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Combined display of all available logs of Avendar. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 03:10, 19 January 2025 Elanthe talk contribs created page Avendar:Prog Appendix 6 (Created page with "= Appendix 6: Generic Prog Skeletons = In this section, we will include generic versions of whole progs, to be cannibalized and adapted for future use. Make the parts that need to be changed obvious! == Object Decay == Prevent useless items that might otherwise pile up as useless clutter from doing so. Other uses are to keep particular items from stashing/vault hording (though there would need to be a good reason for such), or having a "Stone of Power"-like random plac...")
- 03:09, 19 January 2025 Elanthe talk contribs created page Avendar:Prog Appendix 5 (Created page with "= Appendix 5: Addaffect Notes = In this section we will specify the proper bitvectors to use for addaffects that are not straightforward in nature, usually because of some code trickery done by Aeolis. <b><i>99.</i> nightfears</b>: In order to properly put the nightfears affect on a player, the "modifier" field of the affect must start out as either "100", "200", or "300", depending on which nightmare they are to have. As well, if you want nightfears to keep them asle...")
- 03:09, 19 January 2025 Elanthe talk contribs created page Avendar:Prog Appendix 4 (Created page with "= Appendix 4: List of If Checks = if adrenaline(var) == # if cansee(var) == var2 if charisma(var) == # if class(var) == # if compstr(#) == arg if compx() == arg if constitution(var) == # if demonstate() == # if dexterity(var) == # if goldamt(var) == # if hasboat(var) if haspath(npc) if hasrelief(var) if hassymbol(var) == arg if hitprcnt(var) == # if inarea(var) if inhouse(var) == House if inroom(var) == vnum of room if intelligence(var...")
- 03:09, 19 January 2025 Elanthe talk contribs created page Avendar:Prog Appendix 3 (Created page with "= Appendix 3: List of Commands = Mpabishai Mpaddaffect Mpaddskill Mpaddsymbol Mpaddtree Mpagduk Mpasound Mpat Mpbarkjaset Mpbarkjayes Mpbitset Mpbittrigger Mpbrand Mpcast Mpcastoff Mpchagrob Mpcursebarkja Mpdamage Mpdamfrom Mpdammess Mpdamtype Mpdemonbind Mpdemonid Mpdemonpcid Mpdesc Mpdisarm Mpdoppel Mpecharound Mpecho Mpecho_fight Mpechoat Mpescape Mpexit Mpfindpath Mpflag Mpfocus Mpforce Mpforget Mpgecho Mpget Mpgetroomvnum Mp...")
- 03:08, 19 January 2025 Elanthe talk contribs created page Avendar:Prog Appendix 2 (Created page with "= Appendix 2: List of Prog_Triggers = :Act_prog :All_death_prog :All_greet_prog :Attack_prog :Bribe_prog :Data_prog :Death_prog :Demon_prog :Drink_prog :Eat_prog :Entry_prog :Exit_prog :Fight_prog :Give_prog :Greet_prog :Hail_prog :Hit_prog :Hitprcnt_prog :Hour_prog :Load_prog :Rand_prog :Remove_prog :Sac_prog :Speech_prog :Sub_prog :Take_prog :Tick_prog :Time_prog :Trigger_prog :Verb_prog :Wear_prog")
- 03:08, 19 January 2025 Elanthe talk contribs created page Avendar:Prog Appendix 1 (Created page with "= Appendix 1: Common Mob Prog Troubleshooting Issues = : <i>"I felt like destroying something beautiful"</i> : -- Narrator, Fight Club Over time, a great deal has been done to minimize the ways in which progs can crash the mud. However, people [Dovolente] often managed to find ways to do this. Consequently, this appendix has been created to help builders spot the most common types of crashes and problems we see. <b>Common Problem 1: Infinite Loops</b> :The infinite...")
- 03:08, 19 January 2025 Elanthe talk contribs created page Avendar:Prog Section 5 (Created page with "=Mobile Memory and PC Data Fields= <i>"We all have nightmares to remind ourselves who we really are."</i> -- Leonard Shelby, Memento : One of the most prominently lacking features from the original prog specification was : the ability for mobile’s to have a notion of "memory", or the total lack of any internal : state (other than ‘fighting’ or ‘not fighting’). : For example, mobiles could do none of the following: : - Remember w...")
- 03:08, 19 January 2025 Elanthe talk contribs created page Avendar:Prog Section 4 (Created page with "== Prog Triggers: Comprehensive Listing == <i>"It is by will alone I set my mind in motion. It is by the juice of Sapho</i> <i>that thoughts acquire speed, the lips acquire stains, stains become a warning.</i> <i>It is by will alone I set my mind in motion."</i> -- Mentat Piter de Vries, Dune ===Triggers Relating to Movement=== ====entry_prog==== :An entry_prog is a prog that triggers whenever the mobile that it is on enters a room. So, if you want a mobile that...")
- 03:07, 19 January 2025 Elanthe talk contribs created page Avendar:Prog Section 3 (Created page with "=Control Structures= <i>"We offered them ORDER!"</i> -- Khan, Star Trek: Episode 24: Space Seed : As we have seen, control structures allow us to alter the normally linear order : in which program commands are executed. ==If Checks== : The most common type of control structure is the if check, which tests to see if : a certain aspect of the game world is true or false. An if check alters the flow of : the program so that if it is true, a block of commands fo...")
- 03:07, 19 January 2025 Elanthe talk contribs created page Avendar:Prog Section 2 (Created page with "''"Moods are for cattle and loveplay, not for fighting!"'' :''-- Gurney Halleck, Dune'' More often than not, you will want to reference the persons, mobs, or things associated with progs. Furthermore, you will not, a priori, know the names of the persons, mobs, or items which trigger or are acted on by the progs. The solution to this is a system of variables. '''Variable Syntax:''' ==1. The $ symbol== :The $ symbol prefaces every non-local variable. It is equival...")
- 03:07, 19 January 2025 Elanthe talk contribs created page Avendar:Prog Section 1 (Created page with "=Prog Structure and Practice= <i>"It's just a puzzle box."</i> -- Kirstie, Hellraiser : Firstly, there are three classes of entities in the game which can have progs: Mobiles, : Objects, and Rooms. Broadly speaking, the syntax used on each of these prog types is the : same. Respectively, these are referred to as mobprogs, objprogs, or room progs. Over time, : the prog system has been rationalized so that the syntax for mpcommands and if checks is : the same acros...")
- 03:05, 19 January 2025 Elanthe talk contribs created page Avendar:OLC Appendix 1 (Created page with "=OLC= : Syntax: EDIT AREA [create/reset] [vnum] - Area Creation and Repoping. : Syntax: EDIT ROOM ([create] [vnum]) - Room Creation and Editing. : Syntax: EDIT OBJ [create] <vnum> - Object Creation and Editing. : Syntax: EDIT MOB [create] <vnum> - Mobile Creation and Editing. : Syntax: ASAVE <world/area/changed/list> - Save Editing to Disk. : Syntax: ALIST - Listing of Areas. : Syntax: RESET See Help Resets. -...")
- 03:01, 19 January 2025 Elanthe talk contribs created page Avendar:OLC Section 8 (Created page with "= Recipe Data = == Overview == Recipes are stored on the crafted item--that is the ''result'' of the crafting combo. Ingredients are listed in the recipe, along with various other details. == The Recipe Data Viewer == +----------------------------------------------------------------------------------+ | Recipe Settings (Slot 0) | | Recipe type: 1 (Cooking)...")
- 03:01, 19 January 2025 Elanthe talk contribs created page Avendar:OLC Section 7 (Created page with "= Hub data = <i>“Things are only impossible until they’re not.” – Captain Jean-Luc Picard</i> == Overview == Hub data is stored on an individual mob, in much the same manner as shop specifics are. However, hub data is significantly more complex and supplemented by the prog system. Because of its potential power, the unusual way it interacts with other game systems, and its ability to subsume existing quest content, it has its own section rather than an...")
- 03:01, 19 January 2025 Elanthe talk contribs created page Avendar:OLC Section 6 (Created page with "= Hedit = <i>“You need to know where to go," Sanya said. "Yes." "And you are going to consult four large pizzas for guidance." "Yes," I said. The big man frowned for a moment. Then he said, "There is, I think, humor here which does not translate well from English into sanity.†― Jim Butcher, Changes</i> [http://www.avendar.com/oldforum/read.php?f=4&i=15&t=15 Shadow Over the Helpfiles] == Overview == Hedit allows staff members to edit existi...")
- 03:00, 19 January 2025 Elanthe talk contribs created page Avendar:OLC Section 5 (Created page with "=FEDIT= <i>"Faction seldom leaves a man honest, however it might find him.</i> <i> -Samuel Johnson</i> :Fedit allows you to create and edit npc factions. : Faction enemy and friend ratings have defaults of -700 and 700 (which means : it will take approximately 70 kills of mobs of your level for you to become : allied with or hated by a faction). : Syntax: fedit [faction number] : Provide a faction number and you will enter the editor for that : faction. To s...")
- 03:00, 19 January 2025 Elanthe talk contribs created page Avendar:OLC Section 4 (Created page with "=OEDIT= <i>"You cannot serve both God and Mammon"</i> <i>"Mmmmm.... Mammon"</i> Oedit allows you to create and edit items. Syntax: oedit [vnum] Syntax: olist Oedit can create an object, or edit an existing one, provided you specify a vnum. 'Olist' lists all the objects in an area. One you are oediting a given object, you can take a look at its properties with the show command, or just by hitting [enter]. The following are attributes which appear when you SHOW....")
- 03:00, 19 January 2025 Elanthe talk contribs created page Avendar:OLC Section 3 (Created page with "=MEDIT= <i>"They put... creatures... into his ear" </i> : The Medit command allows you to create and edit your mobiles. You can access the : editor via the MEDIT command. To create a mobile, this syntax is: : <b>medit create [vnum]</b>. To simply edit a specific mobile, the syntax is: <b>medit [vnum]</b>. : The <b>mlist</b> command lets you get a list of all mobs in an area, or a list of all : mobs with a particular name. <b>mlist [name]</b> reveals all mobs with tha...")
- 02:59, 19 January 2025 Elanthe talk contribs created page Avendar:OLC Section 2 (Created page with "=REDIT= <i>"You are in a maze of twisty little passages, all alike..."</i> ==CREATING & EDITING== With Redit, you can create and edit your own rooms. * To create a room, the syntax is: redit create [vnum] * To edit an existing room, you can either: redit [vnum] or goto the room and then just type redit. * To get a list of all the room names in an area: rlist [all|free] [columns]. "All" shows the name of all the rooms. "Free" displays only room vnums that have not yet...")
- 02:59, 19 January 2025 Elanthe talk contribs created page Avendar:OLC Section 1 (Created page with "=AEDIT= <i>"How long, oh Lord, how long shall the wicked endure?"</i> : Relevant Command: '''aedit''' : The Aedit commands invokes the area editor. If you are in an existing area, : aedit will bring up the area options. If you want to create a new area, the : syntax is: aedit create : '''OPTIONS:''' Once in aedit, you can set the following options: : '''Important note:''' After using the NAME, FILE, VNUM, LNUM, or HNUM commands below, always : asave list. If you...")
- 02:52, 19 January 2025 Elanthe talk contribs created page Avendar:References (Created page with "let's get this partay started")
- 06:43, 10 January 2025 Elanthe talk contribs created page Resonance (Created page with "'''Resonance''' is a quality of an individual's soul related to both the divine and the practice of sphere magic. The term aura comes from the various early magics of spirit and void which perceive the state of others' souls in the form of a colored aura. This color scales from black to silver; as the bulk of the range is either red or gold, the auras are colloquially referred to as such. Resonance is primarily affected by what one kills or which gods one sacrifices t...")
- 19:57, 4 January 2025 Elanthe talk contribs created page Guildmasters (Created page with "'''Guildmasters''' are in charge of educating adventurers in the skills associated with their guild. This is a list by class with their approximate locations. ==Warrior== *'''General''' ** Yria Hashin (3759) - School of Heroes *'''Fighter''' ** Corporal Garalon (3526) - Var Bandor ** General Arulian (7020) - Earendam ** Thorveir Fyoki (1538) - Krilin ** Lieutenant Commander Velitius (17035) - Kor Thrandir *'''Swordmaster''' ** Mengjaal (3503) - Var Bandor ** Memarus...")
- 19:20, 4 December 2024 User account Ghostey talk contribs was created by Elanthe talk contribs and password was sent by email
- 20:27, 30 October 2024 User account Jesse talk contribs was created by Elanthe talk contribs and password was sent by email
- 17:06, 24 October 2024 Elanthe talk contribs moved page Damage to Resistance
- 17:06, 24 October 2024 Elanthe talk contribs deleted page Resistance (Deleted to make way for move from "Damage")
- 17:05, 24 October 2024 Elanthe talk contribs created page Fear (Redirected page to Damage) Tag: New redirect
- 17:04, 24 October 2024 Elanthe talk contribs created page Mental (Redirected page to Damage) Tag: New redirect
- 17:04, 24 October 2024 Elanthe talk contribs created page Sonic (Redirected page to Damage) Tag: New redirect
- 17:04, 24 October 2024 Elanthe talk contribs created page Lightning (Redirected page to Damage) Tag: New redirect
- 17:03, 24 October 2024 Elanthe talk contribs created page Cold (Redirected page to Damage) Tag: New redirect
- 17:02, 24 October 2024 Elanthe talk contribs created page Fire (Redirected page to Damage) Tag: New redirect
- 23:22, 23 October 2024 Elanthe talk contribs created page Sythtys (Created page with "'''Sythtys''' is a sprawling nation of swamps, marshes, mires, and wetlands populated primarily by srryn of various septs, and currently ruled by the Ysthael sept. It lies south of the city of Earendam, with whom it has a millennia-long blood feud. ==Geography & Weather== Fed by both the Dantaron river and the Uthlin ocean, most of Sythtys is a forested swamp surrounded by salt flats and other low-lying marshes. Its southern regions flood regularly....")
- 05:37, 16 August 2024 Elanthe talk contribs created page Tzet-Askhari (Redirected page to Ashur) Tag: New redirect
- 16:20, 22 July 2024 Elanthe talk contribs created page Note (Created page with " The notes on Avendar replace the bulletin boards and mail systems found on many other MUDs. They are used frequently for communication between both staff and players. Note that all notes should be written in-character unless explicitly stated otherwise. {| class="wikitable" |+ '''Reading Notes''' |- | note list || show all notes (unread notes are marked with an N) |- | note read || either by number, or read next to read unread notes |- | note remove || removes a not...")
- 03:36, 15 July 2024 Elanthe talk contribs created page Harrudim (Redirected page to Harrud) Tag: New redirect
- 03:36, 15 July 2024 Elanthe talk contribs created page Uthlin Ocean (Created page with "The '''Uthlin Ocean''' lies to the east of the main continent of Avendar. Calmer than the Lidraeu, it provides Earendam via the Dantaron with passage to the Jagkan coast, Harrud, and the various islands between. Named by early Harrudim humans, it was named for the deity Uthlin, or Jolinn, as he was known in Harrud before the end of the War of Fire. Due to his somnolence in that period, attempting to draw his attention was haza...")
- 02:55, 15 July 2024 Elanthe talk contribs created page An'akarta (Redirected page to Void) Tag: New redirect
- 02:38, 15 July 2024 Elanthe talk contribs created page Grave of Storms (Created page with "The '''Grave of Storms''', known variously as '''Anzluchi''', '''Endeqil''', and '''Aehiori''', is a volcanic island in the Uthlin Ocean to the northeast of Ashta Harrud. Formerly a peninsula connected to the main landmass of Avendar, the volcano underwent an apocalyptic eruption with the emergence of Bayyal, turning the it into a tremendous, flooded caldera and separating the island from the mainland permanently. ==History== ===Anzluchi=== Even before the...")
- 23:25, 1 July 2024 Elanthe talk contribs created page Privacy (Created page with "Upon connecting to Avendar you consent for any command you send to the server to be potentially logged and read by one or more members of staff. This includes any and all command inputs as well as both in-character and out-of-character communications via any channel, including but not limited to: say/esay, emote/pmote/smote, think, housetell/ht, tell, group tell, ESP, OOC, etc. In the case of communication channels, anything inputted into these is autom...")
- 06:25, 29 June 2024 Elanthe talk contribs created page Kutlaset (Created page with "'''Kutlaset''' is the shuddeni name for the interconnected subterranean region in which they live. Each shuddeni clan is connected to a vast labyrinth of intentionally dangerous tunnels, intended to kill and deter non-shuddeni. The only region of Kutlaset that is available in play is Yithoul.")
- 05:03, 10 April 2024 Elanthe talk contribs created page Yolsei (Created page with "{| align="right" !colspan="2" style="background:#ed668c; text-align:center"| '''Overview''' |- |'''Epithets''' || Goddess of the Stars, The Defiant, Grandmother |- |'''Favored People''' || Nefortu |- |'''Element(s)''' || Air |- |'''Alignment''' || Chaotic Neutral |- |'''Iconography''' || a lightning bolt, crossroads, a goose |- |'''Values''' || Air magic, travel, trickery, cunning, luck, ephemerality |- |'''Worshippers''' || Illusionists, travel...")
- 02:12, 3 April 2024 Elanthe talk contribs created page Grand Federation of Merchants (Created page with "The Grand Federation of Merchants are a group of like-minded wealth seekers devoted to the acquisition of property and coin. Merchants tend to not only possess substantial liquid assets, but also notable business investments and sizable personal estates. Moreover, the Merchants' ventures are intricately tied to the economies of Avendar's city-states and their power structures, especially Gaald. ==Values== While profit is the ultimate goal for its members, the Fede...")
- 02:09, 3 April 2024 Elanthe talk contribs created page Raiders of Twilight (Created page with "The '''Raiders of Twilight''' are a band of thieves and bandits, devoted entirely to the satiation of their basest desires. They live for the bloody acquisition of loot and plunder, and the notoriety that follows in its wake. Power, then, is only desired by Raiders insofar as it is a means to the satisfaction of their ends. ==Values== The Raiders of Twilight are predominantly motivated by greed for wealth or power, and use force and cunning to satiate these desires. T...")
- 02:03, 3 April 2024 Elanthe talk contribs created page Coven of the Shunned (Created page with "A secretive conclave of sorcerers and practitioners of black witchcraft, the '''Coven of the Shunned''' is infamous. Little concrete is known about them save that they are ruled by a council of five, and that they have been implicated in atrocity after atrocity, hoarding forbidden knowledge, and seeking to subjugate the minds and hearts of those of weaker will to their dark purposes. Although political maneuvering within the Coven structure is commonplace, Initiates tend...")
- 00:51, 3 April 2024 Elanthe talk contribs created page Category:Great House (Created page with "The Great Houses of Avendar.")
- 00:50, 3 April 2024 Elanthe talk contribs created page Champions of Avendar (Created page with "The ''Champions of Avendar'' are a charitable order whose roots lie in the War of Fire. Established by the great hero, Aramril, it has defended the realm against evil since the dawn of the Republic of Earendam. Renowned for both their bravery and devotion, the Champions are considered the first line of defense against the forces of darkness. ==Values== Champions center their philosophy around three principles. ===JUSTICE=== The only meaningful solution in the...")
- 10:29, 3 March 2024 Elanthe talk contribs created page Weave (Created page with "'''The Weave''' is an artificial construction that suffuses the entire spiritual ecosystem of Avendar. It was created principally by Rystaia with the aid of Jolinn during the War of Night using the salvaged divine corpus of the slain god Vaialos. Its purpose was originally to provide the necessary spiritual substrate to allow the ch'taren to avoid extinction, but it interacts subtly with every living thing that possesses a soul, as well as many of th...")
- 02:13, 24 February 2024 Elanthe talk contribs moved page Demon to Void