User contributions for Undaedalus
A user with 1,515 edits. Account created on 1 January 2024.
27 February 2024
- 02:3202:32, 27 February 2024 diff hist +987 N Totem Created page with "Totems are a particular magic device created through use of the wildcraft skill by druids. They will float near the wearer, and can be invoked with the totemcast command, or infused with the rite of infusion. All druids begin knowing three basic totems: Stirge: Deals bashing and slashing (or drowning, if underwater) damage; deals more if there are more exits to a room. Lunus : Shines the light of Lunus upon the opponent, doing damage over time and penali..."
- 02:3102:31, 27 February 2024 diff hist +10 Invoke totem No edit summary
- 02:3102:31, 27 February 2024 diff hist +101 Invoke totem No edit summary
- 02:2802:28, 27 February 2024 diff hist −1 Invoke totem No edit summary
- 02:2802:28, 27 February 2024 diff hist +700 N Invoke totem Created page with "{{skill |name= |type= |subtype= |user= |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= }} A druid using a totem in their float slot may invoke it, unleashing the power contained within. Once this is done, the totem will not be able to be removed for a short period. If the totem has been infused with charges, it will be fully effective; it will only be half as powerful without this. Once its charges have been spent, it..."
- 02:2702:27, 27 February 2024 diff hist +413 N Shamanic ward Created page with "{{skill |name= Shamanic Ward |type= Skill |subtype= Passive Defensive |user= Druid |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} Druids have the ability to call upon nature to defend them from blows in melee. This will fail in a room where no magic at all can be cast. Hitroll assists with penetrating this defense. See also: Parry, Dodge" current
- 02:2202:22, 27 February 2024 diff hist −38 Trance No edit summary current
- 02:2102:21, 27 February 2024 diff hist +1 Forage No edit summary current
- 02:2102:21, 27 February 2024 diff hist +1 Find water No edit summary current
- 02:2002:20, 27 February 2024 diff hist +1 Wildcraft No edit summary
- 02:1902:19, 27 February 2024 diff hist +15 Concentration No edit summary
- 02:1902:19, 27 February 2024 diff hist −18 Concentration No edit summary
- 02:1802:18, 27 February 2024 diff hist 0 Concentration No edit summary
- 02:1802:18, 27 February 2024 diff hist −1 Concentration No edit summary
- 02:1702:17, 27 February 2024 diff hist +749 Staff Removed redirect to Avendar:Staff current Tag: Removed redirect
- 02:1702:17, 27 February 2024 diff hist −36 Hand to hand No edit summary
- 02:1402:14, 27 February 2024 diff hist −36 Spear No edit summary current
- 02:1302:13, 27 February 2024 diff hist −27 Mace No edit summary current
- 02:1302:13, 27 February 2024 diff hist −30 Dagger No edit summary current
- 02:1302:13, 27 February 2024 diff hist +23 Druid →Spells current
- 02:1002:10, 27 February 2024 diff hist −18 Dodge No edit summary
- 02:1002:10, 27 February 2024 diff hist −9 Dodge No edit summary
- 02:0902:09, 27 February 2024 diff hist +46 Druid →Skills
- 02:0802:08, 27 February 2024 diff hist +1 Druid No edit summary
- 02:0502:05, 27 February 2024 diff hist −21 Recover No edit summary current
- 02:0302:03, 27 February 2024 diff hist +29 Maul No edit summary current
- 02:0302:03, 27 February 2024 diff hist +489 N Maul Created page with "{{skill |name= Maul |type= Skill |subtype= Attack, Offensive Self Buff |user= Ranger, Druids in bear form |duration= Several rounds |castingCost= |tickCost= |pulseCost= |range= User Only |delay= 3 Hours |requirements= |syntax= Maul }} A ranger may attempt to drive himself at an enemy, mauling them brutally. For the next several rounds after initiating this skill, all of the user's attacks will deal additional damage, and he will receive an additional attack..."
- 02:0002:00, 27 February 2024 diff hist +766 N Trueshot Created page with "{{skill |name= Trueshot |type= Skill |subtype= Skill improvement, item preservation, Lag |user= Ranger |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= Archery |syntax= Automatic }} Rangers who have learned the trueshot skill have become so skilled at precisely aiming their shots that they will have a chance of crippling their foes. Those so affected will find that all actions they attempt will incur extra lag. Additionally,..." current
- 01:5801:58, 27 February 2024 diff hist +523 N Trackless step Created page with "{{skill |name= Trackless Step |type= Skill |subtype= Passive, Stealth |user= Ranger |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} This skill allows rangers to move through wilderness areas without leaving any tracks, making it impossible for anyone to see which way they have moved. It is possible for a ranger to intentionally leave tracks by flipping the AUTOTRACK toggle; when the toggle is set to off, th..." current
- 01:5601:56, 27 February 2024 diff hist +32 Feral bond No edit summary current
- 01:5601:56, 27 February 2024 diff hist +542 N Feral bond Created page with "{{skill |name= Feral Bond |type= Skill |subtype= Defensive, Cheat death |user= Ranger |duration= Level/10 Hours |castingCost= |tickCost= |pulseCost= |range= Ranger's companion |delay= |requirements= Nariel's whistle pet active |syntax= Feralbond }} While this skill is active, a ranger's companion animal will intercept lethal damage that would otherwise kill the ranger. They will receive greater damage than the ranger themself would have taken. Conversely, a r..."
- 01:5501:55, 27 February 2024 diff hist +479 N Creature lore Created page with "{{skill |name= Creature Lore |type= Skill |subtype= Defense |user= Ranger |duration= Permanent |castingCost= |tickCost= |pulseCost= |range= Up to 10 PCs or Mobs |delay= |requirements= |syntax= Learn/Unlearn <slot> }} Rangers may attempt to learn the behavior and mannerisms of their prey, using their skill as hunters to good advantage. With this skill, they may avoid attacks from creatures they have learned about. Primary Attribute: Intelligence See also: Dod..." current
- 01:5201:52, 27 February 2024 diff hist +2 Nariel's whistle No edit summary current
- 01:5201:52, 27 February 2024 diff hist −3 Arrowcraft No edit summary
- 01:5101:51, 27 February 2024 diff hist +68 Archery No edit summary current
- 01:4901:49, 27 February 2024 diff hist +2 Archery No edit summary
- 01:4901:49, 27 February 2024 diff hist +1 Archery No edit summary
- 01:4901:49, 27 February 2024 diff hist −11 Archery No edit summary
- 01:4801:48, 27 February 2024 diff hist +58 Archery No edit summary
- 01:4701:47, 27 February 2024 diff hist +38 Savage interception No edit summary current
- 01:4601:46, 27 February 2024 diff hist +65 Savage interception No edit summary
- 01:4501:45, 27 February 2024 diff hist +556 N Savage interception Created page with "{{skill |name= |type= |subtype= |user= |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= Archery, Nariel's whistle pet active |syntax= Savageinterception }} A ranger may direct their companion to attack the next thing they shoot with an arrow. Should that target be in the same room, the animal will attack first and duck behind the ranger. Should they be at range, the animal will chase the arrow and begin attacking the target..."
- 01:4401:44, 27 February 2024 diff hist +633 N Predatory attack Created page with "{{skill |name= Predatory Attack |type= Skill |subtype= Attack, Anti-flee |user= Ranger, Druids in wolf form |duration= 1 Tick |castingCost= |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= a melee weapon |syntax= Predatoryattack <target> }} With this skill, a ranger may circle his target, delivering an attack with his weapon. If his target has lost half of his hit points or more, and he attempts to flee after having been struck with this..." current
- 01:4001:40, 27 February 2024 diff hist +391 N Precision Created page with "{{skill |name= Precision |type= Skill |subtype= Passive Offensive, skill improvement |user= Ranger |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= Archery |syntax= Automatic }} Rangers are skilled at precisely aiming their shots with arrows, so that they will consistently deal more damage than before. See Also: Archery, Enhanced damage" current
- 01:3801:38, 27 February 2024 diff hist −2 Scouting No edit summary current
- 01:3701:37, 27 February 2024 diff hist +421 N Set snare Created page with "{{skill |name= Set Snare |type= Skill |subtype= Trap, Lag |user= Ranger |duration= Level/20 Hours |castingCost= 5 Mana |tickCost= |pulseCost= |range= |delay= |requirements= A net in the user's inventory |syntax= Setsnare }} Rangers can use a net from their inventory attempt to set a snare, allowing them to trap anyone not flying who enters it. Tripping the snare will lag whomever does so. See also: Pounce" current
- 01:3501:35, 27 February 2024 diff hist 0 Pounce No edit summary
- 01:3501:35, 27 February 2024 diff hist +516 N Pounce Created page with "{{skill |name= Pounce |type= Skill |subtype= Attack, Anti-flight |user= Ranger |duration= Special |castingCost= |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= Solid Terrain |syntax= Pounce <target> }} A ranger may pounce at their enemy, dealing damage and bringing them to the ground halting any flight, natural or magical and trapping them in any snares set in the room. The target will attempt to recover their flight each and every round un..."
- 01:3301:33, 27 February 2024 diff hist +17 Huntersense No edit summary current
- 01:3201:32, 27 February 2024 diff hist +740 N Huntersense Created page with "{{skill |name= Huntersense |type= Skill |subtype= Utility, Tracking, PvP |user= Ranger |duration= Permanent |castingCost= 25 Mana |tickCost= 25 Mana |pulseCost= |range= PCs |delay= |requirements= Wilderness Terrain |syntax= Huntersense <optional target/stop> }} This skill allows a ranger to see tracks of other PCs within a room. When used without an argument, this skill shows tracks of all PCs, and when specified with a target, the ranger sees only his victim's tra..."