Field Medicine
- Type
- skill
- Syntax
automatic- Lag
- 1.5 rounds
- Cost
- 100 mana
- Subtype
- Skill upgrade, Spell upgrade, Group Healing, Status effect removal
- Classes
- water templar (21)
- Spheres
- water
- See also
- bandage, life shield, form of the living seas, healing ward
Skilled in battlefield healing, this skill allows a water templar to heal their groups when using glyphs of frost, the form of the living seas, and healing wards. They may also use this skill to attempt to remove blindness or poison when bandaging someone. Additionally, should someone with this skill be in a group with someone who suffers from any magical disease, there is a chance each half-hour that they will feel no ill effects, taking no damage and not spreading it. This will not cure the disease, simply allow them to try to muscle through it.