywords. It cannot find objects of a higher level than the caster's. A higher level and greater mastery of this spell will produce markedly better results. Category:Spell [...")
  • 23:45, 6 February 2024 Taski talk contribs created page Frenzy (Created page with "Example use: {{skill |name=Frenzy |type=Spell |subtype=Minor Fire Benediction |user=Fire Scholar, Fire Templar |duration=Level/6 Hours |castingCost=30 mana |range=Single PC or Mob |syntax=Cast 'Frenzy' <target> }} Similar to its cousin, the zeal spell, frenzy imbues its target with rage, granting a bonus to both hitroll and damroll. The lack of care caused by this state causes a penalty to the target's armor class, as well. It is not possible to cast this spell...")
  • 23:35, 6 February 2024 Taski talk contribs created page Fireball (Created page with "Example use: {{skill |name=Fireball |type=Spell |subtype=Area Attack |user=Fire Scholars, Fire Templars |duration=Instantaneous |castingCost=15 mana |range=All ungrouped PCs or Mobs in Room |syntax=Cast 'Fireball' }} This spell calls a large ball of flame to fill the caster's immediate vicinity. Anyone who is not grouped with the caster will take damage from the blast.")
  • 23:31, 6 February 2024 Taski talk contribs created page Enflame (Created page with "Example use: {{skill |name=Enflame |type=Spell |subtype=Benediction |user=Fire Scholars |duration=(Level+6)/2 Hours |castingCost=5 mana |range=Single PC, Mob, or Object |syntax=cast 'Enflame' <target> }} When used on a character, this spell imbues its target with an inner fire, markedly improving their damroll and saves. It is not possible to cast immolation upon a target who is currently fighting. When used on an object of light type, this spell increases the dura...")
  • 23:23, 6 February 2024 Taski talk contribs created page Deny entropy (Created page with "{{skill |name=Deny Entropy |type=Spell |subtype=Benediction |user=Fire Scholars |duration=Level/8 Hours |castingCost=30 mana |tickCost=None |pulseCost=None |range=Single Inventory Item |delay=none |syntax=Cast 'Deny Entropy' <target> }} A fire scholar of even the most minor skill may ward items against effects that might instantly destroy them, such as being on fire, shattered, et cetera. This will provide no defense against ordinary wear-and-tear on a weapon or the...")
  • 23:17, 6 February 2024 Taski talk contribs created page Word of recall (Created page with "{{skill |name=Word of Recall |type=Spell |subtype=Basic Transport |duration=Special |castingCost=5 mana |range=Self or Target Groupmate |syntax=Cast 'Word of Recall' <target> }} Word of recall transports its target back to their altar, significantly reducing their movement points. This spell takes a few moments to take effect, generally less than half an hour; it can take longer to work on a target who is currently engaged in combat. Spells such as curse and certain loc...")
  • 23:14, 6 February 2024 Taski talk contribs created page Concentration (Created page with "{{skill |name=Concentration |type= Skill |subtype= Passive |user= Scholars |range= Self |syntax= Automatic }} Typically, magic is a simple proposition to those who know it: focus on the spell, cast it, and it simply works. However, for those who see combat, maintaining that focus can be problematic. The concentration skill represents one's ability to cast in combat-- once maximized, one should virtually never lose concentration when casting a spel...")
  • 22:36, 4 February 2024 Undaedalus talk contribs created page Uppercut (Created page with "{{skill |name= Uppercut |type= Skill |subtype= Knockout Attack |user= Bandit |duration= 2 Ticks |castingCost= 16 Mana |tickCost= |pulseCost= |range= Current Opponent |delay= |requirements= |syntax= Uppercut }} With this skill and either a mace or an open fist, a bandit may deliver a punishing uppercut to his enemy. If the blow connects, it will deal damage, and knock him out. When used alone, this skill is not terribly likely to connect, but it becomes successive...")
  • 22:34, 4 February 2024 Undaedalus talk contribs created page Surprise attack (Created page with "{{skill |name= Surprise Attack |type= Skill |subtype= Attack |user= Bandit |duration= Instant |castingCost= 16 Mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= 1 Hour per target |requirements= |syntax= Surprise <target> <direction> }} Bandits may launch surprise attacks against targets in adjacent rooms, which deal damage and lag the victim. Most forms of bash protection and scouting allow a measure of protection against this skill. A person may only b...")
  • 22:31, 4 February 2024 Undaedalus talk contribs created page Rob (Created page with "{{skill |name= Rob |type= Skill |subtype= Disarm Attack |user= Bandit |duration= |castingCost= 16 Mana |tickCost= |pulseCost= |range= Single Equipped item on an unconscious PC or Mob |delay= |requirements= |syntax= Rob <object> <target> }} Should a bandit overpower their target and render them unconscious, they may attempt to rob a single worn or held item from their body. Usage of this skill will always wake the victim, success or failure, dealing a small amoun...")
  • 22:28, 4 February 2024 Undaedalus talk contribs created page Ram (Created page with "{{skill |name= Ram |type= Skill |subtype= Utility |user= Bandit, Barbarian |duration= |castingCost= 24 Mana |tickCost= |pulseCost= |range= Target Direction blocked by a door |delay= |requirements= |syntax= Ram <direction> }} Barbarians and Bandits, known for their brute strength and primtive ways, can attempt to ram down a locked door, sending him straight through to the next room. While not always successful, the user will always take damage from using his...")
  • 22:26, 4 February 2024 Undaedalus talk contribs created page Roadblock (Created page with "{{skill |name= Roadblock |type= Skill |subtype= Stealth |user= Bandit |duration= 12 Hours |castingCost= 24 Mana |tickCost= |pulseCost= |range= User's Current Room |delay= |requirements= Wilderness Terrain |syntax= Roadblock }} A bandit may use their copious gifts of highway robbery to cobble together a crude roadblock from nearby debris. Anyone may freely enter a roadblocked room, but they will have difficulty leaving or fleeing such a place. Roadblocks may only...")
  • 22:25, 4 February 2024 Undaedalus talk contribs created page Pummel (Created page with "{{skill |name= Pummel |type= Skill |subtype= Lag Attack, Disarm |user= Bandit |duration= |castingCost= 8 Mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= a mace or a free hand |syntax= Pummel <target> }} A bandit wielding a mace or with an open fist may brutally pummel an enemy about the head and neck, lagging them significantly and potentially disarming an item in either hand. Primary Attributes: Strength, Dexterity See also: LAG, UP...")
  • 22:20, 4 February 2024 Undaedalus talk contribs created page Gag (Created page with "{{skill |name= Gag |type= Skill |subtype= Debuff |user= Bandit |duration= See Text |castingCost= 3 Mana |tickCost= |pulseCost= |range= Single Unconscious PC or Mob |delay= |requirements= |syntax= Gag <target> }} A bandit may stuff a gag into the mouth of an unconscious victim, preventing them from communicating orally and severely penalizing their ability to cast spells. This skill lasts longer on a target who is already bound, and is easier to succeed at on a vi...")
  • 22:16, 4 February 2024 Undaedalus talk contribs created page Set ambush (Created page with "{{skill |name= Set Ambush |type= Skill |subtype= Stealth Attack |user= Bandit |duration= |castingCost= 16 Mana |tickCost= |pulseCost= |range= Single PC within the user's PK Range |delay= |requirements= |syntax= Setambush <target> }} A bandit who is hidden or camouflaged may attempt to set an ambush for a specific person. When that person enters the room, they will be automatically attacked. Primary Attribute: Wisdom")
  • 06:08, 4 February 2024 Undaedalus talk contribs created page Bind (Created page with "{{skill |name= Bind |type= Skill |subtype= Debuff |user= Bandit, Watcher |duration= Level/20 Hours |castingCost= 45 Mana |tickCost= |pulseCost= |range= Single Unconscious PC or Mob |delay= |requirements= |syntax= Bind <target> }} Both bandits and watchers learn to swiftly bind unconscious enemies, greatly penalizing their dexterity and blinding them with a sack tied over their head. If the target's legs are bound successfully, this also penalizes their moveme...")
  • 06:06, 4 February 2024 Undaedalus talk contribs created page Batter (Created page with "{{skill |name= Batter |type= Skill |subtype= Attack |user= Bandit |duration= Instant |castingCost= 8 Mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= a mace |syntax= Batter <target> }} This skill allows a bandit to strike at his foes punishingly with a mace, penalizing the target's movement points in addition to dealing damage. Primary Attribute: Strength")
  • 06:04, 4 February 2024 Undaedalus talk contribs created page Headbutt (Created page with "{{skill |name= Headbutt |type= Skill |subtype= Attack |user= Bandit |duration= 2 Ticks |castingCost= 8 Mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= |syntax= Headbutt <target> }} Bandits slam their head into their opponent, dealing a significant amount of damage. The force of this blow will also daze the target briefly, penalizing their skill percents-- and has a chance of dazing the bandit as well, albeit for an even shorter period...")
  • 06:02, 4 February 2024 Undaedalus talk contribs created page Drag (Created page with "{{skill |name= Drag |type= Skill |subtype= Utility, Stealth |user= Bandit, Ranger |duration= |castingCost= 16 Mana |tickCost= |pulseCost= |range= Single Corpse or Single Sleeping PC or Mob |delay= |requirements= |syntax= Drag <person or corpse> }} With this skill, both rangers and bandits may drag a dead weight around from room to room. This may only be attempted on corpses or people who are sleeping, though those who are asleep willfully will be woken up fr...")
  • 06:00, 4 February 2024 Undaedalus talk contribs created page Kidney shot (Created page with "{{skill |name= Kidney Shot |type= Skill |subtype= Passive Lag Attack |user= Bandit |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} A bandit who is bashed may make a punishing shot at his opponent's kidneys, stunning them in return and dealing some damage. This does not protect the bandit from the brunt of the bash, but his opponent will find it takes longer to recover than normal. Primary Attribute: Strengt...")
  • 05:58, 4 February 2024 Undaedalus talk contribs created page Waylay (Created page with "{{skill |name= Waylay |type= Skill |subtype= Stealth Attack |user= Bandit, Thief |duration= 1.5 Hours |castingCost= 8 Mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= |syntax= Waylay <target> }} This skill lands a sharp blow to the target's head, attempting to knock them out. A waylaid character will be awoken if they incur any sort of damage. It is far more difficult to waylay a person who is able to see the user. Primary Attribut...")
  • 04:09, 4 February 2024 Elanthe talk contribs moved page Ashta Harrud to Harrud
  • 02:54, 4 February 2024 Undaedalus talk contribs created page Jab (Created page with "{{skill |name= Jab |type= Skill |subtype= Attack |user= Bandit |duration= 2 ticks |castingCost= 3 Mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= a free hand or mace |syntax= Jab <target> }} A bandit may make a swift jab at his opponent, dealing a small amount of damage and penalizing their armour class. Primary Attribute: Dexterity See also: ARMOUR CLASS, UPPERCUT")
  • 02:49, 4 February 2024 Undaedalus talk contribs created page Ambush (Created page with "{{skill |name= Skill |type= Ambush |subtype= Lag Attack, Stealth |user= Bandit, Ranger |duration= Instant |castingCost= |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= target must be unable to see the user |syntax= Ambush <target> }} Striking from camoflauge or while hiding, bandits and rangers may attempt to ambush his prey. This ambush does more damage than normal, as well as having a chance to stun their target. Primary Attributes:...")
  • 02:45, 4 February 2024 Undaedalus talk contribs created page Shield slam (Created page with "{{skill |name= Shield Slam |type= Skill |subtype= Passive Attack |user= Bandit |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= a shield |syntax= Automatic }} A bandit who foregoes the use of another weapon by wearing a shield is able to compensate for the loss of attacks somewhat by slamming his shield into his enemy. If he hits, the impact of the shield will deal a marginal amount of damage. Primary Attribute: Strength See also...")
  • 02:43, 4 February 2024 Undaedalus talk contribs created page Brawling block (Created page with "{{skill |name= Brawling Block |type= Skill |subtype= Defensive Passive |user= Bandit |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= a shield, or an empty hand, or a 2-handed weapon |syntax= }} A bandit wearing a shield may use this skill to ward off attacks, much as any other shield-using profession. When used in this manner, this skill is primarily effective against daggers, and least effective against whips, flails, maces, and...")
  • 02:38, 4 February 2024 Undaedalus talk contribs created page Bash (Created page with "{{skill |name= Bash |type= Skill |subtype= Lag Attack |user= Various |duration= Instant |castingCost= 6 Mana |tickCost= |pulseCost= |range= Target PC or Mob |delay= |requirements= |syntax= Bash <target> }} A commonly taught method of preventing an enemy's action, a bash is an inelegant attempt to simply ram into another person. If successful, the target will fall to the ground and be lagged briefly. Because it is so commonly taught, there are many methods of preventi...")
  • 02:36, 4 February 2024 Undaedalus talk contribs created page Stash (Created page with "{{skill |name= Stash |type= Skill |subtype= Stealth |user= Bandit, Ranger |duration= Indefinite until the game server resets. |castingCost= |tickCost= |pulseCost= |range= Single Inventory Item/Current room |delay= |requirements= |syntax= Stash <Item> }} This skill may be used to stash loot. Stashed items are usually buried, placed under loose cobblestones, or otherwise covered. The only way to detect a stashed item is by searching the room. See also: SEAR...")
  • 02:29, 4 February 2024 Undaedalus talk contribs created page Plunder (Created page with "{{skill |name= Plunder |type= Skill |subtype= Looting, Playerkilling |user= Bandit |duration= |castingCost= |tickCost= |pulseCost= |range= Single PC |delay= |requirements= "Autoloot" toggled to "ON". |syntax= Automatic }} A bandit who kills another adventurer may attempt to immediately and efficiently loot the body of some or all of its possessions once the kill has been made. He must be already attempting to loot the corpses of those whom he kills automatically....")
  • 02:26, 4 February 2024 Undaedalus talk contribs created page Hand to Hand (Created page with "Test")
  • 02:26, 4 February 2024 Undaedalus talk contribs created page Pugilism (Created page with "{{skill |name= Pugilism |type= Skill |subtype= Passive, Skill Upgrade |user= Bandit |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= Hand to Hand skill |syntax= Automatic }} This skill increases the amount of damage a bandit deals with unarmed attacks, including attacks made with glove weapons such as brass knuckles. They will also have an increased chance of making such unarmed attacks. Primary Attribute: Strength")
  • 02:07, 4 February 2024 Undaedalus talk contribs created page Steal (Created page with "{{skill |name= Steal |type= Skill |subtype= Stealth |user= Thief, Bandit |duration= Instant |castingCost= 6 Mana |tickCost= |pulseCost= |range= An unequipped item in the inventory of a single PC or mob |delay= |requirements= |syntax= Steal <object> <target> or Steal Coins <target> }} This skill attempts to remove either a small amount of coins or one item from the inventory of its target. If successful, the item or money moves to the stealing character's inve...")
  • 02:02, 4 February 2024 Aeoleri talk contribs moved page Water Templar to Water templar without leaving a redirect
  • 02:02, 4 February 2024 Aeoleri talk contribs moved page Void Templar to Void templar
  • 02:02, 4 February 2024 Aeoleri talk contribs moved page Spirit Templar to Spirit templar without leaving a redirect
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