Fighter
Fighters as a class are learned in several weapons, and focus primarily on using one of them in conjunction with a shield, which provides unparalleled defensive capability against common blows. They possess several powerful active skills, and have a great deal of passive benefits in combat, including higher chances of attempting second/third/fourth attacks, the ability to counter physical attacks, and reduce magical damage with shield technique.
Fighters may be of any alignment, but due to the inherently organized nature of the profession they may not be chaotic.
Races
Class Abilities
- Level 1: flail | mace | spear | sword | parry | rescue | recover
- Level 2: enhanced damage
- Level 3: second attack
- Level 4: dodge
- Level 5: hand to hand
- Level 6: fast healing
- Level 7: endurance
- Level 8: shield block | kick
- Level 9: bandage
- Level 10: grip
- Level 11: shield bash
- Level 12: third attack
- Level 13: lunge
- Level 14: haggle | defensive stance
- Level 15: trip
- Level 16: forced march
- Level 17: readiness
- Level 18: gash
- Level 19: disarm
- Level 20: flank | throw
- Level 21: fend
- Level 22: guard
- Level 23: pommel
- Level 24: meditation | withdraw
- Level 25: fourth attack
- Level 26: drive | sweep
- Level 27: phalanx
- Level 28: rally
- Level 29: counterattack
- Level 30: counter
- Level 31: Kalysian cunning
- Level 33: cover
- Level 35: scouting
- Level 38: reach mastery
- Level 40: rout