Skip to content
Avendar

Ranger

“The Eqiril rangers are known for their fine marksmanship.”

-- Adwin Feridur, Ranger Guildmaster of Nendor

Warriors of the forest, rangers are skilled in tracking and in tune with the creatures and terrain. Unparalleled in their use of archery, the ranger can make use of barbs, simple poisons, great distances, and accurate marksmanship to hinder their prey wherever they run. Every resonance is open to rangers, allowing them to ply their formidable skill to whatever ends they desire.

Introduction

Founded on the ancient survival skills of primitive Avendar, rangers represent the refinement and culmination of that knowledge into a devastating predator. The newly-Sundered alatharya are among the earliest known proto-rangers, as they were forced to survive in the wild in their hubris. As other lineages emerged from the primeval forests, so too did the ranger’s creed grow. The srryn contributed their ferocious and sudden attacks; the ethron, their careful passage through the woods; and finally the humans, with the early development of archery. As the guild has grown, these many styles have fused into a single entity shared across lineages.

Rangers are learned in many simple, effective weapons such as the mace and spear. In melee combat, they rely primarily on the element of surprise. However, a ranger is first a hunter, making his most dangerous tools his bow and arrow. Unparalleled in their use of archery, the ranger can make use of barbs, simple poisons, great distances, and accurate marksmanship to hinder their prey wherever they run. They are trained to follow tracks for great distances, shelter themselves from the elements, and detect motion even from afar. This allows a ranger’s natural guile to shield him when it is he who is hunted. In the wild, a ranger can as easily vanish as he can strike.

Every resonance is open to rangers, allowing them to ply their formidable skill to whatever ends they desire. Many rangers favor deities of nature, as they often hold the natural world as a virtue all its own, but such is no more typical than foregoing religion altogether. In the end, a ranger will most often rely on himself before all others– ally and god alike.

Traits

Band Arrow

Syntax
bandarrow <arrow> <colour>

Rangers may paint bands upon their crafted arrows in order to more easily identify them. The colors available are: red, orange, yellow, green, blue, indigo, violet, black, brown, and white. This skill may only be used on arrows hand-made with the wildcraft skill.

Carve

Syntax
carve <bow/staff/arrow type>

Rangers, who live and die by their skills as woodsmen, have also come to learn the basic crafts of carving their own weapons from wood. Rangers can carve bows, staves, or arrows of the various basic types.

Acceptable arrow types:

Short:
Medium:
Long:
Barbed:

Hunt

Syntax
hunt

In wild regions, rangers may attempt to hunt to supply themselves with food. Higher ranked rangers can produce higher quantities and quality of food.

Abilities by level

Generated from the game's skill table. Names without a link have no help entry yet.

LevelAbilityType
1Axeskill
1Daggerskill
1Hand to Handskill
1Maceskill
1Recoverskill
1Spearskill
1Swordskill
2Find Waterskill
2Forageskill
3Dirt Kickingskill
3Swimskill
4Dodgeskill
5Enhanced Damageskill
5Poulticeskill
6Second Attackskill
7Farsightskill
8Fast Healingskill
9Sharp Visionskill
10Tripskill
11Encampskill
11Wildcraftskill
12Third Attackskill
13Lungeskill
13Terrain Loreskill
14Retreatskill
15Dragskill
16Entangleskill
17Enduranceskill
18Camouflage Blindskill
18Nariel's Whistleskill
19Arrowcraftskill
19Marksmanshipskill
20Tanskill
21Ambushskill
22Shared Instinctsskill
23Disarmskill
24Meditationskill
24Sidestepskill
25Huntersenseskill
26Pounceskill
27Precisionskill
28Scoutingskill
28Stashskill
29Predatory Attackskill
30Savage Interceptionskill
31Creature Loreskill
32Set Snareskill
34Feral Bondskill
36Trackless Stepskill
38Trueshotskill
40Maulskill