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Psionic Abilities

Type
focus
Aliases
abilities, psionics, psionic
See also
focus, stats, psionicist, assassin

Abilities is the term used to describe psionic powers, which are available to the assassin and psionicist classes. These are spell-like in that they cost mana to activate; however, they differ in that they have a constant upkeep cost, and their duration is otherwise permanent. Abilities are not affected by anti-magic rooms or other sources of dispel magic. Instead, they can only be disrupted by specific class powers.

Maintained abilities cost twice the upkeep cost to initiate. They will improve in skill percentage as they are maintained; they will not improve upon initiation.

Focusing will never fail, in-combat or out, but the power of these abilities is dependent on the user's percentage in them, potentially reducing the user's effective level until the ability is mastered.

Psionic abilities which are are used on others (rather than as a self-affect) incur a special save known as a mental save. This save is determined by opposed level checks, opposed mental stat checks (intelligence and wisdom), and the target's resistance to mental damage (such as the ch'taren racial trait).

The ABILITIES command will list all psionic abilities available to your class. This will include the level of acquisition (even if you have not yet reached that level), your percent in that ability, its activation/upkeep cost, and the ability's name.