Healing Ward
- Type
- skill
- Syntax
healingward- Lag
- 2.0 rounds
- Cost
- 24 mana
- Duration
- Up to 3 Hours
- Range
- User and Their Group
- Subtype
- Healing, Battlecry, Group healing
- Classes
- water templar (30)
- Spheres
- water
- See also
- battlecry, sortie, warcry, field medicine
Trained for rushed situations on the battlefield where individualized attention may not always be possible, water templars are able to release a healing ward around them. Urging their companions onward with their battle cry, the ward will heal the templar and potentially their group, dependent on their proficiency with the field medicine skill.