Skip to content
Avendar

Gods

The Prime Material in which Avendar resides was created by the Overgods Iandir, Jolinn, and Ashur. They in turn created many deities of Their own to help steward Their new creation; over time, yet more deities came from elsewhere or ascended to godhood from ordinary mortality to preside over various aspects of the Prime. All deities ultimately bow to the will and might of the Overgods, whose power is absolute, though some more resentfully than others.

The gods are ubiquitous in Avendar and intervene regularly to the degree the Compact allows in the lives of mortals. Even the casual, passing attention of a divinity can leave a mark on a person's soul that manifests on their body in some way, known as a god touch. Particularly notable devotees of a god will sometimes be given a sigil, a usually-visible symbol of their devotion and a visible representation of a deity's investment in that mortal. These individuals will usually be quite long-lived at the very least, and some are even functionally immortal.

Deities of Avendar

Deity Chosen Lineage Values Icons
Iandir None Earth, order, law, leadership, honesty, creation a crown of any style
Aeoleri aelin Purity, romance, gallantry, refuge, guilt, charm roses, silver blades
Alil aelin Empathy, liberation, responsibility, spectacle, transformation, reaction lotuses, butterflies
Serachel aelin Corruption, provocation, secrecy, grief, obsession, preservation forget-me-nots, masks, hedgehogs
Enirra alatharya Balance, equality, rebellion, vigilance, stability, lost causes an equilateral triangle, a single open eye
Alajial caladaran Peace, healing, diplomacy, mercy, compassion, charity lilies, flowers in general, bumblebees
Chadraln caladaran Knowledge, precognition, history, diligence, continuity, pedagogy a leminscate, an open book, a quill
Jalassa caladaran Transcendence, reason, patience, meditation, restraint, penance a set of scales, a snowflake, a mandala
Elanthe chaja Stories, narratives, inspiration, heritage, drama, the bardic arts moths, any musical instrument
Kurion chaja Fate, dread, apathy, pessimism, misery, depression a spiral, spiders, a web
Kyana chaja Perseverance, prophecy, defiance, sympathy, suffering, comfort the stars, a candle
Rystaia ch'taren The Weave, freedom, passion, joy, zeal, revelation a pegasus
Vaialos ch'taren Hope, sacrifice, martyrdom, poignancy, memory, insight a teardrop
Elar ethron Cultivation, symbiosis, renewal, nurturing, natural magic, growth a leaf or new shoot, any tree
Nariel ethron Hunting, anarchism, heroism, mischief, vivacity, disobedience an arrow with white fletching, a longbow
Lielqan ethron Mortality, surrender, fate, rebirth, hard truths, boundaries the sunset, sharks
Dolgrael human War, honor, pride, metalsmithing, victory, defeat any weapon, a forge hammer, a hound
Jolinn human Water, life, protection, community, purification, healing a spear, shield, or chalice made of sapphire
Lilune human The moons, blood, wonder, ambition, duality, enervation various phases of Lunus or Rhos
Ayaunj nefortu Trade, contracts, wealth, cooperation, strategy, discretion coins of any denomination
Yolsei nefortu Air magic, travel, trickery, cunning, luck, ephemerality the wheel of fortune, a lightning bolt
Bayyal nefortu Fire, wrath, ruin, violence, consumption, malice a flame
Arkhural shuddeni Domination, bloodlust, sadism, larceny, pleasure, excess a clenched fist, a knife, a scorpion
Ashur shuddeni The Void, death, demons, apocalypse, silence, finality a void dragon or drake
Rveyelhi shuddeni Tyranny, subjugation, industrialization, efficiency, bureaucracy, attrition a black staff, interlocked gears
Fenthira srryn Swamps, evolution, fertility, shelter, supremacy, gratification a clutch of eggs, a nest
Sitheus srryn Undeath, punishment, jealousy, obedience, decay, exile a black serpent
Sythrak srryn Expedience, territoriality, the hearth, xenophobia, loyalty the hearth, claw or bite marks, red scales

Nature of the Divine

The gods of Avendar are a diverse group of immortal beings of miraculous and immense power. Each god pursues their own interests, purposes, and plans, and most of the various native lineages each have their own presiding trinity of deities that lay claim to that lineage's destiny and which have heavily shaped their chosen peoples' culture and history. Alongside this focused stewardship, deities freely welcome worshippers from any lineage or culture provided they act in accordance with that deity's values and purpose. Through their following, religious artifice, Great Houses, and individually chosen and sigiled immortal divines, deities may enact their designs and spread their influence upon the world in accordance with the ancient Compact laid down by the Overgods.

Deities rarely manifest bodily in the world, but when they do it is usually in the form most familiar to their chosen lineage, even to those not of it. The exception is the Overgods themselves, who appear in various forms appropriate to the lineage they are manifesting for. Each lineage or culture thus has wildly different ways of perceiving each of the Overgods, down to their species, gender, and general disposition.

God Touches

In Avendar, the gods offer a certain background presence to the lives of all people. Some find themselves touched in ways that profoundly affect their lives, typically leaving a visible mark. This is commonly manifested at birth, but can occur at later points in life. Most consider this a sign of the god's favour, but may simply represent a passing interest. That said, if one so marked profoundly displeases a god, or is chosen as an exemplar of another god's faith, the mark will be removed.

All god touches cost 3 trains. One may only have a god touch from a single deity. Should the mark be removed for any reason, the train cost will not be refunded.

The effects of these touches are as follows:

Aeolis   : +1 max Charisma, +2 Charisma.
Serachel : Your resonance is treated as if it was 25% of its actual value.
Alil     : +1 max Charisma, +2 Charisma.
Enirra   : +7% damage against targets with an aura stronger than faint.
Elanthe  : +1 max Dexterity, +2 Dexterity.
Kurion   : +11% damage against targets with golden aura.
Kyana    : +11% damage against targets with red aura.
Chadraln : +1 max Intelligence, +2 Intelligence.
Jalassa  : Unarmed damage is calculated as if the masterwork weapon flag were
           applied.
Alajial  : -22 armour class; aggressive monsters will cease to be aggressive
           ten levels sooner than normal.
Jolinn   : +1 max Constitution, +2 Constitution.
Lilune   : +1 max Intelligence, +2 Intelligence.
Dolgrael : +1 max Strength, +2 Strength.
Fenthira : +1 max Constitution, +2 Constitution.
Sythrak  : +1 max Dexterity, +2 Dexterity.
Sitheus  : Unarmed attacks deal disease damage.
Rystaia  : -10 saves vs negative.
Vaialos  : Vaialos is dead, unable to mark anyone.
Elar     : +1 max Wisdom, +2 Wisdom.
Lielqan  : Chance to not lose a death upon dying; you do not suffer the
           penalties imposed by the gamaloth domain, should they apply.
Ayaunj   : You receive an additional 20% discount when making purchases.
Bayyal   : +10 resist fire, -10 resist cold.
Yolsei   : Bonus lightning damage (maximum 12 points) on all melee attacks.
Arkhural : +7% damage against all good-aligned targets.
Ashur    : Ashur does not care to mark mortals.
Rveyelhi : +1 max Wisdom, +2 Wisdom.
Iandir   : -66 armour class.

Sigil

Due to the restrictions the Compact places on direct divine intervention, gods must primarily act through mortals (or once-mortals) to enact their designs. This is done by placing a sigil upon a mortal, which appears in the branded slot.

Sigils are marks invested with divine power, granting their bearers longevity and an array of powers appropriate to the purview of their god. In return for these boons, they are typically tasked with furthering the values of their god in some way; this can be in capacities as mundane as a court clerk bearing an iron crown sigil to the famous Champion leader Akraelyn, the Son of Jolinn. It is also possible for a sigiled individual to convert to a different god; this is more common within the trinities of the various lineages. When this happens, their sigil will change to reflect their new deity, though often some trace of the old will be left and will continue to shape their new powers in some way. Finally, it is possible for a person to be stripped of their sigil entirely if they have displeased their deity in some fashion. If this happens outside of a mortal's normal lifespan, and no other deity intervenes on their behalf, they will typically die instantly.

Sigils

Sigils superficially resemble tattoos in the form of iconography associated with the god but are distinctly supernatural in appearance, often moving on their own, glowing, or possessing a sense of indescribable immanence in observers. There is no mistaking a sigil for anything but what it is, and forgery would be beyond the ability of any mortal.

Upon being sigiled, a person may age more slowly, stop aging entirely, or even revert to a younger body. They are immune to the maladies of senescence and are granted resiliency against final death. Sigils often allow their bearers to perform minor miracles, granting boons or performing other seemingly impossible actions. The greater the god's regard, the more power will be invested in the sigil, and the greater the miracles they are able to perform. Sigils are therefore very powerful, and are only given to the most sincerely devoted of a god's followers.

Player characters may pursue and receive sigils of varying levels of power upon reaching level 51. Please send an in-character note to immortal and include the name of the god you are interested in. Please be aware that sigils are not guaranteed, and will require the completion of a storyline or a long-term pattern of excellent roleplay.

Non-god sigils

The School of Heroes employs its own brand of uncertain provenance for graduates. It is not connected to any specific god and has no accessible divine powers, but does act as an aegis against certain dangers or rites that would otherwise be deleterious to the soul (such as being sacrificed on a deity's altar) just as a divine sigil does.

Some demons, namely the Thirteen Saints of the Void, are known to sigil mortals, but very little is known about the blasphemous rites involved or the benefits of such a thing.

Immortal Divines

Individuals with powerful sigils are broadly referred to as immortal divines, saints, or even demigods, depending on their degree of divine investment and the kind of religious following they attract. The lifespan of any sigiled follower is generally at least a few centuries, but most will eventually begin to age and die. A rare few are made truly immortal, transforming over time into living avatars of a divinity's will, capable of performing true miracles. These individuals tend to be leaders or founders of significant followings or religious sects of a god, performers of great services or deeds in a god's name, or are otherwise exceptional in some way.

Player characters may not be immortal divines, but may become one once the character leaves play.

Notable Immortal Divines

  • Anirim the Pure, King of the Titans
  • Adralya the Avatar of Iandir
Aeoleri
One of the earliest civilizations to rise in the wake of the Sundering was that of the...
Alajial
With the steady migration of the caladaran from their ancestral home in the Rirro...
Alil
With the collapse of alatharyan civilization and the mass extinction of the Sundering,...
Arkhural
In the years following the War of Fire, humans and other overworlders began their...
Ashur
The Great Dragon of the Void, Ashur brought death to Avendar.
Ayaunj
Ayaunj is the nefortu goddess of prosperity, contracts, and merchants.
Bayyal
Chadraln
The oldest caladaran deity, the distant Chadraln was instrumental in both their...
Convocation of the Nine
The Convocation of the Nine is a warband of nine immortal divines of Rystaia, lead by...
Dolgrael
The birth of humanity heralded great change for Avendar, epitomizing adaptability and...
Elanthe
Elar
Once Iandir had fashioned the Prime and its physical laws, it existed without purpose.
Enirra
Once an ancient deity who protected the alatharya, Enirra became a composite of...
Fenthira
Mother to the srryn, Fenthira wishes to see her children grow and adapt.
Iandir
Iandir created the world, and the physical mechanisms underlying it.
Jalassa
The guardian of caladaran monastic thought, Jalassa cultivated their wisdom and...
Jolinn
One of the three Overgods who created the world of Avendar, it was Jolinn's desire for...
Khanval
Kurion
Kyana
The Grandmother of the chaja people, Kyana has wept since before mortal memory.
Lielqan
The enigmatic protector of the ethron, Lielqan gifted them their ability to breathe...
Lilune
Goddess of the moons, Lilune inspires her followers to the greatest heights, and pulls...
Nariel
Nariel is the ethron goddess of the hunt.
Prime Material
Rveyelhi
The shuddeni god of tyranny, Rveyelhi seeks to rule with an iron fist.
Rystaia
The ch'taren race clings to accounts of their idyllic existence on their home plane.
Serachel
Sitheus
One of Fenthira’s undying offspring, Sitheus’ physical body was destroyed by His...
Sythrak
A god of the srryn, Sythrak is famed for his violent racial supremacy.
Vaialos
Twin brother to the goddess Rystaia, Vaialos was worshipped by the ch'taren in their...
Yolsei
Yolsei is the nefortu god of travel, games, and tricks.