Settings
- Syntax
helphelp <keyword>
HELP without any arguments shows a one-page command summary.
HELP <keyword> shows a page of help on that keyword. The keywords include all the commands, spells, and skills listed in the game.
Most of the help files are the result of the depraved imaginings of the IMPS. The help files are your friend. Help files can be used for good or evil. Please use help files only for good. Do not taunt the help files, that would be bad.
Colour color ansi
- Syntax
color toggles color mode on/off
See also HELP EXCOLOR
ColoUr is written by Lope (ant@solace.mh.se)
Extended Colours
- Syntax
excolour
Toggles extended colours on and off. Extended colours turns on additional colour codes above and beyond what the immortals would normally consider 'safe' or 'respectable'. Don't say we didn't warn you.
The syntax for colors is as follows: {<letter>
To revert to normal color after calling a nonstandard color (thus avoiding color bleeding), have {n OR {x after the highlighted text.
{b == Dark blue
{B == Light blue
{c == Dark cyan
{C == Light cyan
{D == Dark grey
{g == Dark green
{G == Light green
{m == Dark magenta
{M == Light magenta
{n == Neutral
{r == Dark red
{R == Light red
{w == "Dark white"
{W == White
{x == Neutral
{y == Dark yellow/Brown
{Y == Light yellow
Scroll
- Syntax
scrollscroll <number>
This command changes the number of lines the mud sends you in a page (the default is 24 lines). Change this to a higher number for larger screen sizes, or to 0 to disabling paging.
Alias and Unalias
- Syntax
aliasalias <word>alias <word> <substitution>unalias <word>
The alias command allows limited shortening of command names. Aliases cannot call other aliases, and cannot generate more than one command. You cannot alias either "alias" or "unalias" to a new command. Only the first word on the line will be substituted.
"alias" by itself lists your current aliases. "alias <word>" lists the alias "alias" with both a word and and argument produces a new alias. "unalias" with a used alias removes that alias.
Examples of alias creation with a word and argument:
alias gc get all corpse --> typing gc will equal typing get all corpse alias ff cast 'fireball' --> ff orc will equal cast 'fireball' orc
A maximum of 15 aliases is supported.
Automatic Action and Display Settings
- Syntax
autolist or settings
Avendar uses various automatic action settings, to ease the boredom of always splitting gold and sacrificing corpses, There are also several display settings that one may choose from. The commands are as follows:
Command : Purpose
======= =======
AUTOMATIC TOGGLES
autoassist : makes you automatically join your group in melee
autoattack : toggles melee attacks
autodate : show new dates as in-game day changes
autodefend : toggles melee defenses
autodestroy : destroy corpses on kill (if autoloot is on, only empty corpses)
autoexit : display room exits upon entering a room
autogold : take all money from dead mobiles
autoloot : take all items from dead mobiles
autooath : toggles whether you accept oaths of fealty
autosplit : split up gold from combat among your group members
autotips : toggles the tips feed
accept : toggles whether you accept items others 'give' to you
nofollow : toggles between accepting/not accepting followers
noyell : prevents involuntarily yells when being attacked
nosummon : toggles whether you can be summoned by those out your PK range
autopeek : attempt to peek at people's inventories
autotracks : attempt to cover your tracks
autoreverse : Cease attempting to counter-disarm foes.
autoskin : trophy skins from corpses on kill
DISPLAY CONFIGURATION
prompt : toggles your prompt on/off
color/colour : toggles ANSI colour
excolor : toggles extra colors
epshow : toggles display of exploration points earned
translate : shows translated text of your communication
showlines : toggles line numbers in the editor
combine : toggle combining items
compact : toggles extra line-spacing
brief : toggles showing room descriptions (no EP gained when on)
privacy : allows private comms in certain rooms (all comms are still logged.
clear
Typing in "clear" clears your buffer of any and all commands that you may have put in while lagged.
Clear must be typed out in full.
zMUD
In order to use the string editor with the zMUD client, you may be required to disable "." as the movement character in order to use the special editor commands. To accomplish this, do the following:
- Pull down the View menu, and select Preferences
- Click on Special Characters
- Make sure the Enabled checkbox beside the "." Movement Character option is unchecked.
The above instructions are for the newest version of zMUD (6.16), but similar steps can be used in older versions, with minor changes.
Tips
- Syntax
autotips- See also
- settings
This command will toggle on or off a tips feed, which will send you helpful information every twelve hours game-time. You will receive a variety of information about your race, class, house (if applicable), general information, and if you said you were new to the game upon creation, you will also receive special tips for new players.
The tips include information about your skills, gameplay suggestions, lore and setting information, and other things we think might help you to enjoy the game.
Should you wish to suggest tips for inclusion, please simply use the 'bug' command, and preface it with 'Tip Suggestion:'. Tips should be brief and no more than one line long. We are unable to guarantee the inclusion of suggested tips, but they will be reviewed and edited if selected.
Prompt
Your prompt is the statistics that will be displayed every round of combat and after you perform various actions in the world. By default it will display your health, mana, and movement points.
Your prompt can be customized with a wide variety of statistics and information depending on your needs, and a default prompt can bet set to be applied to all characters on an account at creation. Prompts can also be colorized for ease of use.
Syntax: prompt Syntax: prompt all Syntax: prompt <%> Syntax: defaultprompt <%>
PROMPT with out an argument will turn your prompt on or off.
PROMPT ALL will give you the standard "<hits mana moves>" prompt.
PROMPT <%> where the % are the various variables you may set yourself.
%% : Display the % character
%h : Display your current [hits](</mechanics/character/health-and-combat-numbers.html>)
%H : Display your maximum [hits](</mechanics/character/health-and-combat-numbers.html>)
%m : Display your current [mana](</mechanics/character/health-and-combat-numbers.html#mana>)
%M : Display your maximum [mana](</mechanics/character/health-and-combat-numbers.html#mana>)
%v : Display your current [moves](</mechanics/character/health-and-combat-numbers.html#movement>)
%V : Display your maximum [moves](</mechanics/character/health-and-combat-numbers.html#movement>)
%x : Display your current experience
%X : Display experience to level
%p : Display your current exploration points
%P : Display exploration points required to level
%a : Display your alignment
%r : Display the room name you are in
%l : Display current language spoken
%t : Display current gametime in hh:mm format
%e : Display the exits from the room in NESWDU style
%c : Display a carriage return (useful for multi-line prompts)
%s : Display your current position
%T : Display the terrain of the room you are in.
%d : Display the light/dark status of the room you are in.
%Y : Display the current number of charges of a [swordmaster](</mechanics/classes/swordmaster.html>)'s [Sasem technique](</mechanics/abilities/skills/sasem-technique.html>)
Example: PROMPT <%hhp %mm %vmv> Will set your prompt to "<10hp 100m 100mv>"
DEFAULTPROMPT <%*> will set a prompt that all new characters created on the same account will use.
Prompts may be colorized using the codes contained in help EXCOLOUR.
Example prompts:
This this prompt displays your character's HP, MP, Moves, EXP Til next level on the first line and your room's exits, terrain, time, and darkness on the second.
prompt {c<{R%hHp {c%mMp {C%vMv {y%XTnl{c>%c<{Y%e {G%T {w%t {M%d{c>{