“The Eqiril rangers are known for their fine marksmanship.”
-- Adwin Feridur, Ranger Guildmaster of Nendor
Warriors of the forest, rangers are skilled in tracking and in tune with the creatures and terrain. Unparalleled in their use of archery, the ranger can make use of barbs, simple poisons, great distances, and accurate marksmanship to hinder their prey wherever they run. All alignments and ethoi are open to rangers, allowing them to ply their formidable skill to whatever ends they desire.
Introduction
Founded on the ancient survival skills of primitive Avendar, rangers represent the refinement and culmination of that knowledge into a devastating predator. The newly-Sundered alatharya are among the earliest known proto-rangers, as they were forced to survive in the wild in their hubris. As other races emerged from the primeval forests, so too did the ranger’s creed grow. The srryn contributed their ferocious and sudden attacks; the ethron, their careful passage through the woods; and finally the humans, with the early development of archery. As the guild has grown, these many styles have fused into a single, pan-racial entity.
Rangers are learned in many simple, effective weapons such as the mace and spear. They focus primarily on using two weapons when fighting in melee combat, as well as the element of surprise. However, a ranger is first a hunter, making his most dangerous tools his bow and arrow. Unparalleled in their use of archery, the ranger can make use of barbs, simple poisons, great distances, and accurate marksmanship to hinder their prey wherever they run. They are trained to follow tracks for great distances, shelter themselves from the elements, and detect motion even from afar. This allows a ranger’s natural guile to shield him when it is he who is hunted. In the wild, a ranger can as easily vanish as he can strike.
All alignments and ethoi are open to rangers, allowing them to ply their formidable skill to whatever ends they desire. Many rangers favor deities of nature, as they often hold the natural world as a virtue all its own, but such is no more typical than foregoing religion altogether. In the end, a ranger will most often rely on himself before all others– ally and god alike.
Lineages
Traits
In game: help ranger
Founded on the ancient survival skills of primitive Avendar, rangers represent the refinement and culimination of that knowledge into a devastating predator. The newly-Sundered alatharya are among the earliest known proto-rangers, as they were forced to survive in the wild in their hubris. As other races emerged from the primeval forests, so too did the ranger's creed grow. The wild kankoran contributed their fierce, leaping strikes; the srryn, their ferocious and sudden attacks; the ethron, their careful passage through the woods; and finally the humans, with the early development of archery. As the guild has grown, these many styles have fused into a single, pan-racial entity.
Rangers are learned in many simple, effective weapons such as the mace and spear. They focus primarily on using two weapons when fighting in melee combat, as well as the element of surprise. However, a ranger is first a hunter, making his most dangerous tools his bow and arrow. Unparalleled in their use of archery, the ranger can make use of barbs, simple poisons, great distances, and accurate marksmanship to hinder their prey wherever they run. They are trained to follow tracks for great distances, shelter themselves from the elements, and detect motion even from afar. This allows a ranger's natural guile to shield him when it is he who is hunted. In the wild, a ranger can as easily vanish as he can strike.
All alignments and ethoi are open to rangers, allowing them to ply their formidable skill to whatever ends they desire. Many rangers favor deities of nature, as they often hold the natural world as a virtue all its own, but such is no more typical than foregoing religion altogether. In the end, a ranger will most often rely on himself before all others-- ally and god alike.
Band Arrow
- Syntax
bandarrow <arrow> <colour>
Rangers may paint bands upon their crafted arrows in order to more easily identify them. The colors available are: red, orange, yellow, green, blue, indigo, violet, black, brown, and white. This skill may only be used on arrows hand-made with the wildcraft skill.
Carve
- Syntax
carve <bow/staff/arrow type>
Rangers, who live and die by their skills as woodsmen, have also come to learn the basic crafts of carving their own weapons from wood. Rangers can carve bows, staves, or arrows of the various basic types.
Acceptable arrow types:
Short:
Medium:
Long:
Barbed:
Primary Attributes: Intelligence, Dexterity
Hunt
- Syntax
hunt
In wild regions, rangers may attempt to hunt to supply themselves with food. Higher ranked rangers can produce higher quantities and quality of food.
Primary Attributes: Strength, Dexterity
Abilities by level
Generated from the game's skill table. Names without a link have no help entry yet.