User contributions for Helbragga

A user with 125 edits. Account created on 2 April 2023.
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15 June 2026

  • 19:1819:18, 15 June 2026 diff hist +609 N Darkest depthsCreated page with "<big>'''Darkest Depths (Spell)</big> Activation lag : ''' 1.5 rounds Activation cost : ''' 90 mana Syntax: Cast 'Darkest Depths' <target> This spell opens up a yawning pit into the icy depths of the sea, sucking the target down into it. Every half-hour, an attempt is made to escape, and someone who can move freely underwater (such as via the waveborne skill or the Sunset sigil) may escape by simply swimming upwards. The pressure of the water ensures that anyone who..." current
  • 19:1719:17, 15 June 2026 diff hist +504 N Scrit of KaagnCreated page with "'''<big>Scrit of Kaagn (Spell)</big> Activation lag : ''' 1.0 rounds Activation cost : ''' 150 mana Syntax: Cast 'Scrit of Kaagn' <scroll> Those trained in the scrit of Kaagn may employ some of that Archmage's techniques, tracing over the arcane words of a magic scroll in their own blood. As a result, the spell contained within will be cast at a higher level when the scroll is consumed. No one scroll may be so empowered more than once. Primary Attribte: '''Intel..." current
  • 19:1519:15, 15 June 2026 diff hist +346 N TentaclesCreated page with "<big>'''Tentacles (Spell)</big> Activation lag : '''2.0 rounds Activation cost : '''150 mana Syntax: Cast 'Tentacles' This spell summons a writhing mass of tentacles into the room where the spell was cast. They will attempt to grasp at people within the room, or who pass through it, lagging them. The tentacles will linger until killed." current
  • 19:1419:14, 15 June 2026 diff hist +531 N Abominable runeCreated page with "<big>'''Abominable Rune (Spell)</big> Activation lag : '''2.0 rounds Activation cost : '''24 mana Syntax: Cast 'Abominable Rune' With this spell, the caster scribes a twisted, abominable rune in the air, where anyone in the room will see it. Those who enter a room where this rune is placed have a chance to be struck by the horror at the sight of it, causing them to flee the room immediately. They will not be able to enter the room again for a time. It is not pos..." current
  • 19:1319:13, 15 June 2026 diff hist +418 N Serene detachmentCreated page with "<big>'''Serene Detachment (Spell)</big> Activation lag : '''1.5 rounds Activation cost : '''80 mana Syntax: Cast 'Serene Detachment' This spell sends a wave of absolute calm through a room, potentially dispelling: zeal, frenzy, fury of the inferno, consuming rage, living flame, rage, berserk, enthusiasm, power word fear, dread wave, and adrenaline rush. This spell does no harm and does not initiate combat." current
  • 19:1219:12, 15 June 2026 diff hist +417 N Deathly chillCreated page with "<big>'''Deathly Chill (Spell)</big> Activation lag : '''1.0 rounds Activation cost : '''25 mana Syntax: Cast 'Deathly Chill' This spell allows a scholar of both water and Void to infuse negative energies into their cold spells. While this spell is active, they will do bonus negative damage on iceblast, frozen heart, glyph of frost, and frigid bust. Iceblast and frigid burst both may also penalize strength." current
  • 19:1119:11, 15 June 2026 diff hist +575 N Defile defensesCreated page with "<big>'''Defile Defenses (Spell)</big> Activation lag : '''1.5 rounds Activation cost : '''35 mana Syntax: Cast 'Defile Defense' <target> With this spell, a scholar of Void can use negative energy to eat away at a victim's defensive abilities. The victim will take a significant penalty to their armour class, and have a significant chance to fail to parry with either hand, fend, deflect blows, or block with a shield. This spell cannot be used by anyone who has acc..." current
  • 19:0919:09, 15 June 2026 diff hist +799 N Winter's StrongholdCreated page with "<big>'''Winter's Stronghold (Spell)</big> Duration: '''(level / 24) hours Minimum Cost: '''140 mana Cooldown: '''60 hours Syntax: cast "winter's stronghold" This powerful working of Wintertide summons forth barricades of ice to construct a fortress centered on the caster but spanning many rooms. This stronghold of winter will cause all cold damage within it to be increased, and spells not of the sphere of water will occasionally fail within i..." current
  • 19:0819:08, 15 June 2026 diff hist +879 N Ice StormCreated page with "<big>'''Ice Storm (Spell)</big> Activation lag : '''2.0 rounds Activation cost : '''150 mana Duration: '''4 hours Minimum Cost: '''150 mana Cooldown: '''45 hours Range: '''Current Area Syntax: cast 'ice storm' A mage of Wintertide may use this working to summon forth a powerful blizzard to blanket the area. While the area is so affected, movement cost therein is tripled, attempts to locate..." current
  • 19:0619:06, 15 June 2026 diff hist +627 N Glacier's EdgeCreated page with "<big>'''Glacier's Edge - Wintertide Utility</big> Duration : '''10 Hours Minimum Cost: '''60 Mana Range : '''See Text Syntax: Cast "Glacier's Edge" This spell places a hidden, frigid mark on the caster's current room and remains inert until cast again in a different room. The two marks will then be joined with a line of frost, and the caster will know whenever someone crosses this line, though not where precisely. The lines may be of indefinite length, and multip..." current
  • 19:0519:05, 15 June 2026 diff hist +411 N Grip of ElanthemirCreated page with "<big>'''Grip of Elanthemir (Spell)</big> Activation lag : '''1.5 rounds Activation cost : '''35 mana Syntax: Cast 'Grip of Elanthemir' <target> Calling upon the depths of winter, this spell chills its target to the very bone. Potions they carry may be instantly shattered. They will suffer a penalty to all skills, regenerate hit and move points far more slowly. This will also dispel the enflame spell." current
  • 19:0419:04, 15 June 2026 diff hist +589 N Malefic insightCreated page with "<big>'''Malefic Insight (Skill)</big> Activation lag : '''1.0 rounds Activation cost : '''100 mana Syntax: automatic A disciple of both water and void has a unique perspective on maledictions, being well-versed in both their application and removal. This insight lends itself to more effective spells; one who possesses it will find it easier to purify maladies, as well as render his own maledictions both more difficult to cure and harder to initially resist. In..." current
  • 19:0319:03, 15 June 2026 diff hist +516 N Fell purposeCreated page with "<big>'''Fell Purpose (Skill) </big> Activation lag : '''1.0 rounds Activation cost : '''0 mana Syntax: '''Fellpurpose One of the earliest lessons of the Void is that power can always be had at a price. While the fell purpose spell is active, the user will receive a bonus to their caster level, and all spells cast will typically cost double the mana. However, as the caster's aura grows redder, the additional mana cost will decrease and the bonus to caster leve..." current
  • 19:0119:01, 15 June 2026 diff hist +779 N EncaseCreated page with "<big>'''Encase (Spell)</big> Activation lag : ''' 2.0 rounds Activation cost : '''25 mana Duration (slowed): '''(level / 20) hours Minimum Cost: '''25 mana Duration (encased): '''(level / 34) hours Range: '''Single PC or Mob Syntax: cast 'encase' <target> This spell attempts to surround the target in encasing ice, doing a small amount of cold damage and hindering his movements. The first time it is applied, the target will find tha..." current
  • 19:0019:00, 15 June 2026 diff hist +858 N Arctic ChillCreated page with "<big>'''Arctic Chill (Spell)</big> Activation lag : '''1.0 rounds Activation cost : ''' 40 mana Duration: '''(level / 10) hours Minimum Cost: '''40 mana Cooldown: '''2.5 - 5 hours, varies by skill Syntax: cast 'arctic chill' By summoning forth the cold endemic to the frozen poles of the world, a mage may empower his chill workings for time. While this effect is present, all cold damage caused by the caster will be slightly higher. Fur..." current
  • 18:5818:58, 15 June 2026 diff hist +26 N Sasaphene's tokenCreated page with "Check back soon, wanderer." current
  • 18:5718:57, 15 June 2026 diff hist +560 N RimeshardCreated page with "<big>'''Rimeshard (Skill) </big> Activation lag : '''1.0 rounds Activation cost : '''100 mana Syntax: Automatic Mages of the Wintertide have learned to manipulate their cold magics to make their enemies feel the chill more keenly. With this skill, any time the scholar uses the iceblast, frozen heart, glyph of frost, or frigid burst spells, there is a chance that anyone struck will become more vulnerable to cold damage. This escalates only up to a point (about hal..." current
  • 18:5518:55, 15 June 2026 diff hist +27 N HaloCreated page with "Under construction, friend." current
  • 18:5418:54, 15 June 2026 diff hist +676 N WintertideCreated page with "<big>'''Wintertide (Skill)</big> Activation lag : '''1.0 rounds Activation cost : '''100 mana Syntax: '''Automatic As heralds of winter, frost, and ice, mages of Wintertide develop several abilities unique to their path. Certainly not least among them is the ability to draw the chill of the world itself into their spells. Those with this skill will therefore find the effective level of their spells increased in cold weather, an effect only intensified as the tem..." current
  • 18:5318:53, 15 June 2026 diff hist +24 N BrotherhoodCreated page with "Check back soon, friend." current
  • 18:5218:52, 15 June 2026 diff hist +904 N MaelstromCreated page with "<big>'''Maelstrom (Spell)</big> Activation lag : '''1.5 rounds Activation cost : '''200 mana Syntax: Cast 'Maelstrom' The undisputed masters of the open seas, scholars of the Waveborne are able to make them rise up against their foes. So long as they are in a space where there are at least three adjacent rooms on or under water, they may cast this spell, raising the entire contingous body of water in a maelstrom. Maelstrom waters will continually both lag and dama..." current
  • 18:5018:50, 15 June 2026 diff hist +826 N Solace of the SeasCreated page with "<big>'''Solace of the Seas (Spell) </big> Activation lag : '''1.0 rounds Activation cost : '''50 mana Duration: '''0.5 hours Minimum Cost: '''50 mana Cooldown: '''12 - 15 hours, varies by skill Range: '''Self or Groupmate Syntax: cast 'solace of the seas' <target> When all else fails, the Waveborne have been known to wrap themselves in a protective coccoon of water magics, seeking out the solace of the seas. While s..." current
  • 18:4918:49, 15 June 2026 diff hist +466 N Shock diffusionCreated page with "<big>'''Shock Diffusion (Spell)</big> Activation lag : '''1.5 rounds Activation cost : ''' 80 mana Syntax: Cast 'Shock Diffusion' <target> This spell channels the pain of injury away from the body via magic, reducing damage by a third (when cast on oneself) or roughly half that when cast on another. The damage reduced will instead be inflicted upon one's mana; it is possible to go into the negative this way. Primary Attributes: '''Charisma, Constitution" current
  • 18:4818:48, 15 June 2026 diff hist +32 N MisdirectCreated page with "Check back again soon, traveler." current
  • 18:4718:47, 15 June 2026 diff hist +531 N Clarify mindCreated page with "'''<big>Clarify Mind (Skill)</big> Activation lag : '''1.0 rounds Activation cost : '''100 mana Syntax: Automatic Those trained in the clarifying arts may expand the power of the purify spell to cleanse the mind as well as body. So empowered, the spell will wash away the effects of visions, obfuscations, delusions, unnatural fears and nightmares, beguilement, and mental cloaks. This training furthermore enchances the diagnose skill, enabling the mage to identify..." current
  • 18:4518:45, 15 June 2026 diff hist +657 N Distill magicCreated page with "<big>'''Distill Magic (Spell)</big> Activation lag : '''2.0 rounds Activation cost : '''200 mana Duration: '''120 hours Minimum Cost: '''200 mana Range: Caster only Syntax: cast 'distill magic' With the distill magic working, a scholar of spirit and water may surround himself with a misty aura. When so imbued, the magics of the first benedictive spell cast upon him will not reach him; instead, they will be distilled down into a..." current
  • 18:4318:43, 15 June 2026 diff hist +790 N Reforge magicCreated page with "'''<big>Reforge Magic (Spell)</big> Activation lag : '''1.0 rounds Activation cost : '''150 mana Duration: '''Permanent Minimum Cost: '''150 mana Range: '''Target Inventory Object Syntax: cast 'reforge magic' <magical staff> concentrate cast 'reforge magic' <magical staff> diffuse In the course of their studies, disciples of earthen magics learn to reforge the power contained within magical staves. Such scholars m..." current
  • 18:4118:41, 15 June 2026 diff hist +482 N Voice of the earthCreated page with "<big>'''Voice of the Earth (Spell)</big> Activation lag : ''' 2.0 rounds Activation cost : '''120 mana Syntax: Cast 'Voice of the Earth' <target> This spell draws on the power of the earth to attempt to locate its target. If the target is underground, their exact location will be revealed to the caster. Targets who are on or under water or in the air will not be found by the earth. If the target is in any other locale, the type of terrain of that place will be re..." current
  • 18:4018:40, 15 June 2026 diff hist +537 N Shape matterCreated page with "'''<big>Shape Matter (Spell)</big> Activation lag : '''1.5 rounds Activation cost : ''' 120 mana Syntax: Cast 'Shape Matter' <Target> This spell may be cast upon either weapons or items of type armour. Weapons will receive a bonus to damroll and armour to hit points. This will increase the weight of the item. This cannot be used on items with the nodestroy flag. Casting this spell repeatedly upon a single item carries with it an escalating chance that the object..." current
  • 18:3918:39, 15 June 2026 diff hist +45 N Create homonculusCreated page with "Under construction, traveler. Come back soon." current
  • 18:3818:38, 15 June 2026 diff hist +12 N Delay reactionCreated page with "Coming soon." current
  • 18:3818:38, 15 June 2026 diff hist +522 N Acidic brewCreated page with "'''<big><big>Rynath's Brew (Skill)</big></big> Activation lag : '''1.5 rounds Activation cost : '''20 mana Syntax: Rynathsbrew <target> First devised by a bombs-master named Rynath, the brew that bears their name is powerfully acidic and clings to the skin and armour. This does a small bit of damage initially, but is primarily noted for continuing to damage the affected for the duration of the skill. Additional applicati..." current

8 June 2026

7 June 2026

  • 11:5811:58, 7 June 2026 diff hist +911 N DrownCreated page with "'''<big>Drown (Spell)</big> Activation lag : '''1.0 rounds Activation cost : '''20 mana Duration: '''Variable / See Text Minimum Cost: '''20 mana Range: '''Target PC or Mob Syntax: cast 'drown' <target> This much-feared working of the Waveborne attempts to fill a target's lungs with water, so as to drown them even on dry land. While so afflicted, the target will take an increasing amount of damage each tick from oxygen deprivation until..." current

6 June 2026

  • 22:1222:12, 6 June 2026 diff hist +489 N Meld With WaterCreated page with "'''<big>Meld with Water (Spell)</big> Activation lag : '''1.5 rounds Activation cost : '''100 mana Syntax: Cast 'Meld with Water' <target> This spell opens a conduit through the elemental plane of water, through which the caster and any members of his group who are present will travel to a specific target. Both the caster and the target must be either on or under water in order to travel in such a manner. See also: '''G..." current
  • 22:1022:10, 6 June 2026 diff hist +586 N Water Elemental SummonCreated page with "'''<big>Water Elemental Summon (Spell)</big> Activation lag : '''2.0 rounds Activation cost : '''130 mana Duration: Instantaneous Minimum Cost: '''130 mana Recast Delay: '''20 Hours Syntax: Cast 'Water Elemental Summon' This spell will call forth an elemental of pure water to aid the caster. It must be cast on or under water. Water elementals will heal their groups every so often in combat, and should they remain underwater while in..." current

5 June 2026

4 June 2026

  • 17:2317:23, 4 June 2026 diff hist +524 N ScryCreated page with "'''<big>Scry (Spell)</big> Activation lag : '''2.0 rounds Activation cost : '''70 mana Syntax: Cast 'Scry' <target> A powerful divination spell, a scholar of the Waveborne may scry out a target, looking upon them much like is done face to face. This spell is not stealthy; the target will know they are being scried upon. A planar barrier will prevent scrying. Some source of potable water must be present in order for the scholar to scry. If the target is on or unde..." current
  • 17:1917:19, 4 June 2026 diff hist +363 N DelugeCreated page with "'''<big>Deluge (Skill)</big> Activation lag : '''1.0 rounds Activation cost : '''100 mana Syntax: automatic The deluge skill intensifies the power of the flood spell, by increasing the range of the flood, increasing the length of time the rooms remain flooded, and decreasing the time before the caster may once again invoke a flood. See Also: '''FLOOD" current
  • 17:1417:14, 4 June 2026 diff hist +773 N Physiker's InstinctCreated page with "'''<big>Physiker's Instinct</big> Path of the Living Waters Benediction Duration: '''5 hours Minimum Cost: '''50 mana Range: '''Caster Only Syntax: cast "physiker's instinct" With this working, a mage of water may draw on the instincts and guiding power of the legendary archmage Salyra, lending him a unique focus on the healing art. While so focused, the mage will find his healing spells to be more effective, and his purifying, dousing, and mending spells will..." current
  • 17:1017:10, 4 June 2026 diff hist +540 N RebirthCreated page with " '''<big>Rebirth (Spell)</big> Activation lag : '''2.0 rounds Activation cost : '''150 mana Syntax: Cast 'Rebirth' <target> This spell draws on immensely powerful healing magics to fully restore its target to health. It will also restore his movement, but the strain on the system halves his mana and reduce his maximum hit points. This will also slightly weaken the target. The stress this causes on the target's body means that it cannot be cast on an individual in..." current
  • 17:0817:08, 4 June 2026 diff hist +282 N RevitalizeCreated page with "'''<big>Revitalize (Spell)</big> Activation lag : '''1.0 rounds Activation cost : '''120 mana Syntax: Cast 'Revitalize' <target> A further refinement on the heal spell, revitalize has double the effect, at a proportionally increased price. See also: '''HEAL, CURE CRITICAL" current
  • 17:0617:06, 4 June 2026 diff hist +1,846 N Somatic ArtsCreated page with " '''<big>Somatic Arts (Skill)</big> Activation lag : '''1.0 rounds Activation cost : '''100 mana Syntax: '''somaticarts By training in the somatic arts, a disciple of the Living Waters may attain an enhanced knowledge of physiology. With this background to call upon, she will find that her healing and curing spells come more naturally to her, requiring slightly less mana to use. Furthermore, all of the damage she does will be very slightly increased as she learn..." current
  • 17:0517:05, 4 June 2026 diff hist +445 N Restore VigorCreated page with " '''<big>Restore Vigor (Skill)</big> Activation lag : '''1.0 rounds Activation cost : '''100 mana Syntax: Automatic With this skill, a scholar of the Living Waters expands their usage of both the purify and the douse spells. Purify will now attempt to remove enfeeblement, weaken, and the strength penalty imposed by enervating ray. Douse will now attempt to address the effects of both heatwave and weariness. See Also: '''PURIFY, DOUSE" current
  • 17:0217:02, 4 June 2026 diff hist +546 N Healers TouchCreated page with " '''<big>Healer's Touch (Skill)</big> Activation lag : '''1.0 rounds Activation cost : '''100 mana Syntax: Automatic With this skill, whenever a scholar of the Living Waters uses the purify or douse spells, they may also cause their target to gain temporary immunity to the very condition just removed. The only exceptions to this are fevers (via purify), being particularly virulent, and both blinding dust and kicked dirt (via douse), being bits of debris caught in..."
  • 16:5316:53, 4 June 2026 diff hist +1,288 N Adamantine invocationCreated page with " '''<big>Adamantine Invocation (Skill)</big> Activation lag : 1.0 rounds Activation cost : 100 mana Duration: 3 rounds Cooldown: 9 hours Syntax: adamantineinvocation <spell> [targets|arguments] By drawing upon the slow but inexorable nature of the earth, a student of such magics may infuse her spells with powerful energies. A spell cast this way will take considerable time to build up before it is actually unleashed, but once cast it will be quite difficult -- a..." current
  • 09:3709:37, 4 June 2026 diff hist +337 Testing formatNo edit summary
  • 09:2609:26, 4 June 2026 diff hist +80 Testing formatNo edit summary
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