Trip
- Type
- skill
- Lag
- 2.0 rounds
- Cost
- 3 mana
- Classes
- all rogues (9-14), ranger (10), assassin (12), all warriors (13-19), spirit templar (15), fire templar (22)
Back by popular demand. Trip is a somewhat dastardly attack, and involves using any one of a number of methods to bring your opponent down to the ground. Tripping large monsters is generally not a good idea, and agile ones will find the attack easy to avoid. Thieves and warriors may learn trip.