User contributions for Undaedalus

A user with 1,515 edits. Account created on 1 January 2024.
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26 February 2024

  • 21:0321:03, 26 February 2024 diff hist +11 FortitudeNo edit summary current
  • 21:0221:02, 26 February 2024 diff hist +521 N FortitudeCreated page with "{{skill |name= Fortitude |type= Skill |subtype= Defensive |user= Barbarian |duration= 6 Hours |castingCost= 15 Movement |tickCost= |pulseCost= |range= User only |delay= |requirements= |syntax= Fortitude }} Barbarians are able to turn their notorious endurance to force their own bodies to ignore certain pains. While this skill is active, the user will have a chance to disregard statistic penalties that are inflicted for the duration. If he is in a state or..."
  • 21:0121:01, 26 February 2024 diff hist +834 N TanCreated page with "{{skill |name= Tan |type= Skill |subtype= Item creation |user= Naturalist |duration= Permanent |castingCost= |tickCost= |pulseCost= |range= single corpse |delay= Yes |requirements= |syntax= Tan corpse <Belt/Mask/Vest/Gloves/Boots/Leggings/Collar/Sleeves/Bracer/Bag> <fitted (optional)> }} Naturalists possess the ability to tan the hides from corpses they find or create. These hides may be worn as armor, and improve in quality as the maker gains in level. Depending..." current
  • 20:5820:58, 26 February 2024 diff hist 0 BludgeonNo edit summary current
  • 20:5820:58, 26 February 2024 diff hist +612 N BludgeonCreated page with "{{skill |name= Bludgeon |type= Skill |subtype= Attack, Lag, anti-magic, anti-foci |user= Barbarian |duration= Instant |castingCost= 10 Mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= a Mace |syntax= Bludgeon <target> }} When a barbarian wields a mace, he has the opportunity to make use of the weapon's crushing power. Delivering a powerful overhand smash, this skill deals a substantial amount of damage and may lag the target or dis..."
  • 20:5420:54, 26 February 2024 diff hist +84 RendNo edit summary current
  • 20:5320:53, 26 February 2024 diff hist 0 RendNo edit summary
  • 20:5320:53, 26 February 2024 diff hist −1 RendNo edit summary
  • 20:5320:53, 26 February 2024 diff hist +487 N RendCreated page with "{{skill |name= |type= |subtype= |user= |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= }} Known for their mighty blows, barbarians wielding two-handed weapon will be able to attempt an additional attack beyond what they ordinarily would be capable of. If the weapon is not naturally two-handed, this is subject to all the same benefits and penalties of wielding a weapon in this unintended manner. See Also: Iterati..."
  • 20:5220:52, 26 February 2024 diff hist +707 N WarpathCreated page with "{{skill |name= Warpath |type= Skill |subtype= PvP |user= Barbarian |duration= 2 Hours |castingCost= 10 Mana, + 1 mana per room traversed |tickCost= 10 Mana |pulseCost= |range= PC in current area |delay= |requirements= |syntax= Warpath <target> }} Barbarians are noted for being able to go on the warpath for an unfortunate victim. While so focused on that person, the user will immediately engage in combat with the object of his hunt when next he encounters him. Th..." current
  • 20:5020:50, 26 February 2024 diff hist +440 N RageCreated page with "{{skill |name= Rage |type= Skill |subtype= Offensive buff |user= Barbarian |duration= |castingCost= |tickCost= |pulseCost= |range= Self only |delay= |requirements= |syntax= Rage }} Similar to but less extreme than the ability to berserk, a barbarian can give himself over to his rage, focusing single mindedly on the battle at hand. While so enraged, he will deal a substantial amount more damage in combat, but be unable to flee." current
  • 20:4620:46, 26 February 2024 diff hist +8 GrappleNo edit summary current
  • 20:4620:46, 26 February 2024 diff hist +759 N GrappleCreated page with "{{skill |name= Grapple |type= Skill |subtype= Attack, Stat debuff, anti-bard |user= Barbarian |duration= 1 Hour |castingCost= |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= Solid ground |syntax= Grapple }} A barbarian may attempt to close the gap with his opponent and grapple with his foe, attempting to pin him. It is more difficult to grapple with those who are affected by astral form. If successful, the stress of the grapple will pena..."
  • 20:4420:44, 26 February 2024 diff hist +1 BloodlustNo edit summary current
  • 20:4320:43, 26 February 2024 diff hist +387 N BloodlustCreated page with "{{skill |name= Bloodlust |type= Skill |subtype= Passive Healing |user= Barbarian |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} After a barbarian as slain an opponent, the bloodlust skill allows him to become energized by the death of his enemy, using his body's own adrenaline to help him recover from some of his wounds."
  • 20:4220:42, 26 February 2024 diff hist +645 N FuryCreated page with "{{skill |name= Fury |type= Skill |subtype= Self buff, group combat |user= Barbarian |duration= Level/5 combat rounds |castingCost= 10 Mana |tickCost= |pulseCost= |range= User's current opponents |delay= |requirements= |syntax= Fury }} Skilled in fighting in large hordes, barbarians can indulge in a primitive bout of fury, straining their own bodies and minds to the limit as they strike out at all current opponents. For the duration of this skill, the barbarian..." current
  • 20:3920:39, 26 February 2024 diff hist +603 N WarcryCreated page with "{{skill |name= Warcry |type= Skill |subtype= Combat Debuff, Offensive, Healing, Lag |user= Barbarian |duration= 3 Hours |castingCost= 10 Mana |tickCost= |pulseCost= |range= User's current opponents |delay= |requirements= |syntax= Warcry }} Most barbarians have a bloodcurdling warcry, used to instill powerful, primal fear in their opponents. Upon using this skill, he will shout out his warcry, healing himself and causing all enemies currently fighting him to los..."
  • 20:3420:34, 26 February 2024 diff hist +516 N ButcherCreated page with "{{skill |name= Butcher |type= Skill |subtype= Utility |user= Barbarian, Ranger |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Butcher <corpse> }} A ranger or a barbarian may carve up any corpse in the room into chunks and prepare the meat into delicious morsels. Larger corpses and greater facility at cooking will produce more chunks, and higher skill levels will create more filling food. Undead or otherwise ined..." current
  • 20:3320:33, 26 February 2024 diff hist −30 WildcraftNo edit summary
  • 20:3220:32, 26 February 2024 diff hist +129 WildcraftNo edit summary
  • 20:2320:23, 26 February 2024 diff hist +946 N WildcraftCreated page with "{{skill |name= |type= |subtype= |user= |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= }} Further enhancing their ability to live off the land, naturalists may craft a variety of objects while in the wild. As they gain in level, weapons they produce will be more powerful. Nets may be crafted in the woods, grasslands, or swamps, while all the others may only be created in the woods. Each individual class learns a differ..."
  • 20:2020:20, 26 February 2024 diff hist +492 N SwimCreated page with "{{skill |name= Swim |type= Skill |subtype= Utility, movement |user= Ranger, Barbarian |duration= |castingCost= Movement points, based on skill proficiency |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} Rangers and barbarians learn to swim early on, obviating the need for a boat. Greater facility with this skill will make travel on water easier, reducing the movement cost it takes to move; poor swimmers will consume additional..." current
  • 20:1620:16, 26 February 2024 diff hist +649 N SavageryCreated page with "{{skill |name= Savagery |type= Skill |subtype= Self buff, Defense |user= Barbarian |duration= Level/8 Hours |castingCost= 12 Mana |tickCost= |pulseCost= |range= User only |delay= |requirements= |syntax= Savagery }} Barbarian warriors are known for their ferocity in battle and ability to withstand physical blows. With the savagery skill, they are able to strike with much greater ferocity than before, and at the same time entirely shrug off some blows directed..." current
  • 20:1320:13, 26 February 2024 diff hist +579 N Find waterCreated page with "{{skill |name= Find Water |type= Skill |subtype= Utility |user= Naturalist |duration= (4+Level)/2 hours |castingCost= 10 Mana |tickCost= |pulseCost= |range= User's current room |delay= |requirements= Wilderness terrain |syntax= Findwater }} Naturalists are skilled at living off the land, and may use this water to find groundwater, bringing it up in a small spring. This skill will not work in any place where the ground has been paved over, and in the air. This skil..."
  • 20:1020:10, 26 February 2024 diff hist +32 Barbarian→‎Abilities
  • 20:0820:08, 26 February 2024 diff hist +530 N ForageCreated page with "{{skill |name= Forage |type= Skill |subtype= Utility |user= Naturalist |duration= Instant |castingCost= 5 Movement |tickCost= |pulseCost= |range= |delay= |requirements= wilderness terrain |syntax= Forage }} Skilled at living off the land, all naturalists learn early on how to forage the wilds for food, finding some often delicious snacks. Different terrains will produce different results, though there is little edible that can be found underground or in the air...."
  • 20:0620:06, 26 February 2024 diff hist −15 Night visionNo edit summary current
  • 20:0520:05, 26 February 2024 diff hist +388 N Night visionCreated page with "{{skill |name= Night Vision |type= Skill |subtype= Utility |user= Rogues, Void templar |duration= Level/2 Hours |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Night Vision }} This skill allows the user to see in the dark without benefit of a light source, though this skill cannot pierce magical darkness of any sort. See also: Infravision"
  • 20:0320:03, 26 February 2024 diff hist +3 Enhanced damageNo edit summary current
  • 20:0320:03, 26 February 2024 diff hist +4 Enhanced damageNo edit summary
  • 20:0220:02, 26 February 2024 diff hist +353 N Hollow LegCreated page with "{{skill |name= Hollow Leg |type= Trait |subtype= Utility |user= Barbarian, any other may take this trait at creation |duration= |castingCost= 1 Train |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= }} This trait offers the character who possesses it the ability to eat more food than normal for their race before becoming full."
  • 20:0120:01, 26 February 2024 diff hist +96 BarbarianNo edit summary
  • 19:5719:57, 26 February 2024 diff hist +487 N LoremasterCreated page with "{{skill |name= Loremaster |type= Trait |subtype= Utility |user= Bard, all others may take this trait at creation |duration= |castingCost= 1 Train |tickCost= |pulseCost= |range= Single Inventory Object |delay= |requirements= |syntax= Lore <target> }} Those who take this trait do so to stake their claim as especially learned and skilled at discerning histories of objects. Not all objects have particularly notable history; nothing interesting will be discovered in..." current
  • 19:5419:54, 26 February 2024 diff hist +56 BardNo edit summary current
  • 19:5219:52, 26 February 2024 diff hist +507 N Pack HorseCreated page with "{{skill |name= Pack Horse |type= Trait |subtype= Utility |user= Bandit, all others may take this trait at creation |duration= |castingCost= 2 Trains |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= }} A character with the pack horse trait is especially gifted in his ability to carry items. As a result, his maximum carry value is increased beyond the amount usually afforded to a character of that level and strength score. Bandits automatically r..." current
  • 19:5119:51, 26 February 2024 diff hist 0 Bandit→‎Traits
  • 19:5019:50, 26 February 2024 diff hist +41 Bandit→‎Traits
  • 19:4719:47, 26 February 2024 diff hist +699 N ExoticCreated page with "{{skill |name= Exotic |type= Trait |subtype= Weapon Skill |user= Gladiator, all others classes at high level |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }}Along with the other major weapon classes in Avendar, some weapons can not be easily categorized. These weapons, known as exotic type weapons, can be anything from a net to a rare and unique magical weapon. Most adventurers will not be automatically be sk..." current
  • 19:4519:45, 26 February 2024 diff hist −25 AxeNo edit summary current
  • 19:4419:44, 26 February 2024 diff hist +15 Gladiator→‎Traits
  • 19:4219:42, 26 February 2024 diff hist +92 GladiatorNo edit summary
  • 19:4019:40, 26 February 2024 diff hist −24 Swordmaster→‎Traits current
  • 19:3919:39, 26 February 2024 diff hist −1 Brawler's RenewalNo edit summary
  • 19:3919:39, 26 February 2024 diff hist +13 Brawler's RenewalNo edit summary
  • 19:3619:36, 26 February 2024 diff hist +711 N AmbidextrousCreated page with "{{skill |name= Ambidextrous |type= Trait |subtype= Utility, weapon wielding |user= Swordmaster, any others may take this trait at creation |duration= |castingCost= 2 Trains |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= }} This trait represents a character's natural ambidexterity, which manifests itself in being able to dual wield heavier weapons. In practice, this means the off hand weapon can be closer to the main hand weapon's weight than wo..."
  • 19:3419:34, 26 February 2024 diff hist +82 SwordmasterNo edit summary
  • 19:3019:30, 26 February 2024 diff hist +24 SrrynNo edit summary
  • 19:2919:29, 26 February 2024 diff hist +24 ShuddeniNo edit summary
  • 19:2919:29, 26 February 2024 diff hist +24 NefortuNo edit summary current
  • 19:2919:29, 26 February 2024 diff hist +24 HumanNo edit summary current
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