Gladiator: Difference between revisions
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== Abilities == |
== Abilities == |
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* Level 1: axe | dagger | hand to hand | flail | mace | sword | spear | [[backstep]] | [[recover]] |
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* Level 2: [[fast healing]] |
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* Level 3: [[dirt kicking]] |
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* Level 4: [[dodge]] |
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* Level 5: [[enhanced damage]] |
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* Level 6: [[corner]] |
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* Level 7: [[bravado]] |
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* Level 8: [[shield block]] |
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* Level 9: [[kick]] |
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* Level 10: [[provoke]] |
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* Level 11: [[grip]] |
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* Level 12: [[iterative attack|second attack]] |
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* Level 13: [[gouge]] |
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* Level 14: [[cross]] |
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* Level 15: [[endure]] |
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* Level 16: [[whirl]] |
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* Level 17: [[knee shatter]] |
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* Level 18: [[iterative attack|third attack]] |
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* Level 19: [[shield bash]] |
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* Level 20: [[taunt]] |
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* Level 21: [[Kaslaug's vigor]] |
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* Level 22: [[showmanship]] |
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* Level 23: [[penetrating blow]] |
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* Level 24: [[meditation]] |
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* Level 25: [[iterative attack|fourth attack]] |
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* Level 26: [[disarm]] |
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* Level 27: [[retaliation]] |
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* Level 28: [[retreat]] |
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* Level 29: [[upstart's panache]] |
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* Level 30: [[skullringer]] |
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* Level 32: [[cyclone]] |
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* Level 34: [[offhand disarm]] |
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* Level 36: [[enthusiasm]] |
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* Level 38: [[executioner's strike]] |
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* Level 40: [[decapitate]] |
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[[Category:Classes]][[Category:Warriors]] |
Revision as of 00:00, 20 March 2023
The tradition of gladiatorial combat is strong throughout Avendar, and the spectacle of arena combat has become a formidable art in its own right. A properly trained gladiator is versed in a variety of weapons, and showy - but undeniably effective - techniques to put them to good use. Gladiatorial combat has spread from the far south of Ashta Harrud into many cultures of Avendar, some of them more self-determined than others.
The srryn reverence for Fenthiran ideals outweighs the indignity of competing for the entertainment of warmbloods in Earendam. Harrudim gladiators are nearly exclusively human, whereas the shuddeni favor making their chaja subordinates fight for pleasure. The massive size of the alatharya frequently make them a fan-favorite, their racial proclivity for both resilience and force giving them notable advantages.
Gladiators can be of any alignment and any ethos.
Races
Abilities
- Level 1: axe | dagger | hand to hand | flail | mace | sword | spear | backstep | recover
- Level 2: fast healing
- Level 3: dirt kicking
- Level 4: dodge
- Level 5: enhanced damage
- Level 6: corner
- Level 7: bravado
- Level 8: shield block
- Level 9: kick
- Level 10: provoke
- Level 11: grip
- Level 12: second attack
- Level 13: gouge
- Level 14: cross
- Level 15: endure
- Level 16: whirl
- Level 17: knee shatter
- Level 18: third attack
- Level 19: shield bash
- Level 20: taunt
- Level 21: Kaslaug's vigor
- Level 22: showmanship
- Level 23: penetrating blow
- Level 24: meditation
- Level 25: fourth attack
- Level 26: disarm
- Level 27: retaliation
- Level 28: retreat
- Level 29: upstart's panache
- Level 30: skullringer
- Level 32: cyclone
- Level 34: offhand disarm
- Level 36: enthusiasm
- Level 38: executioner's strike
- Level 40: decapitate